check my review (my mic is broken)
The timber mod you cut the tree down (Not with leaves still working on it) and it auto goes to your inventory
Spawn-point use n++ and edit it the cords at top
Coal from wood Use jungle wood or wood
CMDS
the chat cmds
/say <MSG> --Has this
**Console**
User: Message
/tp --Copy of teleport
/sa <the admin> --Tells everyone you are admin
/mese <x,y,z> -- Tell everyone you found mese and put yoor cords after the mese
/setp <password> <user> --New password copy of setpassword
/idpchat --No-name chat
####: MSG
Download site:
wtfsamcrap-biz
Codes[spoiler]
Timber
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- Code: Select all
local timber_nodenames={"default:jungletree", "default:papyrus", "default:cactus", "default:tree", "default:leaves", "default:jungleleaves"}
local timber_leaves={"default:leaves", "default:jungleleaves"}
minetest.register_on_dignode(function(pos, oldnode, digger)
local i=1
while timber_nodenames[i] ~= nil do
if oldnode.name == timber_nodenames[i] then
local npos = { x=pos.x, y=pos.y+1, z=pos.z }
local nnode = minetest.env:get_node(npos)
if nnode.name == timber_nodenames[i] then
minetest.node_dig(npos, nnode, digger)
end
end
i = i+1
end
end)
--
minetest.register_on_dignode(function(pos, oldnode, digger)
local i=1
while timber_nodenames[i] ~= nil do
local npos = { x=pos.x, y=pos.y-1, z=pos.z }
local nnode = minetest.env:get_node(npos)
if nnode.name == timber_leaves[i] then
minetest.node_dig(npos, nnode, digger)
end
i = i+1
end
end)
minetest.register_on_dignode(function(pos, oldnode, digger)
local i=1
while timber_nodenames[i] ~= nil do
local npos = { x=pos.x-1, y=pos.y, z=pos.z }
local nnode = minetest.env:get_node(npos)
if nnode.name == timber_leaves[i] then
minetest.node_dig(npos, nnode, digger)
end
i = i+1
end
end)
minetest.register_on_dignode(function(pos, oldnode, digger)
local i=1
while timber_nodenames[i] ~= nil do
local npos = { x=pos.x, y=pos.y, z=pos.z-1 }
local nnode = minetest.env:get_node(npos)
if nnode.name == timber_leaves[i] then
minetest.node_dig(npos, nnode, digger)
end
i = i+1
end
end)
minetest.register_on_dignode(function(pos, oldnode, digger)
local i=1
while timber_nodenames[i] ~= nil do
local npos = { x=pos.x, y=pos.y+1, z=pos.z }
local nnode = minetest.env:get_node(npos)
if nnode.name == timber_leaves[i] then
minetest.node_dig(npos, nnode, digger)
end
i = i+1
end
end)
minetest.register_on_dignode(function(pos, oldnode, digger)
local i=1
while timber_nodenames[i] ~= nil do
local npos = { x=pos.x+1, y=pos.y, z=pos.z }
local nnode = minetest.env:get_node(npos)
if nnode.name == timber_leaves[i] then
minetest.node_dig(npos, nnode, digger)
end
i = i+1
end
end)
minetest.register_on_dignode(function(pos, oldnode, digger)
local i=1
while timber_nodenames[i] ~= nil do
local npos = { x=pos.x, y=pos.y, z=pos.z+1 }
local nnode = minetest.env:get_node(npos)
if nnode.name == timber_leaves[i] then
minetest.node_dig(npos, nnode, digger)
end
i = i+1
end
end)
--
minetest.register_on_dignode(function(pos, oldnode, digger)
local i=1
while timber_nodenames[i] ~= nil do
if oldnode.name == timber_nodenames[i] then
local npos = { x=pos.x, y=pos.y, z=pos.z+1 }
local nnode = minetest.env:get_node(npos)
if nnode.name == timber_nodenames[i] then
minetest.node_dig(npos, nnode, digger)
end
end
i = i+1
end
end)
minetest.register_on_dignode(function(pos, oldnode, digger)
local i=1
while timber_nodenames[i] ~= nil do
