[Mod] Canyon river systems [0.4.2] [canyon]

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ak399g
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by ak399g » Wed Aug 14, 2013 12:47

What texture pack is this? It's really nice.
aka SAFR
 

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Mossmanikin
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by Mossmanikin » Wed Aug 14, 2013 12:51

ak399g wrote:What texture pack is this? It's really nice.


I'm pretty sure it's the Minimal abstract icon tp.

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by paramat » Wed Aug 14, 2013 16:23

It is.
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by paramat » Thu Aug 15, 2013 22:18

Deleted screenshots.
Last edited by paramat on Fri Sep 26, 2014 03:27, edited 1 time in total.
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Inocudom
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by Inocudom » Fri Aug 16, 2013 00:37

Though mapgen v7 already has rivers in it, this is a very interesting experiment nonetheless.
 

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by paramat » Fri Aug 16, 2013 03:18

I'm using stable release 0.4.7 and mapgen V7 doesn't seem to have rivers included.
Last edited by paramat on Fri Sep 26, 2014 03:28, edited 2 times in total.
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nessie
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by nessie » Fri Nov 15, 2013 08:55

When I downloaded your mod, I created a special world for it. When I connected it created a massive river system, I loved it. The problem occured when I made a dam. when I finished the dam the water on one side didn't rise.
 

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by paramat » Fri Nov 15, 2013 09:31

Cool im happy you like it, default Minetest water isnt realistic (and isn't intended to be) so doesnt build up against dams.
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by nessie » Sat Nov 16, 2013 00:28

Thanks. I realised that if you put the water sources near the dam wall the water level will rise.
 

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Enke
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by Enke » Sat Nov 16, 2013 02:48

Lovely! I especially like how you made the rivers have water sources higher than the sea. It seems more realistic that way.
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paramat
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by paramat » Fri Nov 22, 2013 22:13

That last screenshot looks good, is that latest MGV7? I might be able to study the code and reproduce in MGV6.
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by paramat » Sat Nov 23, 2013 20:03

Yes i now remember seeing that in the documentation, i'm not sure how that's coded, however i actually think my river gen is better, the rivers are wider and actually travel long distance, if you compare with my large map posted above.
Last edited by paramat on Sat Nov 23, 2013 20:04, edited 1 time in total.
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Re: [Mod] Canyon river systems [0.4.0] [canyon]

by paramat » Fri Sep 26, 2014 03:30

Finally ... version 0.4.0 which is the voxelmanip rewrite, <200ms per chunk on my PC.
Last edited by paramat on Tue Jan 06, 2015 03:32, edited 2 times in total.
 

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ExeterDad
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Re: [Mod] Canyon river systems [0.4.0] [canyon]

by ExeterDad » Fri Sep 26, 2014 18:03

Very believable topo map :)
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Re: [Mod] Canyon river systems [0.4.1] [canyon]

by paramat » Thu Jan 08, 2015 12:38

0.4.1
Added turquoise freshwater, see first post for details and a new screenshot.
The freshwater nodes are placed below sea level, you can see the freshwater colour winding across lakes, this is less realistic but perhaps more fun, what do you think? Maybe i'll make that an option.
Some code improvements for more speed and less memory usage, learnt from recent chats on IRC with hmmmm.
 

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Prot
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Re: [Mod] Canyon river systems [0.4.1] [canyon]

by Prot » Mon Jul 20, 2015 08:39

Why this mod generate dark zones?
Image
Image
Trying 0.4.1 on lastest Minetest 0.4.12-dev-b30e8d8
 

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Re: [Mod] Canyon river systems [0.4.2] [canyon]

by paramat » Wed Mar 22, 2017 04:20

I am no longer interested in maintaining this mod and intend to delete my repo in a month, if anyone is interested in this mod please fork it or copy it now.

(The dark shadows should now be fixed.)
 

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Prot
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Re: [Mod] Canyon river systems [0.4.2] [canyon]

by Prot » Wed Mar 22, 2017 06:19

Why deleting? Just leave as is. It's good use for learning purpose.
 

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Re: [Mod] Canyon river systems [0.4.2] [canyon]

by burli » Wed Mar 22, 2017 07:10

 

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Re: [Mod] Canyon river systems [0.4.2] [canyon]

by paramat » Wed Mar 22, 2017 19:50

Because i want to :]
 

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