Melkor wrote:I do not know what I did wrong...
-snip-
10:18:53: ACTION[ServerThread]: Froggy uses firearms:m4, pointing at [nothing]
10:18:56: ACTION[ServerThread]: Froggy uses firearms:m4, pointing at [nothing]
10:18:58: ACTION[ServerThread]: Froggy leaves game. List of players:
10:18:58: ERROR[main]: ServerError: LuaError: ...timus/.minetest/mods/firearms/firearmslib/bullet.lua:46: bad argument #1 to 'unpack' (table expected, got number)
10:18:58: ERROR[main]: stack traceback:
10:18:58: ERROR[main]: [C]: in function 'unpack'
10:18:58: ERROR[main]: ...timus/.minetest/mods/firearms/firearmslib/bullet.lua:46: in function 'find_collision_point'
10:18:58: ERROR[main]: ...timus/.minetest/mods/firearms/firearmslib/bullet.lua:76: in function 'on_step'
10:18:58: ERROR[main]: ...minetest/mods/firearms/firearmslib/pureluaentity.lua:45: in function '__do_step'
10:18:58: ERROR[main]: ...minetest/mods/firearms/firearmslib/pureluaentity.lua:197: in function <...minetest/mods/firearms/firearmslib/pureluaentity.lua:194>
Froggy wrote:After trying out this mod, I found a bug. When you shoot at slabs of any material, the game crashes.
debug.txt gives this:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
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-- snip --
The same happens with every other gun, as well. Not only the m4.
Froggy wrote:Make the sniper rifle deal more damage. I had to give the sniper multiple pellets for it to be of any use. Before, it only did 2 hp damage.
Froggy wrote:The sniper rifle also doesn't zoom when right clicked, it only reduces blacks out the surrounding view.
Froggy wrote:Physical ammo is gone for some reason. I can't /give any, and just doing shift+left-click gives you ammo from nowhere.
Froggy wrote:In the top post you say player damage is not implemented, but it is.
Froggy wrote:But, I've got to say, this is a very fun mod!
21:40:26: ERROR[main]: ========== ERROR FROM LUA ===========
21:40:26: ERROR[main]: Failed to load and run script from
21:40:26: ERROR[main]: /home/optimus/.minetest/mods/firearms/firearmslib/init.lua:
21:40:26: ERROR[main]: ...minetest/mods/firearms/firearmslib/pureluaentity.lua:161: attempt to get length of local 't' (a nil value)
21:40:26: ERROR[main]: stack traceback:
21:40:26: ERROR[main]: ...minetest/mods/firearms/firearmslib/pureluaentity.lua:161: in function 'load'
21:40:26: ERROR[main]: ...minetest/mods/firearms/firearmslib/pureluaentity.lua:190: in main chunk
21:40:26: ERROR[main]: [C]: in function 'dofile'
21:40:26: ERROR[main]: ...optimus/.minetest/mods/firearms/firearmslib/init.lua:20: in main chunk
21:40:26: ERROR[main]: ======= END OF ERROR FROM LUA ========
21:40:26: ERROR[main]: Server: Failed to load and run /home/optimus/.minetest/mods/firearms/firearmslib/init.lua
21:40:26: ERROR[main]: ModError: Failed to load and run /home/optimus/.minetest/mods/firearms/firearmslib/init.lua
Froggy wrote:I wondered what would happen if I left the game while still zoomed with the sniper. I entered the test world, zoomed, and left while still in zoomed mode. After re-entering again, I found that my FOV was stuck in zoom mode, but without the blacked out surrounding. Right clicking yeilded nothing.
Froggy wrote:Then, I went into an older world of mine, and found that I was zoomed there too. I proceeded to go to my minetest.conf and make "fov = 72". Upon entering the world again, I found that the fov didn't change at all. Looking at my minetest.conf, I saw that it changed to "fov = 18". It keeps reseting no matter what.
Froggy wrote:Trying to enter gave me an init.lua error from firearmslib. When I remove the firearms mod from the world and entered, I was still in zoomed mode there too.
About the init.lua error, debug.txt says this:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
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-- snip --
LuxAtheris wrote:So what kind firearms are available?
AMMOnym wrote:can u make that firearms compatible with simple mobs pls?
kaeza wrote:Froggy wrote:Then, I went into an older world of mine, and found that I was zoomed there too. I proceeded to go to my minetest.conf and make "fov = 72". Upon entering the world again, I found that the fov didn't change at all. Looking at my minetest.conf, I saw that it changed to "fov = 18". It keeps reseting no matter what.
Be sure to edit `minetest.conf' while the game is *NOT* running; otherwise it overwrites the settings when you exit.
kaeza wrote:Froggy wrote:Trying to enter gave me an init.lua error from firearmslib. When I remove the firearms mod from the world and entered, I was still in zoomed mode there too.
About the init.lua error, debug.txt says this:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
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-- snip --
Hmm... try removing the `ple.list' file from the world directory.
Some additions.
- Add real ammo.
- Fix most weapons having wrong ammo name.
- Number of pellets is now a property of bullets rather than
weapons.
- Add proper damage to players and objects.
whoandwoo wrote:PLEASE TELL ME HOW THE HELL I INSTALL THIS MOD BECAUSE IT WONT FREKIN WORK FOR ME!!!!
whoandwoo wrote:PLEASE TELL ME HOW THE HELL I INSTALL THIS MOD BECAUSE IT WONT FREKIN WORK FOR ME!!!!
Also, it doesn't matter if your 13. I know 13 year olds who know way more about computers than you do.whoandwoo wrote:YOUR MOD IS UNWORKABLE! T DOESNT FREKIN WORK NO MATTER WHAT I'VE DONE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Azuna wrote:Craft recipes for .45 pistol?? or atleast item string
Steel Ingot | Steel Ingot | Steel Ingot
- | - | Wood
kaeza wrote:webdesigner97 wrote:http://im.bilderkiste.org/5137682139802/bug.PNG
I'm using the 0.4.7 stable download and Minetest 0.4.7 stable.kbobdc3 wrote:I keep getting error messages
ERROR[main]: ServerError: LuaError: error running function 'on_step': ...est build\bin\..\mods\firearms\firearmslib/explosion.lua:39: attempt to index local 'bulletdef' (a nil value)
Please remove the firearms_destructive mod for now. I will look into it later.
obj:set_hp(obj:get_hp() - damage);obj:set_hp(obj.entity:get_hp() - damage);14:46:34: ERROR[main]: ServerError: ...er3000/.minetest/mods/firearms/firearmslib/explosion.lua:39: attempt to index local 'bulletdef' (a nil value)
14:46:34: ERROR[main]: stack traceback:
14:46:34: ERROR[main]: ...er3000/.minetest/mods/firearms/firearmslib/explosion.lua:39: in function 'explosion'
14:46:34: ERROR[main]: ...3000/.minetest/mods/firearms/firearmslib/firearmslib.lua:393: in function 'on_destroy'
14:46:34: ERROR[main]: ...3000/.minetest/mods/firearms/firearmslib/firearmslib.lua:310: in function '_destroy'
14:46:34: ERROR[main]: ...3000/.minetest/mods/firearms/firearmslib/firearmslib.lua:362: in function <...3000/.minetest/mods/firearms/firearmslib/firearmslib.lua:316>
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