Post your screenshots!

spotyspice
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by spotyspice » Wed Oct 23, 2013 20:57

so cool buildings
 

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MirceaKitsune
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by MirceaKitsune » Wed Oct 23, 2013 23:48

Segmented buildings in Structures mod, allowing multiple floors. Original post here.

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webdesigner97
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by webdesigner97 » Thu Oct 24, 2013 15:10

Cool!
 

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Jordach
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by Jordach » Thu Oct 24, 2013 19:20

A map me and Evergreen have been working on:
Image

( ͡° ͜ʖ ͡°) ( ͡o ͜ʖ ͡o) [$ ( ͡° ͜ʖ ͡°) $] ( ͡$ ͜ʖ ͡$) ヽ༼ຈل͜ຈ༽ノ



My image and media server is back online and is functioning as normal.
 

leetelate
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by leetelate » Thu Oct 24, 2013 20:44

niceu! - how does one get from island to island i wonder? - jumpboots? - jetpack? - i'm still working on mine, getting lazy ;(

and nice distrib on the ores too! - a non-perlin distrib?
Last edited by leetelate on Thu Oct 24, 2013 20:45, edited 1 time in total.
MT IS MC'S SMARTER BROTHER
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freeminer, pilztest, buildcraft and next are the idea factories
my minetest page is http://1337318.zymichost.com if zymic isn't down - meh, it is free...
 

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Evergreen
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by Evergreen » Thu Oct 24, 2013 23:23

leetelate wrote:niceu! - how does one get from island to island i wonder? - jumpboots? - jetpack? - i'm still working on mine, getting lazy ;(

and nice distrib on the ores too! - a non-perlin distrib?
By hand. Let's just say I'm tired of placing ores now. Also, just build out to all the islands to get to them. You can use water to go down to islands below you too.
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paramat
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by paramat » Thu Oct 24, 2013 23:35

Image


^ In mapgen v7 (of 0.4.7 stable). Above the flat area, the chunks above the surface chunks are excavated of everything except disconnected floating terrain. Any terrain above y = 127 remains . 'uniflat' mod is a universal terrain flattener for mapgens v6, v7 and indev.
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MirceaKitsune
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by MirceaKitsune » Fri Oct 25, 2013 14:19

New Structures mod with road support and remade buildings and roads. Original post here.

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paramat
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by paramat » Fri Oct 25, 2013 22:07

Hybrid Dog wrote:Could you generate terrain looking like the one of terasology?

Who me? Umm perhaps but not interested :)
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leetelate
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by leetelate » Sat Oct 26, 2013 17:37

stupid clockblock mod - stick it in the wall for a framed effect
Image
the clockblock mod is at http://1337318.zymichost.com/clock.tar.gz
Last edited by leetelate on Sat Oct 26, 2013 17:38, edited 1 time in total.
MT IS MC'S SMARTER BROTHER
minetest 0.4.8 compiled from latest git on linux mint 15 with qjoypad and wired 360 controller
freeminer, pilztest, buildcraft and next are the idea factories
my minetest page is http://1337318.zymichost.com if zymic isn't down - meh, it is free...
 

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AspireMint
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by AspireMint » Sat Oct 26, 2013 21:39

Hello :)

before:
Image
after:
Image

details: http://aspiremint.bugs3.com/watermill/
server: LandRush
_______________________

living room (no furniture yet):
Image
Home, Album
“The best way to cheer yourself is to cheer somebody else up.” ― Albert Einstein
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Evergreen
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by Evergreen » Sat Oct 26, 2013 22:21

As always, incredible work.
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VanessaE
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by VanessaE » Sun Oct 27, 2013 03:02

RealBadAngel's texturable sun/moon patch (https://github.com/minetest/minetest/pull/967), with HDX:

Image
Image
Image

(the angular sizes of the sun/moon have not yet been tuned in the code)
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
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cHyper
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by cHyper » Sun Oct 27, 2013 04:39

--------------------------------------------------------
 

jenova99sephiros
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by jenova99sephiros » Mon Oct 28, 2013 06:51

Hybrid Dog wrote:[spoiler=the images are loaded although they're in this spoiler][spoiler=a big v6 biome blend]http://ubuntuone.com/0VJOUa2Mh0szAMmUdvsobW[/spoiler]
[spoiler=look at my dtime_jitter]http://ubuntuone.com/6Qayz9oISxVi8DyNW1nD1p[/spoiler]
[spoiler=conifers' structure]http://ubuntuone.com/3N7RDyXlkYVzEKFUgfQGBY[/spoiler]
[spoiler=creating mining lasers made holes into my testworld]http://ubuntuone.com/7LwInOuyzZDxigtPEluP21[/spoiler]
[spoiler=the mese bomb attacked a dungeon again]http://ubuntuone.com/7Va2t3EITZOOgGcjKXoXur[/spoiler]
[spoiler=Can anyone tell me how to fix this bug?]http://ubuntuone.com/3SIDpECba5KSASQ6L8X4Op[/spoiler]
[spoiler=a dirty waterfall]http://ubuntuone.com/2IKAhbuj0Yqm710oyP22qf[/spoiler]
[spoiler=Woodman!]http://ubuntuone.com/4SImdrFxWBgm47CZJw9WKWhttp://ubuntuone.com/0XneJqNxvcdMRFMrz802ew[/spoiler][/spoiler]

Beautiful!

If possible, I want you to tell me the Mod you are using your ...
I english google translator
 

paramat
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by paramat » Mon Oct 28, 2013 09:29

Image


Swamps with opaque swampwater soon in paragenv7 mod https://forum.minetest.net/viewtopic.php?id=7366
Last edited by paramat on Mon Oct 28, 2013 09:31, edited 1 time in total.
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LuxAtheris
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by LuxAtheris » Mon Oct 28, 2013 14:55

I just wanna say that:
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Minetest rocks
Believe you can and you’re halfway there.
 

