Generating Jungles (and other non-default biomes)

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Nightshade
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Generating Jungles (and other non-default biomes)

by Nightshade » Tue Oct 29, 2013 21:00

Ok, so I'm kind of a noob when it comes to working with any kind of code... I want to make my maps generate jungles, and I read on the wiki that I need to add an mg_flag to minetest.conf. What I don't know is if I need to add anything else to minetest.conf or if it's just "mg_flag = v6_jungles". Also, after I add what I need to add, will it just generate jungles in new worlds, or will it act on existing ones too? Same goes for other non-default biomes (like dungeons).
 

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by kaeza » Tue Oct 29, 2013 21:11

The setting is "mg_flags", not "mg_flag".

Also, you may want to add other stuff to it as well:

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mg_flags = trees, caves, dungeons, v6_jungles


This will only work for new worlds though.

You can also modify mg_flags in the map_meta.txt file in the world folder, but it will only apply to newly generated terrain.
Last edited by kaeza on Tue Oct 29, 2013 21:15, edited 1 time in total.
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by Nightshade » Tue Oct 29, 2013 21:19

Thanks! If I don't add anything else, will it only generate jungles?
 

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by kaeza » Tue Oct 29, 2013 21:33

Nightshade wrote:Thanks! If I don't add anything else, will it only generate jungles?

It will generate normal terrain, but omit the items you don't specify (i.e. trees, caves, etc).
It will still generate deserts, beaches, etc.
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by Wuzzy » Wed Oct 30, 2013 19:44

Q: Why do people continue asking frequently asked questions?
A: Because there is no sticky thread which links to that page.
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