Post your screenshots!

twoelk
Member
 
Posts: 1092
Joined: Fri Apr 19, 2013 16:19

by twoelk » Thu Oct 31, 2013 14:33

"chunk border leaf decay problem" or "mapgen tree griefing"? guess you have no mapgen active so probably the first.
 

User avatar
BlockMen
Member
 
Posts: 768
Joined: Fri Mar 01, 2013 17:24
GitHub: BlockMen

by BlockMen » Fri Nov 01, 2013 01:25

A mine crossing a ravine
Image
 

User avatar
Evergreen
Member
 
Posts: 2131
Joined: Sun Jan 06, 2013 01:22
GitHub: 4Evergreen4
IRC: EvergreenTree
In-game: Evergreen

by Evergreen » Fri Nov 01, 2013 01:29

Looks like a minecraft ravine with an abandoned mineshaft! :D
"Help! I searched for a mod but I couldn't find it!"
http://krock-works.16mb.com/MTstuff/modSearch.php
 

leetelate
Member
 
Posts: 205
Joined: Thu Aug 29, 2013 18:07

by leetelate » Fri Nov 01, 2013 02:43

the coolest toolchain fail ever, imo! - default:water_source skyscrapers - caught it quick before it broke and fried the cpu
Image
MT IS MC'S SMARTER BROTHER
minetest 0.4.8 compiled from latest git on linux mint 15 with qjoypad and wired 360 controller
freeminer, pilztest, buildcraft and next are the idea factories
my minetest page is http://1337318.zymichost.com if zymic isn't down - meh, it is free...
 

paramat
Member
 
Posts: 2662
Joined: Sun Oct 28, 2012 00:05
GitHub: paramat

by paramat » Fri Nov 01, 2013 02:49

The scale of MT makes these cave - mine interesections much more interesting than MC.
BlockMen wrote:A mine crossing a ravine

MGV7 ravine?
I have some nice shots of mines crossing fissures i should post.

I like those water skyscrapers.
Last edited by paramat on Fri Nov 01, 2013 02:54, edited 1 time in total.
I rely on donations to help provide an income https://forum.minetest.net/viewtopic.php?f=3&t=14935
 

paramat
Member
 
Posts: 2662
Joined: Sun Oct 28, 2012 00:05
GitHub: paramat

by paramat » Fri Nov 01, 2013 06:13

Image


Fissures (fissure mod), BlockMen's mines and a dungeon
I rely on donations to help provide an income https://forum.minetest.net/viewtopic.php?f=3&t=14935
 

User avatar
Dan Duncombe
Member
 
Posts: 904
Joined: Thu May 09, 2013 21:11

by Dan Duncombe » Fri Nov 01, 2013 14:25

A shitload of stalactites and stalagmites in a Realtest cave on the server.
Image
Some Mods: Castles Prefab Camouflage
My Games: Nostalgia Realtest Revamped
Servers: See above games.
 

User avatar
BlockMen
Member
 
Posts: 768
Joined: Fri Mar 01, 2013 17:24
GitHub: BlockMen

by BlockMen » Fri Nov 01, 2013 22:37

paramat wrote:
BlockMen wrote:A mine crossing a ravine

MGV7 ravine?
I have some nice shots of mines crossing fissures i should post.


Nope, your mods makes more realisitc ravines, but i made a mod that makes kinda mc like ;)
 

leetelate
Member
 
Posts: 205
Joined: Thu Aug 29, 2013 18:07

by leetelate » Fri Nov 01, 2013 22:54

Dan Duncombe wrote:A shitload of stalactites and stalagmites in a Realtest cave on the server.
http://i.imgur.com/pvbcvJl.png


wow, and wow!
MT IS MC'S SMARTER BROTHER
minetest 0.4.8 compiled from latest git on linux mint 15 with qjoypad and wired 360 controller
freeminer, pilztest, buildcraft and next are the idea factories
my minetest page is http://1337318.zymichost.com if zymic isn't down - meh, it is free...
 

