paramat wrote:error messages
-- perlin noise for terrain. 207 / 128 = golden ratio
local perl4 = {
SEED4 = 1390930295123,
OCTA4 = 6, -- 6
PERS4 = 0.6, -- 0.6
SCAL4 = 207, -- 207-- perlin noise for terrain. 207 / 128 = golden ratio
local perl4 = {
SEED4 = 1390930295123,
OCTA4 = 6,
PERS4 = 0.6,
SCAL4 = 207,}thanksparamat wrote:I recently changed the airgen code and have not yet fully tested it, so there may be bugs. The method is to build a completely airtight base, use the airlock as a door, you can walk through it but it wont let air through. Place the airgen node somewhere in the base and away from exterior walls, slowly the orange-tinted atmosphere nodes should change to clear life support air.
Very important to avoid air leaks as the air will try to spread throughout the world and cause an ABM-meltdown, for this reason i may change the atmosphere and air system soon.
23:45:33: ERROR[main]: generateImage(): Could not load image "moonrealm_dust.png" while building texture
23:45:33: ERROR[main]: generateImage(): Creating a dummy image for "moonrealm_dust.png"
23:45:33: ERROR[main]: generateImage(): Could not load image "moonrealm_soil.png" while building texture
23:45:33: ERROR[main]: generateImage(): Creating a dummy image for "moonrealm_soil.png"
23:45:33: ERROR[main]: generateImage(): Could not load image "moonrealm_glass.png" while building texture
23:45:33: ERROR[main]: generateImage(): Creating a dummy image for "moonrealm_glass.png"bartomon wrote:how do you get to the realm?
paramat wrote:*** Lua voxel manipulator version, chunk generation time 1 to 2 seconds ***
Fly and teleport up to y = 15000.
Multigrav mod for resetting per player gravity https://forum.minetest.net/viewtopic.php?id=7224
RealBadAngel wrote:https://www.youtube.com/watch?v=ZD3O6FFKowI
i am just playing with the new features :)

yaman wrote:While I was mindlessly setting about building a 1x1 pillar of air generators, I stumbled upon these:
natural?
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