New build, with more tweaks to solids shaders and new texture pack - Haven NG.
Not yet complete but have many finetuned textures and normalmaps.
Some screenshots made using this build:






hoodedice wrote:.....

23:39:17: ERROR[main]: generate_shader(): failed to generate "solids_shader", addHighLevelShaderMaterial failed.
23:39:17: ERROR[main]: generate_shader(): failed to generate "liquids_shader", addHighLevelShaderMaterial failed.So am I. ;)webdesigner97 wrote:I run Minetest on a laptop ;) But I'm already saving money to build a real PC :)
Inocudom wrote:A good PC is a far better investment than a new game console is.
I learned today that parallax mapping works by bending and moving the individual pixels of the textures (I saw this in action in your shaders build, RealBadAngel.) I wonder what would happen if a 16x16 texture pack maker gave his/her textures compatible normal maps? Of course, 128x128 (the resolution of your textures) is considerably more favorable.


RealBadAngel wrote:Inocudom wrote:A good PC is a far better investment than a new game console is.
I learned today that parallax mapping works by bending and moving the individual pixels of the textures (I saw this in action in your shaders build, RealBadAngel.) I wonder what would happen if a 16x16 texture pack maker gave his/her textures compatible normal maps? Of course, 128x128 (the resolution of your textures) is considerably more favorable.
I was thinkin about it and gave it a try...
http://i.imgur.com/IRgQAsh.png
http://i.imgur.com/LUIXFb1.jpg
This was a bit tricky, i have upscaled default textures to 256x and then created normalmaps.
,
, 
RealBadAngel wrote:I was thinkin about it and gave it a try...
http://i.imgur.com/IRgQAsh.png
http://i.imgur.com/LUIXFb1.jpg
This was a bit tricky, i have upscaled default textures to 256x and then created normalmaps.
These texture packs don't support bump mapping. Plus, it doesn't even appear to be turned on.issa wrote:Some issues :
[spoiler=pics inside]
this is texture pack with spahx -->
http://i.imgur.com/x7NCUcz.png,
with HavengG --->
http://i.imgur.com/a2ilMpT.png ,
and with non texture pack --->
http://i.imgur.com/Qjjt55a.png
[/spoiler]
Inocudom wrote:Everything is very quiet about these shaders these days. Are there plans to add them to the main branch of Minetest?
Oh, I wouldn't be so sure that he isn't working on them. http://www.youtube.com/watch?v=V5tzxz7yLB0&feature=c4-overview&list=UUzUm0-UMtvl_GtiApICDMlw http://www.youtube.com/watch?v=82u518A6C4A&feature=c4-overview&list=UUzUm0-UMtvl_GtiApICDMlwhoodedice wrote:Inocudom wrote:Everything is very quiet about these shaders these days. Are there plans to add them to the main branch of Minetest?
Get on IRC and witness behind the scenes XD
Evergreen wrote:Oh, I wouldn't be so sure that he isn't working on them. http://www.youtube.com/watch?v=V5tzxz7yLB0&feature=c4-overview&list=UUzUm0-UMtvl_GtiApICDMlw http://www.youtube.com/watch?v=82u518A6C4A&feature=c4-overview&list=UUzUm0-UMtvl_GtiApICDMlwhoodedice wrote:Inocudom wrote:Everything is very quiet about these shaders these days. Are there plans to add them to the main branch of Minetest?
Get on IRC and witness behind the scenes XD
w00t!PilzAdam wrote:Jelly trees!
Evergreen wrote:w00t!PilzAdam wrote:Jelly trees!
Jordach wrote:You will not be able to run shaders whatsoever.hoodedice wrote: intel GMA
Sorry bud.


RealBadAngel wrote:In fact latest changes introduced ingame menu settings for shaders.
No more editing config needed.
PilzAdam wrote:RealBadAngel wrote:In fact latest changes introduced ingame menu settings for shaders.
No more editing config needed.
Eh... you still edit the config, you just use a different method :-p
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