by poikilos » Fri Mar 24, 2017 14:42
Now that minetest_game has keys, and node ownership is rather standardized, is there any chance you might:
use minetest_game's new keys (right click on teleporter with skeleton key to transform the key) instead of locks mod, if this is possible with custom nodes such as travelnet
* if behavior of locks can be customized, perhaps make all teleporters or elevator boxes in that specific network work with the key when you right-click with the skeleton key
OR
use protection (use whatever ownership checking method protector:door_* uses, which somehow works with both ShadowNinja's areas and protector:protect* nodes):
one way to do protected teleporter (permission to configure, & also to use either source or destination):
* only someone who has permission to the node can configure it.
* anyone can use it unless perhaps source OR destination is in an area to which the person does not have permission
another way to do protected teleporter (permission to configure; easier to program?):
* only someone who has permission to the node can configure it.
* users are instructed to put teleporter in protected area but not in enclosed area where they want to prevent entry