[Mod] Farming Plus [farming_plus]

User avatar
PilzAdam
Member
 
Posts: 4026
Joined: Fri Jul 20, 2012 16:19
GitHub: PilzAdam
IRC: PilzAdam

by PilzAdam » Sat Nov 02, 2013 21:14

valmet565 wrote:Yes, I know how to use it. Nothing did not happen. Left click.

So you can craft the hoe, but when you point at dirt with grass or dirt and leftclick then simply nothing happens?
 

User avatar
valmet565
Member
 
Posts: 12
Joined: Sat Nov 02, 2013 19:22

by valmet565 » Sat Nov 02, 2013 21:16

Yes, that way. One could be due to this. I did an experiment. I added the end of the file (init.lua), this code:
minetest.register_node(":default:dirt_with_grass", {
description = "Dirt with Grass",
tiles = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
is_ground_content = true,
groups = {crumbly=3},
drop = {
max_items = 3,
items = {
{
items = {'farming_plus:carrot_seed','farming_plus:potatoe_seed','farming:pumpkin_seed','default:dirt'},
rarity = 55,
},
{
items = {'farming_plus:rhubarb_seed','farming_plus:strawberry_seed','farming_plus:tomato_seed','default:dirt'},
rarity = 55,
},
{
items = {'default:dirt'},
}
}
},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
}),
})
Last edited by valmet565 on Sat Nov 02, 2013 21:19, edited 1 time in total.
 

User avatar
VanessaE
Member
 
Posts: 3894
Joined: Sun Apr 01, 2012 12:38
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaEzekowitz

by VanessaE » Sun Nov 03, 2013 23:06

Some updates went in today to fix compatibility with the latest behind-the-scenes changes to minetest_game (PilzAdam), make the various plants spawn at mapgen time (Zeg9), and to fix some spelling errors (me).
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

User avatar
Doriphore
Member
 
Posts: 22
Joined: Mon Nov 11, 2013 20:21

by Doriphore » Mon Nov 11, 2013 20:27

HI !

I tried this mod for a while, and it seems super cool.

But I must be dumb, i found cocoa trees and bana trees (and got saplings from them), but how do you get the other seeds ?
I've explored the world for hours, and found only grass, from which i only get wheat seeds.

I used hoe on sio on a big area, and got no seed.

What am I doing wrong ?
 

Jouster27
Member
 
Posts: 117
Joined: Fri Mar 29, 2013 14:16

by Jouster27 » Tue Nov 12, 2013 14:07

Doriphore wrote:HI !

I tried this mod for a while, and it seems super cool.

But I must be dumb, i found cocoa trees and bana trees (and got saplings from them), but how do you get the other seeds ?
I've explored the world for hours, and found only grass, from which i only get wheat seeds.

I used hoe on sio on a big area, and got no seed.

What am I doing wrong ?


If you dig regular grass by hand, you get wheat seed. If you dig jungle grass by hand, you get cotton seed. As far as I know, you can only get the other seeds initially by using the "giveme" command. I never can remember exactly how the modmaker formats the names so I open the farming_plus folder and look at the various files (top of each file) in it to get the exact spellings.

These are the ones I've found:
  • farming_plus:banana_sapling
  • farming_plus:carrot_seed
  • farming_plus:cocoa_sapling
  • farming_plus:orange_seed
  • farming_plus:potatoe_seed <= I would LOVE it if they'd fix this misspelling.
  • :farming:pumpkin_seed <= Don't ask me why this one starts with a colon, that's just how it is in the file.
  • farming_plus:rhubarb_seed
  • farming_plus:strawberry_seed
  • farming_plus:tomato_seed

Hopefully, though, they'll eventually put-in some mechanism to get the seeds without having to use the giveme command. Personally, I'd like to see them either randomize the seed drop from digging grass/jungle grass OR each stage of growth of grass/jungle grass gives a different seed drop. In the former case, grass seed drop could give 1/5 chance of wheat, carrot, pumpkin, rhubarb or tomato and jungle grass seed drop could give 1/4 chance cotton, orange, potato or strawberry. Another possibility is to craft the seeds from wheat and cotton seed. For example: wooden hoe + wheat seed = wooden hoe + carrot seed, et cetera.
 

User avatar
rubenwardy
Member
 
Posts: 4500
Joined: Tue Jun 12, 2012 18:11
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy

by rubenwardy » Tue Nov 12, 2013 14:10

It is misspelled because when I made the texture, I called it "potatoes"

It starts with a colon, because it is an override.
Last edited by rubenwardy on Tue Nov 12, 2013 14:10, edited 1 time in total.
 

