i make a overhead-view mapping function (90% working yay) that actually maps at mapgeneration - but there is a nasty problem!
ok, i have my nice map, generated on-the-fly during mapgen, now how do i get it to the player(s)? - the minetest says dummy image unless i quit out and restart minetest - grrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
is there a way to push the image to the player so the player will get it withou thaving to quit and come back in?
a new node definition or object maybe? but no that isn't working either - client still gets dummy
bah! this is a bad thing!
(regaining composure...breathe...breathe)
so the question is actually a simple one: must all textures be in the game at startup to be seen by the player(s)? - if i change a texture or create a new texture, is there any way for the player(s) to get it without quitting and restaring minetest? - is there a hacky fix around this?