PilzAdam wrote:What are your goals for it?
It aims to make the game fun while trading off some bits of perfectionism.
rubenwardy wrote:Minetest + Branding? What?
Casimir wrote:So what is the structural difference to the Minetest development? Are you doing something different or is it just "Minetest without the people we don't like"?
OP wrote:being dissatisfied with the decisions other community members were making
rubenwardy wrote:It is an opensource project, so I dont think he would trademark the name, or logo, or screen.
mauvebic wrote:I rather get the impression they want to take a different direction. That means more features will be tried and tested, and with fewer debates over design at MT, development should pick up for both projects.
hoodedice wrote:rubenwardy wrote:Minetest + Branding? What?
The Minetest(tm) stone logo, the dirt-with-grass background, the cloud animated background, the 'Tree, Cactus, Ore, Cave, and Lake' logo, and the Minetest(tm) ASCII art (In the console debugger) are trademarks of Pertu Ahola aka Celeron-55 aka C-55(c)(R) and used with permission. Minetest c-55 is licenced under the LGPL 2. All Rights Reserved. Minetest 2010 - 2013.
The console debugger is a part of the Microsoft(c)(R) Command Prompt(tm) and used with permission. All rights belong to Microsoft(c)(R). Microsoft 1975-2013
Casimir wrote:But what I mean is, a good intention is worth nothing if it is not backed by changes in the structure. Observed from the outside it is just someone else deciding.
I hope that it will be easier to contribute to Freeminer than to Minetest.
hoodedice wrote:rubenwardy wrote:Minetest + Branding? What?
The Minetest(tm) stone logo, the dirt-with-grass background, the cloud animated background, the 'Tree, Cactus, Ore, Cave, and Lake' logo, and the Minetest(tm) ASCII art (In the console debugger) are trademarks of Pertu Ahola aka Celeron-55 aka C-55(c)(R) and used with permission. Minetest c-55 is licenced under the LGPL 2. All Rights Reserved. Minetest 2010 - 2013.
The console debugger is a part of the Microsoft(c)(R) Command Prompt(tm) and used with permission. All rights belong to Microsoft(c)(R). Microsoft 1975-2013
Enke wrote:I spoke with xyz on the Freeminer forums, he said that they will definitely change the name of the launcher, and the icon. It was also stated that he is working on the main menu.
And I suppose it should be in "Minetest related projects"
Hybrid Dog wrote:May you show me a screenshot?Claire wrote:P.S. I saw a picture of what the Main menu is supposed to look like, and I like it a lot better that the Minetest main menu; it looks more modern.
Dopium wrote:All in all nice package, main differences people will notice is the weather mod added to game, more grass and a moonflower. However i found snow and ice biomes right next to desert's(does not really make sense). I mean walking along found a glacier then a desert yet the other side of desert there is another glacier?
Personally i think biomes and weather types should be allocated to the position of z axis within map generation. Depending on z axis position of the player it will generate nodes to represent the climate of earth like.
E.g. If player position is 0,0,0 it should be hot with mainly jungle merging into desert's surrounding, no snow and little rain much like countries near the equator. Yet if a player is around 0,0,20000 / 0,0,-20000 or whatever it should be snowy and rainy more frequent. Anything past these points to the top/bottom of map should be ice caps and of course a gradual blend through out biomes.
Just what i think will make adventuring more interesting as player/map position then matters if you want a particular climate.
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