Jouster27
Member
 
Posts: 117
Joined: Fri Mar 29, 2013 14:16

by Jouster27 » Tue Nov 12, 2013 14:21

rubenwardy wrote:It is misspelled because when I made the texture, I called it "potatoes"

It starts with a colon, because it is an override.


"Potatoes" is correct. Singular, though, is just "potato".
 

User avatar
Doriphore
Member
 
Posts: 22
Joined: Mon Nov 11, 2013 20:21

by Doriphore » Tue Nov 12, 2013 15:29

Thanks for your help !

That's a shame you can't have the seeds another way than the "giveme" command.

Anyway now i can get my vegetable garden going...
 

User avatar
rubenwardy
Member
 
Posts: 4500
Joined: Tue Jun 12, 2012 18:11
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy

by rubenwardy » Tue Nov 12, 2013 16:11

Jouster27 wrote:
rubenwardy wrote:It is misspelled because when I made the texture, I called it "potatoes"

It starts with a colon, because it is an override.


"Potatoes" is correct. Singular, though, is just "potato".


Yeah, I know.
 

User avatar
PilzAdam
Member
 
Posts: 4026
Joined: Fri Jul 20, 2012 16:19
GitHub: PilzAdam
IRC: PilzAdam

by PilzAdam » Tue Nov 12, 2013 16:15

AFAIK VanessaE fixed that misspelling in the repo already.
 

Jouster27
Member
 
Posts: 117
Joined: Fri Mar 29, 2013 14:16

by Jouster27 » Tue Nov 12, 2013 22:39

So... Any word on some method of getting the seeds other than using the giveme command? I seem to remember a post quite a while back where the issue was acknowledged and an upcoming resolution promised but my memory may be a bit fuzzy...
 

User avatar
Inocudom
Member
 
Posts: 2889
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

by Inocudom » Tue Nov 12, 2013 23:14

Jouster27 wrote:So... Any word on some method of getting the seeds other than using the giveme command? I seem to remember a post quite a while back where the issue was acknowledged and an upcoming resolution promised but my memory may be a bit fuzzy...


VanessaE made a few commits to this mod to fix that.
 

Jouster27
Member
 
Posts: 117
Joined: Fri Mar 29, 2013 14:16

by Jouster27 » Thu Nov 14, 2013 00:47

Inocudom wrote:
Jouster27 wrote:So... Any word on some method of getting the seeds other than using the giveme command? I seem to remember a post quite a while back where the issue was acknowledged and an upcoming resolution promised but my memory may be a bit fuzzy...


VanessaE made a few commits to this mod to fix that.


Righteous! What is the plan?
 

User avatar
Pitriss
Member
 
Posts: 253
Joined: Mon Aug 05, 2013 17:09
GitHub: Pitriss
IRC: pitriss
In-game: pitriss

by Pitriss » Fri Nov 15, 2013 19:38

Hi.
I slightly modified init.lua to be able dynamically recalculate intervals when time_speed is set differently than default. Code is here: http://pastie.org/8483312.

This setting must be allowed in minetest.conf by:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
farmingplus.dynamic = true


Maybe someone find this modification useful.
I reject your reality and substitute my own. (A. Savage, Mythbusters)
I'm not modding and/or playing minetest anymore. All my mods were released under WTFPL. You can fix/modify them yourself. Don't ask me for support. Thanks.
 

User avatar
cHyper
Member
 
Posts: 587
Joined: Fri May 06, 2011 08:49
IRC: cHyper
In-game: cHyper

by cHyper » Fri Jan 17, 2014 12:52

when i want to use the hoe on mud i go following error and the game crash...


13:35:53: ACTION[ServerThread]: singleplayer uses farming:hoe_stone, pointing at
[node under=-399,2,54 above=-399,3,54]
13:35:53: ACTION[ServerThread]: singleplayer leaves game. List of players:
13:35:53: ERROR[main]: ServerError: ....9 (32)\bin\..\games\minetest_game\mods\f
arming\init.lua:123: attempt to call field 'hoe_on_use' (a nil value)
13:35:53: ERROR[main]: stack traceback:
13:35:53: ERROR[main]: ....9 (32)\bin\..\games\minetest_game\mods\farming\init.
lua:123: in function <....9 (32)\bin\..\games\minetest_game\mods\farming\init.lu
a:122>
--------------------------------------------------------
 

User avatar
PilzAdam
Member
 
Posts: 4026
Joined: Fri Jul 20, 2012 16:19
GitHub: PilzAdam
IRC: PilzAdam

by PilzAdam » Fri Jan 17, 2014 13:02

cHyper wrote:when i want to use the hoe on mud i go following error and the game crash...


