durtective6 wrote:I've been modding for a while now but there are still two things i don't understand and confuse me:
Naming mod versions (e.g. 0.1)
This has confused me for a long time, i go to name my mod but the version part just confuses me. would version 1 be 0.1, 1.0 etc. The other reason i ask this is because i update my techno mod a lot and when it gets to a large version i don't really want the title to look like this [Mod] TECHNO [23.0] [techno] however that's just an exaggeration. How do i properly name versions?
Making ores
This is a big one... I've read what everyone else says in their explanations but its still confusing me. How do i easily change how big the ore cluster is/how much ore is in a cluster, the rarity of the ore and what does this mean----> clust_scarcity = 8*8*8, the description on the wiki doesn't really mean much with me.
Many thanks.
For naming mods, it goes like this:
[MOD] : If it is a single Mod.
[MODPACK]: If it is a collection of Mods.
Then, your Modname comes next.
Then your version number:
[1.0].
To keep it simple, I suggest you plan out what is needed for your mod to progress. You could try incrementing the number after the decimal point for small changes, or bugfixes and the number before the decimal point for huge changes or a milestone achievement.
So, you would start building it from [0.1].
And when you reach [1.0], it is your mod's first stable release. So, if this is your first version, and it is untested by the community, it would probably be [0.1] or simply [alpha]
Then, you add features so on... [1.0], [1.2],... [1.5]...
And if you make a huge change, you would prolly make it [2.0]
After that is your real-name-of-mod which you should be knowing by now =)
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build