User avatar
cHyper
Member
 
Posts: 587
Joined: Fri May 06, 2011 08:49
IRC: cHyper
In-game: cHyper

by cHyper » Sat Nov 02, 2013 05:48

BlockMen wrote:Nope, your mods makes more realisitc ravines, but i made a mod that makes kinda mc like ;)


awesome
more screenshots

+1
--------------------------------------------------------
 

User avatar
Casimir
Member
 
Posts: 1101
Joined: Fri Aug 03, 2012 16:59

by Casimir » Sat Nov 02, 2013 20:01

Minetest-classic world used in current minetest.
Image

Testing some textures.
Image

Home.
Image
 

paramat
Member
 
Posts: 2662
Joined: Sun Oct 28, 2012 00:05
GitHub: paramat

by paramat » Sun Nov 03, 2013 00:43

Is the first screenshot map generator V5? looks like 3D perlin noise terrain.
I rely on donations to help provide an income https://forum.minetest.net/viewtopic.php?f=3&t=14935
 

User avatar
Casimir
Member
 
Posts: 1101
Joined: Fri Aug 03, 2012 16:59

by Casimir » Sun Nov 03, 2013 10:14

It's V5.
 

User avatar
PilzAdam
Member
 
Posts: 4026
Joined: Fri Jul 20, 2012 16:19
GitHub: PilzAdam
IRC: PilzAdam

by PilzAdam » Sun Nov 03, 2013 11:14

FYI: Porting v5 into the current Minetest version is in the TODO list, but AFAIK c55 insisted on doing it himself.
 

User avatar
Inocudom
Member
 
Posts: 2889
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

by Inocudom » Sun Nov 03, 2013 13:11

PilzAdam wrote:FYI: Porting v5 into the current Minetest version is in the TODO list, but AFAIK c55 insisted on doing it himself.


That sounds like an interesting thing for him to do, but what will be the end result? Will mods that work with v6 work with the new v5? Will deserts be included in it?
 

User avatar
mauvebic
Member
 
Posts: 1550
Joined: Fri Jan 27, 2012 11:32

by mauvebic » Sun Nov 03, 2013 21:03

first colony in my new deep space game - in the icy core of an asteroid
Image
"Fuck the hat." - Paulie Gualtieri
 

paramat
Member
 
Posts: 2662
Joined: Sun Oct 28, 2012 00:05
GitHub: paramat

by paramat » Sun Nov 03, 2013 22:00

mauvebic that's awesome. That cavity looks quite large, you may know this already but ... if you want the fissures to expand into larger caves then increase parameter FISEXP.
Last edited by paramat on Sun Nov 03, 2013 22:06, edited 1 time in total.
I rely on donations to help provide an income https://forum.minetest.net/viewtopic.php?f=3&t=14935
 

User avatar
cHyper
Member
 
Posts: 587
Joined: Fri May 06, 2011 08:49
IRC: cHyper
In-game: cHyper

by cHyper » Mon Nov 04, 2013 02:28

mauvebic wrote:first colony in my new deep space game - in the icy core of an asteroid
http://s17.postimg.org/g9kpsdsn3/screenshot_532850153.png


awesome...
+1
--------------------------------------------------------
 

Thermal_Shock
Member
 
Posts: 76
Joined: Mon Jun 24, 2013 09:10

by Thermal_Shock » Mon Nov 04, 2013 11:23

Image
On a whim I changed glass to a semi-transparent white to give it a little cloudiness. As much as I really like the look of it. It suffers from the old alpha texture bug. Flickering and transparent water when looking through the glass.

The building is just a simple dye farm based on concept drawings of futuristic urban skyscraper farms. The drawings were all open concept and because it was THE FUTURE they had to all be white.

mauvebic wrote:first colony in my new deep space game - in the icy core of an asteroid
*snip image]

Reminds me of the old Minecraft servers that had the finite liquid mod. They would build underwater cities and have to fight against flooding. Love it.
 

User avatar
cHyper
Member
 
Posts: 587
Joined: Fri May 06, 2011 08:49
IRC: cHyper
In-game: cHyper

by cHyper » Tue Nov 05, 2013 06:17

late minetest-dev with shader, great sun and other effects...
30 fps with a nvidia GTX titan video card... why are not AMD supported... are there any plans in the future?

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
enable_water_wave = true
water_wave_height = 0.4
water_wave_speed = 50
water_wave_length = 20
enable_bumpmapping = true
parallax_mapping_mode = 2


i use for this screenshot 128x HDX from vanessaE...

Image
Last edited by cHyper on Tue Nov 05, 2013 18:00, edited 1 time in total.
--------------------------------------------------------
 

User avatar
Inocudom
Member
 
Posts: 2889
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

by Inocudom » Tue Nov 05, 2013 17:04

cHyper wrote:late minetest-dev with shader, great sun and other effects...
30 fps with a nvidia GTX titan video card... why are not AMD supported... are there any plans in the future?

https://dl-web.dropbox.com/get/minetest/screenshots/minetest%202013-11-05%2006-59-59-28.jpg?w=AACyb0C7KHmvKoijadMMXMADIo8dWZvdN7LcGMyWyKDmoA

https://dl-web.dropbox.com/get/minetest/screenshots/minetest%202013-11-05%2006-28-21-18.jpg?w=AADOIl55eT6WRROG2G1jvpEkEiTSd7jpO94ATSufkD6Y5g

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
enable_water_wave = true
water_wave_height = 0.4
water_wave_speed = 50
water_wave_length = 20
enable_bumpmapping = true
parallax_mapping_mode = 2


i use for this screenshot 128x HDX from vanessaE...