13:35:53: ACTION[ServerThread]: singleplayer uses farming:hoe_stone, pointing at
[node under=-399,2,54 above=-399,3,54]
13:35:53: ACTION[ServerThread]: singleplayer leaves game. List of players:
13:35:53: ERROR[main]: ServerError: ....9 (32)\bin\..\games\minetest_game\mods\f
arming\init.lua:123: attempt to call field 'hoe_on_use' (a nil value)
13:35:53: ERROR[main]: stack traceback:
13:35:53: ERROR[main]: ....9 (32)\bin\..\games\minetest_game\mods\farming\init.
lua:123: in function <....9 (32)\bin\..\games\minetest_game\mods\farming\init.lu
a:122>

This seems to be an issue with the farming mod in minetest_game, and not farming_plus.
 

User avatar
cHyper
Member
 
Posts: 587
Joined: Fri May 06, 2011 08:49
IRC: cHyper
In-game: cHyper

by cHyper » Fri Jan 17, 2014 13:10

PilzAdam wrote:
cHyper wrote:when i want to use the hoe on mud i go following error and the game crash...


13:35:53: ACTION[ServerThread]: singleplayer uses farming:hoe_stone, pointing at
[node under=-399,2,54 above=-399,3,54]
13:35:53: ACTION[ServerThread]: singleplayer leaves game. List of players:
13:35:53: ERROR[main]: ServerError: ....9 (32)\bin\..\games\minetest_game\mods\f
arming\init.lua:123: attempt to call field 'hoe_on_use' (a nil value)
13:35:53: ERROR[main]: stack traceback:
13:35:53: ERROR[main]: ....9 (32)\bin\..\games\minetest_game\mods\farming\init.
lua:123: in function <....9 (32)\bin\..\games\minetest_game\mods\farming\init.lu
a:122>

This seems to be an issue with the farming mod in minetest_game, and not farming_plus.


thats true but what can i do to use the hoe again... i use 0.4.9 of minetest...
--------------------------------------------------------
 

User avatar
PilzAdam
Member
 
Posts: 4026
Joined: Fri Jul 20, 2012 16:19
GitHub: PilzAdam
IRC: PilzAdam

by PilzAdam » Fri Jan 17, 2014 14:12

cHyper wrote:
PilzAdam wrote:
cHyper wrote:when i want to use the hoe on mud i go following error and the game crash...



This seems to be an issue with the farming mod in minetest_game, and not farming_plus.


thats true but what can i do to use the hoe again... i use 0.4.9 of minetest...

What mods do you have installed?
 

User avatar
cHyper
Member
 
Posts: 587
Joined: Fri May 06, 2011 08:49
IRC: cHyper
In-game: cHyper

by cHyper » Fri Jan 17, 2014 14:32

PilzAdam wrote:
cHyper wrote:
PilzAdam wrote:This seems to be an issue with the farming mod in minetest_game, and not farming_plus.


thats true but what can i do to use the hoe again... i use 0.4.9 of minetest...

What mods do you have installed?


when i enable farming_plus then i get this error...
--------------------------------------------------------
 

User avatar
Krock
Member
 
Posts: 3598
Joined: Thu Oct 03, 2013 07:48
GitHub: SmallJoker

by Krock » Fri Jan 24, 2014 14:21

*bump*

I don't see any way to eat potatoes, already looked through the codes but couldn't see any item_eat function.

Is this a fail / missing thing?

Edit: the same with rhubarbs.
Last edited by Krock on Fri Jan 24, 2014 14:23, edited 1 time in total.
Newest Win32 builds - Find a mod - All my mods
ALL YOUR DONATION ARE BELONG TO PARAMAT (Please support him and Minetest)
New DuckDuckGo !bang: !mtmod <keyword here>
 

User avatar
PilzAdam
Member
 
Posts: 4026
Joined: Fri Jul 20, 2012 16:19
GitHub: PilzAdam
IRC: PilzAdam

by PilzAdam » Fri Jan 24, 2014 15:56

Krock wrote:*bump*

I don't see any way to eat potatoes, already looked through the codes but couldn't see any item_eat function.

Is this a fail / missing thing?

Edit: the same with rhubarbs.

Ever tried eating a raw potato? ;-)

Get the food mod by rubenwardy to give them a use.
 