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cHyper
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by cHyper » Mon Oct 28, 2013 15:12

Hybrid Dog wrote:
paramat wrote:http://i.imgur.com/f26CKXa.png


Swamps with opaque swampwater soon...
Mine already works.
But this is an old screenshot.
http://ubuntuone.com/3s1YycohHej8MBz0Q5x7dY


does this mod is for minetest 0.4.7
paramat wrote:http://i.imgur.com/f26CKXa.png


Swamps with opaque swampwater soon in paragenv7 mod https://forum.minetest.net/viewtopic.php?id=7366


awesome...

+1
Last edited by cHyper on Mon Oct 28, 2013 15:13, edited 1 time in total.
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Inocudom
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by Inocudom » Mon Oct 28, 2013 15:44

cHyper wrote:
Hybrid Dog wrote:
paramat wrote:http://i.imgur.com/f26CKXa.png


Swamps with opaque swampwater soon...
Mine already works.
But this is an old screenshot.
http://ubuntuone.com/3s1YycohHej8MBz0Q5x7dY


does this mod is for minetest 0.4.7
paramat wrote:http://i.imgur.com/f26CKXa.png


Swamps with opaque swampwater soon in paragenv7 mod https://forum.minetest.net/viewtopic.php?id=7366


awesome...

+1


Hybrid Dog's swamps are the ideal inspiration for yours, paramat. You should give them a look through. Also, give Hyprid Dog's mushroom biomes an examination sometime. In fact, Hybrid Dog could aid you.
 

leetelate
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by leetelate » Mon Oct 28, 2013 18:41

double dammit! So is the map the wrong way or is the riiver going the wrong way in irritch? grrrrr!
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MT IS MC'S SMARTER BROTHER
minetest 0.4.8 compiled from latest git on linux mint 15 with qjoypad and wired 360 controller
freeminer, pilztest, buildcraft and next are the idea factories
my minetest page is http://1337318.zymichost.com if zymic isn't down - meh, it is free...
 

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jojoa1997
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by jojoa1997 » Mon Oct 28, 2013 20:06

leetelate wrote:double dammit! So is the map the wrong way or is the riiver going the wrong way in irritch? grrrrr!
http://1337318.zymichost.com/double.jpg

What mod are you using?
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

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Evergreen
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by Evergreen » Mon Oct 28, 2013 20:58

jojoa1997 wrote:
leetelate wrote:double dammit! So is the map the wrong way or is the riiver going the wrong way in irritch? grrrrr!
http://1337318.zymichost.com/double.jpg

What mod are you using?
One that he is working on. :P
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http://krock-works.16mb.com/MTstuff/modSearch.php
 

paramat
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by paramat » Mon Oct 28, 2013 21:10

Tise rivers are very interesting, from the map looks like they might be following downhill paths?
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leetelate
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by leetelate » Tue Oct 29, 2013 15:01

paramat wrote:Tise rivers are very interesting, from the map looks like they might be following downhill paths?


yes, they do flow downhill (yay), and the map is working now (yay) - irrlitcht's orientation can be a pain!

the mod is the huge shupa mod - start the mod, go get a cup of coffee while it creates the server lol - 58mb of data to read in from the drive (so far)!

it may be possible to map on-the-fly - i'll let you know, just had the idea
Last edited by leetelate on Tue Oct 29, 2013 15:47, edited 1 time in total.
MT IS MC'S SMARTER BROTHER
minetest 0.4.8 compiled from latest git on linux mint 15 with qjoypad and wired 360 controller
freeminer, pilztest, buildcraft and next are the idea factories
my minetest page is http://1337318.zymichost.com if zymic isn't down - meh, it is free...
 

paramat
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by paramat » Tue Oct 29, 2013 17:20

Hybrid Dog wrote:I don't know exactly but I think it needs a newer version than minetest 0.4.7 stable.

paragenv7 is for 0.4.7 stable or later.
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leetelate
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by leetelate » Tue Oct 29, 2013 22:21

TRIPLE DAMMIT! Whoever made content id 0 to be fire, i hope you are happy! So i missed snow in the mapgen definitions. quit laughing!
Image
grrrrr
MT IS MC'S SMARTER BROTHER
minetest 0.4.8 compiled from latest git on linux mint 15 with qjoypad and wired 360 controller
freeminer, pilztest, buildcraft and next are the idea factories
my minetest page is http://1337318.zymichost.com if zymic isn't down - meh, it is free...
 

paramat
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by paramat » Wed Oct 30, 2013 06:46

Image


paragenv7 mod plus map generator MGV7, default textures
I rely on donations to help provide an income https://forum.minetest.net/viewtopic.php?f=3&t=14935
 

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Neon
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by Neon » Wed Oct 30, 2013 07:45

For some reason, those hills in the background look like yawning alligators.... Jus' saying...
Last edited by Neon on Wed Oct 30, 2013 07:45, edited 1 time in total.
 

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LionsDen
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by LionsDen » Wed Oct 30, 2013 16:37

Neon wrote:For some reason, those hills in the background look like yawning alligators.... Jus' saying...


They look more like Hippos to me. They just happen to have narrower mouths than normal. Maybe they're Mutant Ninja Hippos! :D
 

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Evergreen
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by Evergreen » Thu Oct 31, 2013 12:37

Derpy tree:
Image

Saw it when Jordach and I were making a map. We were growing saplings to get rid of the lighting glitches, and this is the result of one of them. :P
"Help! I searched for a mod but I couldn't find it!"
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