Post your screenshots!

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RealBadAngel
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by RealBadAngel » Fri Nov 29, 2013 09:18

just epic!
 

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BlockMen
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by BlockMen » Fri Nov 29, 2013 11:48


RealBadAngel wrote:just epic!



Indeed. Now the other way round and you have the perfect "Cubeworld" ;)
 

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addi
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by addi » Fri Nov 29, 2013 14:41

...
(i know no words to describe that)
 

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MirceaKitsune
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by MirceaKitsune » Fri Nov 29, 2013 15:17



Wonderful! If only there was a way in Lua to rotate players and their gravity direction, so they can always walk on the surface...
 

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hassage
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by hassage » Fri Nov 29, 2013 16:50

Enke wrote:Quote: http://i.imgur.com/AlcSjEAh.jpg

He's the hero of Cave Story, so I rendered him in 16-bit for the world (or at least this tiny little corner of the internet) to see!

It's nice. I love Cave Story :)
 

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Casimir
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by Casimir » Fri Nov 29, 2013 17:41

Awesome!
Next please: many random sized cubes, surface inside below zero, surface outside over zero. ;)
 

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hassage
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by hassage » Fri Nov 29, 2013 18:59

Last edited by hassage on Fri Nov 29, 2013 18:59, edited 1 time in total.
 

leetelate
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by leetelate » Sat Nov 30, 2013 18:55

toolchain fail #123423156797 - why are the fails always nicer than the product - flowing water too
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yet more water problems waiting to fry my computer
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adding another area called "cliffs" because of #1 and need to redo the whole water thing because of #2
Last edited by leetelate on Sat Nov 30, 2013 19:05, edited 1 time in total.
MT IS MC'S SMARTER BROTHER
minetest 0.4.8 compiled from latest git on linux mint 15 with qjoypad and wired 360 controller
freeminer, pilztest, buildcraft and next are the idea factories
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leetelate
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by leetelate » Wed Dec 04, 2013 03:03

still pulling my hair out over mt's water - terrain and caves look good though
Image

high desert
Image
Last edited by leetelate on Wed Dec 04, 2013 03:03, edited 1 time in total.
MT IS MC'S SMARTER BROTHER
minetest 0.4.8 compiled from latest git on linux mint 15 with qjoypad and wired 360 controller
freeminer, pilztest, buildcraft and next are the idea factories
my minetest page is http://1337318.zymichost.com if zymic isn't down - meh, it is free...
 

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Jordach
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by Jordach » Wed Dec 04, 2013 21:15

I'm enjoying the shaders with my unreleased (doesn't work anymore!) texture pack:

Image

Image

Image

Image

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My image and media server is back online and is functioning as normal.
 

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Casimir
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by Casimir » Wed Dec 04, 2013 22:27

Just some random ones.
Image
Image
Mapgen v7 in the last one, with some code from Freeminer.
 

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VanessaE
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by VanessaE » Thu Dec 05, 2013 03:46

A random "borg cube"-like bad mapblock that appeared in one of my worlds, probably due to an engine bug:
Image
You might like some of my stuff:
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Krock
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by Krock » Thu Dec 05, 2013 16:07

VanessaE wrote:A random "borg cube"-like bad mapblock that appeared in one of my worlds, probably due to an engine bug:
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/Screenshot%20-%2012042013%20-%2010%3a43%3a33%20PM.png

This looks... interesting!
Keep attention when digging it, maybe a lava source will kill you sometime! ;)
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paramat
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by paramat » Thu Dec 05, 2013 16:27

Image


HD image.
Found a terrain shard in flexrealm mod shaped like a beached ship.
Last edited by paramat on Thu Dec 05, 2013 22:07, edited 1 time in total.
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Topywo
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by Topywo » Thu Dec 05, 2013 18:38

VanessaE wrote:A random "borg cube"-like bad mapblock that appeared in one of my worlds, probably due to an engine bug:


"assimilation complete"
 

Monerk
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by Monerk » Thu Dec 05, 2013 23:44

cool
 

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VanessaE
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by VanessaE » Fri Dec 06, 2013 00:39

Krock: too late. A matter of seconds and three Worldedit commands later and the Borg were summarily defeated. :D
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
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derpswa99
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by derpswa99 » Fri Dec 06, 2013 02:27

Image

Interesting, eh?
 

