Silent-Hunter wrote:The animals don't move much. The chickens just kinda sit there, and don't really run away if you hit them.
Azuna wrote:The Mobs wont show. i had to spawn in a lot of cows and stuff, and i hav enot seen a big red or a vombie
Azuna wrote:also, how to breed animals? i dunno how.
Azuna wrote:and when i right-click, it says faction and debug info
Sokomine wrote:By default, mobs are only spawned in new territory, so you have to explore regions of the map you havn't been to before.
For those animals that support it (e.g. cows, chicken, sheep, ..), place a barn filled with "food" (they eat leaves) close to the animals. When they wander around and find the food, they'll reproduce. It may take some time.
Yes, that's right, that prints debug information on the console. If you're not developing, just ignore it.







Sokomine wrote:AspireMint has written some models (including animations) and textures for new animals. The integration into mobf isn't perfect yet - getting a swan to swim isn't easy, and some other aspects are not perfect yet either. If you like to test it, get the mobf_animals repro from github.
Rabbits come in brown, grey and white (good for snowy landscapes):
http://mg.viewskew.com/mgoblin_media/media_entries/466/animal_rabbit_brown.pnghttp://mg.viewskew.com/mgoblin_media/media_entries/464/animal_rabbit_snow.pnghttp://mg.viewskew.com/mgoblin_media/media_entries/465/animal_rabbit_grey.png
A donkey you can actually ride on:
http://mg.viewskew.com/mgoblin_media/media_entries/468/animal_donkey.png
Butterflies:
http://mg.viewskew.com/mgoblin_media/media_entries/469/animal_butterfly.png
A swan:
http://mg.viewskew.com/mgoblin_media/media_entries/470/animal_swan.png
A turtle (hides inside its shell if you attack it!):
http://mg.viewskew.com/mgoblin_media/media_entries/467/animal_turtle.png
Although the mobf versions are not perfect yet, they are already more convincing in "behaviour" and movement than the simple mobs versions.
Thanks to AspireMint for the fine models and to sapier for mobf!
MirceaKitsune wrote:Sokomine wrote:AspireMint has written some models (including animations) and textures for new animals. The integration into mobf isn't perfect yet - getting a swan to swim isn't easy, and some other aspects are not perfect yet either. If you like to test it, get the mobf_animals repro from github.
Rabbits come in brown, grey and white (good for snowy landscapes):
http://mg.viewskew.com/mgoblin_media/media_entries/466/animal_rabbit_brown.pnghttp://mg.viewskew.com/mgoblin_media/media_entries/464/animal_rabbit_snow.pnghttp://mg.viewskew.com/mgoblin_media/media_entries/465/animal_rabbit_grey.png
A donkey you can actually ride on:
http://mg.viewskew.com/mgoblin_media/media_entries/468/animal_donkey.png
Butterflies:
http://mg.viewskew.com/mgoblin_media/media_entries/469/animal_butterfly.png
A swan:
http://mg.viewskew.com/mgoblin_media/media_entries/470/animal_swan.png
A turtle (hides inside its shell if you attack it!):
http://mg.viewskew.com/mgoblin_media/media_entries/467/animal_turtle.png
Although the mobf versions are not perfect yet, they are already more convincing in "behaviour" and movement than the simple mobs versions.
Thanks to AspireMint for the fine models and to sapier for mobf!
A-W-E-S-O-M-E. Swan seems to have a bent neck however... I suggest correcting that especially if this is intended for default (otherwise it breaks the style).
Tedypig wrote:I cant find craft recipies anywhere for most of the tool (like shears) anyone have a link to a readme with the recipies? Any help will do. Thanks in advance!
MirceaKitsune wrote:Swan seems to have a bent neck however... I suggest correcting that especially if this is intended for default (otherwise it breaks the style).
Inocudom wrote:Could some of the bunnies, butterflies, and turtles live in the caves underground like slimes do?
Inocudom wrote:I think bumble bees would make for a good mob idea.
Inocudom wrote:How long does it take for the new animals to appear? I haven't found any yet.
Sokomine wrote:MirceaKitsune wrote:Swan seems to have a bent neck however... I suggest correcting that especially if this is intended for default (otherwise it breaks the style).
I don't quite get what you mean, and AspireMint seemed equally puzzled. Can you please describe what you're talking about in a diffrent way? Or show a drawing as a sample?
Topywo wrote:Look for the recipes in the init.lua in the folder/directory called 'animalmaterials'.
Tedypig wrote:Topywo wrote:Look for the recipes in the init.lua in the folder/directory called 'animalmaterials'.
I did that, there's only 3 recipes in there. I found 'barn' in it's folder, but I can't seem to find 'scissors', 'lasso' (I figured that one out myself), I'm not on my normal computer so I can't list all that I'm missing. I wish there was a screenshot style recipe section somewhere. I do have scissors now, but I had to make up a recipe for it. Sapier can you add a page or make a quick wiki on recipes? It sure would be helpful to newer users of your mod (and for people that don't understand Lua good enough to find it in the code). Thanks.
MirceaKitsune wrote:Sokomine wrote:AspireMint has written some models (including animations) and textures for new animals. The integration into mobf isn't perfect yet - getting a swan to swim isn't easy, and some other aspects are not perfect yet either. If you like to test it, get the mobf_animals repro from github.
Rabbits come in brown, grey and white (good for snowy landscapes):
http://mg.viewskew.com/mgoblin_media/media_entries/466/animal_rabbit_brown.pnghttp://mg.viewskew.com/mgoblin_media/media_entries/464/animal_rabbit_snow.pnghttp://mg.viewskew.com/mgoblin_media/media_entries/465/animal_rabbit_grey.png
A donkey you can actually ride on:
http://mg.viewskew.com/mgoblin_media/media_entries/468/animal_donkey.png
Butterflies:
http://mg.viewskew.com/mgoblin_media/media_entries/469/animal_butterfly.png
A swan:
http://mg.viewskew.com/mgoblin_media/media_entries/470/animal_swan.png
A turtle (hides inside its shell if you attack it!):
http://mg.viewskew.com/mgoblin_media/media_entries/467/animal_turtle.png
Although the mobf versions are not perfect yet, they are already more convincing in "behaviour" and movement than the simple mobs versions.
Thanks to AspireMint for the fine models and to sapier for mobf!
A-W-E-S-O-M-E. Swan seems to have a bent neck however... I suggest correcting that especially if this is intended for default (otherwise it breaks the style).
Sokomine wrote:The problem is: simple mobs is not meant to handle nicely animated peaceful mobs. I tried AspireMints models with simple mobs first (in the hope to get them on some servers), but wasn't satisfied with the result. Simple mobs are simple...and sometimes that behaviour is just too simple :-( A turtle..hopping...every other moment...that's just...they don't do that. If you want good and halfway convincing animals, mobf is far superior.
Sapier claims that it consumes far less CPU cycles by now - most seem to have been used for spawning the animals. Having lots of mobf animals roam around the map is usually no problem. As long as you get rid of the vombies. Perhaps simple mobs ought to be used for fighting, while mobf can handle mobs you don't want to kill on sight but watch for longer than 2 seconds (the dirt- and sandmonsters in simple mobs are ok as well; the sheep are not).
sapier wrote:Instead of complaining about "beeing bad" you should start reporting the issues inocudom ... what you do atm is just bashing without any proof for your claims.
There are bugs in mobf for sure but most of them are minor or not even mob bugs .. if people add 100 mods and thousand mobs to a slow single core server this won't work for sure. I keep on improving to make mobf handl those slow machines but I doubt I will ever be able to run mobf on a 1990 486DX33
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