PokemonBlocks|ModIdea|

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AMMOnym
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by AMMOnym » Sun Dec 01, 2013 13:31

ImageImageImage Locked chest texture as PKMN Oaks PC
Last edited by AMMOnym on Sun Dec 01, 2013 13:32, edited 1 time in total.
 

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Esteban
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by Esteban » Sun Dec 01, 2013 13:40

AMMOnym wrote:
Esteban wrote:chance to 1/10000 each five minutes...
so better but if will be pokemon more (10) so area will be horrible full of pokemons , can u make 1/10000 each 15 minutes and legendary will have 1/10000 each half hour. thx


No problem!

AMMOnym wrote:ImageImageImage Locked chest texture as PKMN Oaks PC


Nice textures!

I got only one thing to say: Do you know a pokemon game that the pokemon are animated but with few frames?
The sprite sheet I was using of Cyndaquil from Pokemon B & W and it has 30 sprites to do the stance only, is pretty difficult for me to align them in a single image...
 

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by AMMOnym » Sun Dec 01, 2013 13:46

Esteban wrote:I got only one thing to say: Do you know a pokemon game that the pokemon are animated but with few frames?
The sprite sheet I was using of Cyndaquil from Pokemon B & W and it has 30 sprites to do the stance only, is pretty difficult for me to align them in a single image...
OK pokemons can be maked later but attacking like throwing is maybe bad idea and i mean about other system of attacking
 

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by AMMOnym » Sun Dec 01, 2013 14:04

I can help u with textures - Can be something like that? : Image Image Image maybe some pokeballs: Image glass Image classic Image mese
Last edited by AMMOnym on Sun Dec 01, 2013 14:47, edited 1 time in total.
 

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by AMMOnym » Sun Dec 01, 2013 17:23

spawnplace: bird and air pokemons on leaves , cave pokemons on stone , default grass and dirt pokemon on dirt with grass , water pokemon on clay , snow pokemons on snow , legendary on mese blocks ,dark pokemons like gengar on obsidian.
 

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by Esteban » Sun Dec 01, 2013 17:36

Thanks for the sprites of the pokemon! I looked on google and found the entire sheet!( all the pokemon of that game), but for the pokeballs can you give me the orginal sprite? Those are a bit to big and may not look good in the game.

I was thinking for the attacking and combat system use something similar to the card game (I dont know how to play, this is just an idea that a friend gave me...
 

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by AMMOnym » Sun Dec 01, 2013 17:42

Esteban wrote:I was thinking for the attacking and combat system use something similar to the card game
good idea ( moves tm/hm as cards) and about pokeballs :i can look on google and find something. If u need more pokemon sprites i can make tommorow about much more :)
Last edited by AMMOnym on Sun Dec 01, 2013 17:47, edited 1 time in total.
 

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by AMMOnym » Sun Dec 01, 2013 17:48

ImageImageImage ths is maybe better , sorry for bad pokemon sprites animation but i dont know about really animation nothing so i make my own.
Last edited by AMMOnym on Sun Dec 01, 2013 17:51, edited 1 time in total.
 

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by AMMOnym » Sun Dec 01, 2013 18:02

ImageImageImage ok Energy cards can be used or moves can be like nintendo pokemon game
 

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by Excalibur Zero » Sun Dec 01, 2013 18:33

If you are looking to use the actual in-game sprites you are better off going to http://www.spriters-resource.com/ than just Google-ing them.
 

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by AMMOnym » Sun Dec 01, 2013 18:55

Excalibur Zero wrote:If you are looking to use the actual in-game sprites you are better off going to http://www.spriters-resource.com/ than just Google-ing them.
Thanks for help excalibur zero
 

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by AMMOnym » Sun Dec 01, 2013 19:22

some next sprites : Image Image Image Image
 

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by Excalibur Zero » Sun Dec 01, 2013 21:35

 

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by AMMOnym » Mon Dec 02, 2013 08:17

OK good idea but we need two pictures under this is gif like png but i can try it THX
 

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by Esteban » Tue Dec 03, 2013 23:31

I realized the small sprites don't look so good form the drawtype perspective (they look like laying on their side)...