User avatar
Krock
Member
 
Posts: 3598
Joined: Thu Oct 03, 2013 07:48
GitHub: SmallJoker

by Krock » Fri Jan 24, 2014 16:41

PilzAdam wrote:
Krock wrote:*bump*

I don't see any way to eat potatoes, already looked through the codes but couldn't see any item_eat function.

Is this a fail / missing thing?

Edit: the same with rhubarbs.

Ever tried eating a raw potato? ;-)

Get the food mod by rubenwardy to give them a use.

I tried when I was really - really young, and didn't do anymore.
I thought there's a way to eat them without using another mod more but thanks.
EDIT: rhubarbs are sour but somehow I like to eat them raw :)
Last edited by Krock on Fri Jan 24, 2014 16:43, edited 1 time in total.
Newest Win32 builds - Find a mod - All my mods
ALL YOUR DONATION ARE BELONG TO PARAMAT (Please support him and Minetest)
New DuckDuckGo !bang: !mtmod <keyword here>
 

User avatar
philipbenr
Member
 
Posts: 1665
Joined: Fri Jun 14, 2013 01:56
GitHub: philipbenr
IRC: philipbenr
In-game: WisdomFire or philipbenr

by philipbenr » Sat Jan 25, 2014 02:22

Hybrid Dog wrote:
PilzAdam wrote:
Krock wrote:*bump*

I don't see any way to eat potatoes, already looked through the codes but couldn't see any item_eat function.

Is this a fail / missing thing?

Edit: the same with rhubarbs.

Ever tried eating a raw potato? ;-)
Yes

Yes, and It was kinda disgusting
"The Foot is down!"
 

boybryon2278
New member
 
Posts: 6
Joined: Fri Jun 28, 2013 22:14

by boybryon2278 » Mon Feb 03, 2014 08:32

hey this mod is not listed on the online mod store on the client and i want to run a different mod but it depends on this mod can you change this
 

User avatar
Topywo
Member
 
Posts: 1718
Joined: Fri May 18, 2012 20:27

by Topywo » Mon Feb 03, 2014 15:33

boybryon2278 wrote:hey this mod is not listed on the online mod store on the client and i want to run a different mod but it depends on this mod can you change this


(Also concerning your question about the animal framework)

Instead of using the online mod store, you can download the github version or latest version in the first post of a mod's topic. Then unzip it in a folder called something like: home/user/minetest/mods
 

necron099
Member
 
Posts: 58
Joined: Wed Feb 27, 2013 16:10

by necron099 » Thu Feb 06, 2014 02:56

How do I reduce the amount of pumpkins that spawn?
 

User avatar
crystaldynamic
Member
 
Posts: 13
Joined: Thu Feb 13, 2014 05:06

by crystaldynamic » Wed Feb 19, 2014 03:29

Cute mod, Adam!
Hi I am crystaldynamic! ¡Congratulations, you are in my profile!
I am fan of this games: The Legend Of Zelda(the BEST :3), Minecraft, Minetest , Assasins Creed , Far Cry, Call of Duty, BuildandShoot , Grand Theft Auto.
 

User avatar
ever
Member
 
Posts: 31
Joined: Wed Feb 19, 2014 03:50

by ever » Wed Feb 19, 2014 15:13

Hi! I can not run the Mod. When the world is created, get the following error:

ERROR: Mod error: Failed to load and run
/home/user/.minetest/mod/farming_plus/init.lua

Minetest 0.4.9
GNU/Linux: Ubuntu 12.04
 

User avatar
PilzAdam
Member
 
Posts: 4026
Joined: Fri Jul 20, 2012 16:19
GitHub: PilzAdam
IRC: PilzAdam

by PilzAdam » Wed Feb 19, 2014 17:26

ever wrote:Hi! I can not run the Mod. When the world is created, get the following error:

ERROR: Mod error: Failed to load and run
/home/user/.minetest/mod/farming_plus/init.lua

Minetest 0.4.9
GNU/Linux: Ubuntu 12.04

I need more information. Please read https://forum.minetest.net/viewtopic.php?id=5073
 

User avatar
ever
Member
 
Posts: 31
Joined: Wed Feb 19, 2014 03:50

by ever » Wed Feb 19, 2014 18:25

Thanks for the reply. The information is:
Minetest 0.4.9
GNU/Linux: Ubuntu 12.04

Add the "debug.txt"

Minetest not crashing. The world is not created when the mod is activated. It is the only mod installed.
Attachments

[The extension txt has been deactivated and can no longer be displayed.]

 

PreviousNext

Return to Mod Releases

Who is online

Users browsing this forum: No registered users and 30 guests

cron