Ideas, opinions

mectus11
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Ideas, opinions

by mectus11 » Thu Nov 14, 2013 17:25

So I'm new to lua and minetest, I've been working on a concept like this, you can read about it in the website I made for it.
I'd like to know how you guys would welcome this idea and give me suggestions on it.
Frismod

You won't be able to download it because it's quite buggy but the repository on github is up.
Just know that I have a license so don't try to steal work ;)
Last edited by mectus11 on Thu Nov 14, 2013 17:29, edited 1 time in total.
Sup, I'm Fadi and you're reading this.
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rubenwardy
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by rubenwardy » Thu Nov 14, 2013 17:36

Please avoid swearing :P

Lots of mods add random ores, what is special about yours?
Last edited by rubenwardy on Thu Nov 14, 2013 17:36, edited 1 time in total.
 

mectus11
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by mectus11 » Thu Nov 14, 2013 18:12

rubenwardy wrote:Please avoid swearing :P

Lots of mods add random ores, what is special about yours?

Well, for one, I'm going to make it compatible with every mod that's out there.
Let's take for example Technic, I want to add it as a dependency for a version of this very mod that will add some special stuff that I haven't come up with, I'm planning to make a multi-mod(platform refernce) mod
That's why I'm consulting the community for ideas on what to add or to do.



I am avoiding swearing inside the community but on my website I'm a free man :P
Last edited by mectus11 on Thu Nov 14, 2013 18:15, edited 1 time in total.
Sup, I'm Fadi and you're reading this.
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rubenwardy
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by rubenwardy » Thu Nov 14, 2013 18:14

If you are just using other mods in recipes, and they are not essential, then you do not need to depend on them.

You only need to depend on them if you:
  • need one of their functions.
  • need to override one of their blocks.
  • need the craft items in the mod in order for it to function.
 

mectus11
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by mectus11 » Thu Nov 14, 2013 18:16

rubenwardy wrote:If you are just using other mods in recipes, and they are not essential, then you do not need to depend on them.

You only need to depend on them if you:
  • need one of their functions.
  • need to override one of their blocks.
  • need the craft items in the mod in order for it to function.



Ye I'm mostly going to have my dependency versions for their special functions that I plan to bend around with their approval of course.
Sup, I'm Fadi and you're reading this.
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SegFault22
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by SegFault22 » Fri Nov 15, 2013 00:42

My mod, Morestuff2, will soon include a machine similar to the furnace, that would be used to double the output from metallic ores, and another machine for extracting heat energy from very hot stuff, for the enhancing of energy-fuels. However, this would depend on the Crafter mod (Crafter Mod), until the functionality allowing custom crafting definition types is added to the API.
I will have a useable release made soon, if you want your mod to be compatible with mine, feel free to do what you can, or ask me if there is something I would need to do.
Last edited by SegFault22 on Fri Nov 15, 2013 00:44, edited 1 time in total.
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