Well Ill use some "still" sprites for the pokemon and work on animating the energy card or attacks.

I got an Idea! since the Hud is now editable, I can use the small sprites to indicate what pokemon you carry, like at the left of the screen,but It will take me time to understand how it works.

Sorry if I havent replied in a while, for me school is almost over and as usual, teachers decide to assign all things possible at these times... Ill get back working on the weekend :)
 

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by AMMOnym » Wed Dec 04, 2013 12:08

OK good Can be HUD like that ? Image And about energy cards or attakts.Enerdy cards are a little bit and if u want to use it u or me must make same other maybe us own cards . Hud is good idea
Last edited by AMMOnym on Wed Dec 04, 2013 13:43, edited 1 time in total.
 

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by viv100 » Wed Dec 04, 2013 17:21

this mod is being done?
 

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by AMMOnym » Wed Dec 04, 2013 18:35

viv100 wrote:this mod is being done?
Esteban is modder i had only idea and i dont know when it can be done but working on it.Thx for question.
 

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by Esteban » Wed Dec 04, 2013 20:51

Got my hands on a HUGE sheet with all pokemon (normal and Shiny) from Generation I-V! Thanks to PaticleSoup for taking his time to edit over 600 sprites!

[spoiler]Image[/spoiler]

No more need for pokemon sprites for now! XD
 

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by AMMOnym » Thu Dec 05, 2013 07:09

OMG XD i never saw more pokemons.
 

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by AMMOnym » Sat Dec 07, 2013 12:04

Pokeball u can make like pickaxe but breakable can be only hurted pokemon. Thx
 

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by AMMOnym » Sun Dec 08, 2013 13:47

how much more is to complete?
 

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by Esteban » Mon Dec 09, 2013 08:18

AMMOnym wrote:Pokeball u can make like pickaxe but breakable can be only hurted pokemon. Thx


Yes! wonderful idea!

AMMOnym wrote:how much more is to complete?


Everything :D

Im thinking how the combat system will be, Is not easy...
And Im going through my final exams, so I wont be working on mods during this week. In the meantime, can you ask out how the above idea (pokeball - pick) can be done in https://forum.minetest.net/viewtopic.php?id=4668? It will be out of great help.
 

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by Esteban » Sun Dec 15, 2013 18:38

I may not be able to work on the mod, but sure I got tools to help out!

With a sprite sheet unpacker I managed to separate all those pokemons I shown in prior a post! (over 1,000!)

Download is at the bottom of the post!

I noticed you want to use simple mobs, to use the sprites (not 3d) you must set this:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
    visual = "upright_sprite",
    textures = {"texturenamehere.png", "texturenamehere.png"},


I wish you luck on this project, and Ill be back helping soon, just two days remain until I take all final exams! :D
 

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by AMMOnym » Thu Dec 19, 2013 11:17

problem :( minetest crashing down when i have much pokemons
 

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by AMMOnym » Thu Dec 19, 2013 11:48

OK i have idea : pokemons cant will be spawned but i will make blocks-Stone random block,electric random block...Which will be spawned.If u destroy that block he change self to random pokemon : u are near water and u see water random block, u destroy it and it change self to magicarp ....... Cam be?
 

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by rexX640 » Wed Mar 19, 2014 19:55

I can't really seewhat this ASCII-art should show, could you use paint or gimp please? :3 idk if he can
 

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Re:

by Esteban » Mon May 19, 2014 19:47

AMMOnym wrote:OK i have idea : pokemons cant will be spawned but i will make blocks-Stone random block,electric random block...Which will be spawned.If u destroy that block he change self to random pokemon : u are near water and u see water random block, u destroy it and it change self to magicarp ....... Cam be?


This is perfect, its both functional and server-friendly.
 

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Re: PokemonBlocks|ModIdea|

by programmingchicken » Thu Jun 25, 2015 18:53

Wow, it's blockbased pokemon, never saw that coming.
Anyways, maybe if you break tall grass there is a small chance of an unbreakable pokemon block turning up there?
And then you place your pokeblock next to it and you commence battle?
I'm bold. I'm sarcastic. I'm PChicken.
 

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