[Mod] TECHNO-machines, farming, more stuff! [8.2] [techno]

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durtective6
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[Mod] TECHNO-machines, farming, more stuff! [8.2] [techno]

by durtective6 » Thu Oct 31, 2013 13:25

Image (v 8.2)
new mod :D. this mod adds 4 blocks (two of them for utility) and one item (to craft with).
the 'techno chest' holds 9 items in each of its 5 rows
the 'technocooker' cooks 2x faster than a average furnace
the pulse block, well...pulses
the techno fence is a fancy looking fence and the steel cluster is a crafting item
this mod does include some animated textures

LICENSE: probably WTFPL for everything else

DEPENDENCIES:
default
crafter https://forum.minetest.net/viewtopic.php?pid=48534
wool

CRAFTING RECIPES
FULL LIST OF RECIPES ARE IN README.TXT

DOWNLOAD
Moved attachment to this post now :D look at the bottom of this post.
remember to leave some feedback and/or some suggestions of what to add to the mod

SCREENSHOTS
Image
Image
Image
Image
Image
Image

heres a poll about what you think about the mod (use not good or bad if you just want to see the results)
Attachments
techno.zip
(153.35 KiB) Downloaded 155 times
Last edited by durtective6 on Fri Oct 31, 2014 12:06, edited 7 times in total.
 

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durtective6
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by durtective6 » Fri Nov 15, 2013 17:38

TECHNO 5.0 CHANGELOG (15/11/2013)
added green alloy ingot
added 'it' and 'its angry'
added green alloy tools and other antimatter tools
added bottle o anger
added ingot mould
added powdered gold and diamond
thats all so far until 6.0 or bug fixes
 

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SegFault22
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by SegFault22 » Sat Nov 16, 2013 22:50

Amazing. Good work, comrade!
(can you add "beacons", which are lights that flash on an adjustable ABM, and use the pulse block in crafting? that would be awesome)
Resources are abundant; only money is scarce. People should not have to work hard and remain poor just to pay for the needs of survival.
Society can thrive without money - but only if productive members of society are rewarded for being productive.
 

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durtective6
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by durtective6 » Sun Nov 17, 2013 13:28

Ill try but ill need more practise :P
right now im trying to make a block that can be turned on/off when punched, ive also got some more ideas
 

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LionsDen
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by LionsDen » Sun Nov 17, 2013 20:49

Try using the on punch part of the node registration and it shouldn't be too hard to do. For inspiration, look at the lights+ mod though that has a separate function for the on punch.
 

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durtective6
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by durtective6 » Thu Nov 28, 2013 17:17

TECHNO 6.0 CHANGELOG (28/11/2013)
added techno blinds of every colour
added techno lamp
changed some stuff around
check the top post for a image with everything

EDIT:6.1 CHANGELOG (28/11/2013)
made it so techno blinds can be broken by hand

EDIT:6.2 CHANGELOG (28/11/2013)
added sounds to the bottle o anger and blinds
(hmm i think i should check my mods more often before uploading)

EDIT:6.3 CHANGELOG (29/11/2013)
BUGFIX: made it so each colour blind drops correct colour (all other colours were dropping black)
SMALL CHANGE: renamed 'techno blinds' to 'black techno blinds' (to match the colour)

EDIT: IMPORTANT (29/11/2013)
THERE IS A MAP BREAKING BUG WITH THE ALCHEMIST OVEN DO NOT PUT ITEMS IN THE TOP RIGHT INPUT SLOT OR THE MAP WILL BE RENDERED UNPLAYABLE. I AM WORKING ON A SOLUTION, ITS GOING PRETTY WELL ACTUALLY :P

IF THE DOWNLOAD DOESNT WORK PLEASE TELL ME, THANKS
Last edited by durtective6 on Thu Dec 12, 2013 20:07, edited 1 time in total.
 

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durtective6
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by durtective6 » Sun Dec 15, 2013 17:37

TECHNO 7.0 CHANGELOG (15/12/2013)
added sharpener
added sharpened tools (all default tools and green alloy tools)
added syringes and petri dishes
added ability to makes seeds through DNA fusing (cotton only till next version)
added DNA modifier
added xurium ore (no use in current version)
added whetstone
added obsidian component and circuit board
MAJOR BUGFIX: fixed world crashing and not being able to load up world again after putting items in machines bug
BUGFIX: fixed inventory disappearing glitch when using normal furnace

EDIT: gonna update that gif later
Last edited by durtective6 on Sun Dec 15, 2013 17:40, edited 1 time in total.
 

chase programer
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by chase programer » Sun Dec 15, 2013 17:56

Amazing man you have done wonderful with this mod it just needs one thing its own launcher! I Can help with it if you agree with me about it!
Back and ready to help with this amazing community that i lost.
 

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durtective6
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by durtective6 » Sat Jan 04, 2014 15:00

TECHNO 8.0 CHANGELOG
note:this is kind of a first release for this version as i thought i have made enough things for the next version
new things
added a new machine, crusher
added xurium dust
added a xurium petri dish to make xurvine seeds
addded xurvine seeds
added xurvine
added heat lamp
other changes
put all machine code in a new file, 'machines.lua'
remember to leave some feedback or report any bugs etc, its always appreciated
Last edited by durtective6 on Fri Oct 31, 2014 12:12, edited 1 time in total.
 

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by durtective6 » Fri Mar 21, 2014 20:16

TECHNO 8.2 CHANGELOG
New stuff
Added power merger.
added ability to craft lumps/diamonds/mese crystals back into its ore form.
(nearly 2000 page views :D)
Last edited by durtective6 on Mon Mar 24, 2014 17:07, edited 1 time in total.
 


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