The image links are not working, and I don't think VanessaE's HDX Texture Packs have the needed normal maps yet.
Last edited by Inocudom on Tue Nov 05, 2013 17:06, edited 1 time in total.
 

leetelate
Member
 
Posts: 205
Joined: Thu Aug 29, 2013 18:07

by leetelate » Tue Nov 05, 2013 20:09

the boomshrooms can smell your fear
Image
i always wanted a creeper
and i can't delete that attachment lol
Attachments
boomshroom.tar.gz
(37.72 KiB) Downloaded 102 times
Last edited by leetelate on Tue Nov 05, 2013 20:12, edited 1 time in total.
MT IS MC'S SMARTER BROTHER
minetest 0.4.8 compiled from latest git on linux mint 15 with qjoypad and wired 360 controller
freeminer, pilztest, buildcraft and next are the idea factories
my minetest page is http://1337318.zymichost.com if zymic isn't down - meh, it is free...
 

paramat
Member
 
Posts: 2662
Joined: Sun Oct 28, 2012 00:05
GitHub: paramat

by paramat » Tue Nov 05, 2013 20:35

Exploding green mushrooms, cute idea :)
I rely on donations to help provide an income https://forum.minetest.net/viewtopic.php?f=3&t=14935
 

User avatar
LionsDen
Member
 
Posts: 525
Joined: Thu Jun 06, 2013 03:19

by LionsDen » Tue Nov 05, 2013 22:34

leetelate wrote:the boomshrooms can smell your fear
http://i.imgur.com/QL0A0L6.jpg
i always wanted a creeper
and i can't delete that attachment lol



You need to ask a moderator to remove it for you. They didn't want people to just willy-nilly add and delete stuff from the forums even if they posted it. It might work if you deleted your entire post but I can't be sure of that.
 

User avatar
VanessaE
Member
 
Posts: 3894
Joined: Sun Apr 01, 2012 12:38
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaEzekowitz

by VanessaE » Wed Nov 06, 2013 00:52

Fisher-Price world! :D Not really...just created this while doing some performance tests (basically, delete all textures from the game, all mods, and the engine and force everything to become 'dummy' textures):
Image
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

User avatar
Inocudom
Member
 
Posts: 2889
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

by Inocudom » Wed Nov 06, 2013 01:21

VanessaE wrote:Fisher-Price world! :D Not really...just created this while doing some performance tests (basically, delete all textures from the game, all mods, and the engine and force everything to become 'dummy' textures):
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/Screenshot%20-%2011052013%20-%2002:11:09%20PM.png


What were the results of these tests?
 

User avatar
VanessaE
Member
 
Posts: 3894
Joined: Sun Apr 01, 2012 12:38
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaEzekowitz

by VanessaE » Wed Nov 06, 2013 03:54

The results were....inconclusive.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

User avatar
PilzAdam
Member
 
Posts: 4026
Joined: Fri Jul 20, 2012 16:19
GitHub: PilzAdam
IRC: PilzAdam

by PilzAdam » Wed Nov 06, 2013 18:05

VanessaE wrote:Fisher-Price world! :D Image

How much did they pay you?
 

User avatar
cHyper
Member
 
Posts: 587
Joined: Fri May 06, 2011 08:49
IRC: cHyper
In-game: cHyper

by cHyper » Wed Nov 06, 2013 18:28

PilzAdam wrote:

How much did they pay you?


where can i download this version of texture pack vanessa?
--------------------------------------------------------
 

User avatar
PilzAdam
Member
 
Posts: 4026
Joined: Fri Jul 20, 2012 16:19
GitHub: PilzAdam
IRC: PilzAdam

by PilzAdam » Wed Nov 06, 2013 18:52

cHyper wrote:
PilzAdam wrote:

How much did they pay you?


where can i download this version of texture pack vanessa?

Its called "rm *.png", just insert the name in a console in the textures folder of default.
 

PreviousNext

Return to Minetest General

Who is online

Users browsing this forum: Google [Bot] and 12 guests

cron