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sfan5
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by sfan5 » Fri Dec 06, 2013 17:33

Image
Mods: Mesecons | WorldEdit | Nuke
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xyz
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by xyz » Fri Dec 06, 2013 22:48

Image
 

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jojoa1997
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by jojoa1997 » Sat Dec 07, 2013 00:15

Dun Dun Dunnnnnn! Is this a mock gui or an actual apk?
Coding;
1X coding
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Casimir
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by Casimir » Sat Dec 07, 2013 00:49

Very impressive, and interesting. The inverted nodes in the bar also appeared in the closed android version that was seen some time ago.
 

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sfan5
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by sfan5 » Sat Dec 07, 2013 07:36

jojoa1997 wrote:
Dun Dun Dunnnnnn! Is this a mock gui or an actual apk?

That is something which actually works
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xyz
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by xyz » Sat Dec 07, 2013 17:02

jojoa1997 wrote:
Dun Dun Dunnnnnn! Is this a mock gui or an actual apk?

<3

Image
 

Sokomine
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by Sokomine » Sat Dec 07, 2013 17:30

Great! Hope that android version gets available soon. Building might be a bit difficult without a keyboard/mouse. Direction could be choosen by using the phone's sensors, and perhaps a way to continue to go forward might be nice. That way, exploring servers and doing some sightseeing might be possible.

And, in order to avoid beeing offtopic, a screenshot:
Image
That's what happens currently when I turn on shaders. The astonishingly large swarm of birds was a surprise. Usually there are only 1-2 birds in the sky.
A list of my mods can be found here.
 

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Inocudom
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by Inocudom » Mon Dec 09, 2013 06:09

It looks like you are using 0.4.6, Sokomine. Give 0.4.8 stable a try and see if you have a shader issue with it.
 

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Jordach
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by Jordach » Mon Dec 09, 2013 11:26

WHOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Image
Image

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My image and media server is back online and is functioning as normal.
 

Sokomine
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by Sokomine » Mon Dec 09, 2013 12:16

Inocudom wrote:It looks like you are using 0.4.6, Sokomine. Give 0.4.8 stable a try and see if you have a shader issue with it.

No, it's latest git. Don't know why the version information is that wrong.
A list of my mods can be found here.
 

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Dopium
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by Dopium » Mon Dec 09, 2013 14:24

Ok so here i have a very simple freestanding engine that actually continually moves a node block until the circuit has been broken. The engine it self is useless and i havent found a use for it, yet, but interesting none the less. The switch box is only used at initial start up much like a starter motor in your car, after that it runs till you break the circuit.
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Now this screenshot is the rear and has been torn apart to show how it actually works, like i said it is a very simple design. The use of delays allow for a timing pattern similar to a multipoint distributor on standard vehicles, minus a coil. I was going to add the coil but i would have to explain how that works and thats a whole new section on its own. Once again i kept it simple for demonstration.
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In this last screenshot you can see i have built a 6 cylinder "block" of a combustion engine, well not nearly but looks the part and works. Anyway you will notice i have made a few changes with the wiring design, this is so the timing acts more like modern day EFI ignition systems(usually 3 coil packs on 6cylinder engines, 1 pack(delay) serves two cylinders). Oh and a clock to fill the space.
Image
Edit: Typo
Last edited by Dopium on Mon Dec 09, 2013 14:25, edited 1 time in total.
Running @1.19 MHz, 128 bytes of RAM and interchangeable 4kb ROM carts!
 

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Mito551
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by Mito551 » Mon Dec 09, 2013 21:06

@Jordach how are you gonna play that?
 

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