if oldnode.name == timber_nodenames[i] then
local npos = { x=pos.x+1, y=pos.y, z=pos.z }
local nnode = minetest.env:get_node(npos)
if nnode.name == timber_nodenames[i] then
minetest.node_dig(npos, nnode, digger)
end
end
i = i+1
end
CMDS
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- Code: Select all
--prives
minetest.registered_privileges = {}
function minetest.register_privilege(name, param)
local function fill_defaults(def)
if def.give_to_singleplayer == nil then
def.give_to_singleplayer = true
end
if def.description == nil then
def.description = "(no description)"
end
end
local def = {}
if type(param) == "table" then
def = param
else
def = {description = param}
end
fill_defaults(def)
minetest.registered_privileges[name] = def
end
minetest.register_privilege("admin", "Can interact with things and modify the world")
minetest.register_privilege("owner", "Can interact with things and modify the world")
--
--
--
minetest.register_chatcommand("tp", {
params = "<X>,<Y>,<Z> | <to_name> | <name> <X>,<Y>,<Z> | <name> <to_name>",
description = "teleport to given position",
privs = {admin=true},
func = function(name, param)
-- Returns (pos, true) if found, otherwise (pos, false)
local function find_free_position_near(pos)
local tries = {
{x=1,y=0,z=0},
{x=-1,y=0,z=0},
{x=0,y=0,z=1},
{x=0,y=0,z=-1},
}
for _, d in ipairs(tries) do
local p = {x = pos.x+d.x, y = pos.y+d.y, z = pos.z+d.z}
local n = minetest.get_node(p)
if not minetest.registered_nodes[n.name].walkable then
return p, true
end
end
return pos, false
end
local teleportee = nil
local p = {}
p.x, p.y, p.z = string.match(param, "^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
p.x = tonumber(p.x)
p.y = tonumber(p.y)
p.z = tonumber(p.z)
teleportee = minetest.get_player_by_name(name)
if teleportee and p.x and p.y and p.z then
minetest.chat_send_player(name, "Teleporting to ("..p.x..", "..p.y..", "..p.z..")")
teleportee:setpos(p)
return
end
local teleportee = nil
local p = nil
local target_name = nil
target_name = string.match(param, "^([^ ]+)$")
teleportee = minetest.get_player_by_name(name)
if target_name then
local target = minetest.get_player_by_name(target_name)
if target then
p = target:getpos()
end
end
if teleportee and p then
p = find_free_position_near(p)
minetest.chat_send_player(name, "Teleporting to "..target_name.." at ("..p.x..", "..p.y..", "..p.z..")")
teleportee:setpos(p)
return
end
if minetest.check_player_privs(name, {bring=true}) then
local teleportee = nil
local p = {}
local teleportee_name = nil
teleportee_name, p.x, p.y, p.z = string.match(param, "^([^ ]+) +([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
p.x = tonumber(p.x)
p.y = tonumber(p.y)
p.z = tonumber(p.z)
if teleportee_name then
teleportee = minetest.get_player_by_name(teleportee_name)
end
if teleportee and p.x and p.y and p.z then
minetest.chat_send_player(name, "Teleporting "..teleportee_name.." to ("..p.x..", "..p.y..", "..p.z..")")
teleportee:setpos(p)
return
end
local teleportee = nil
local p = nil
local teleportee_name = nil
local target_name = nil
teleportee_name, target_name = string.match(param, "^([^ ]+) +([^ ]+)$")
if teleportee_name then
teleportee = minetest.get_player_by_name(teleportee_name)
end
if target_name then
local target = minetest.get_player_by_name(target_name)
if target then
p = target:getpos()
end
end
if teleportee and p then
p = find_free_position_near(p)
minetest.chat_send_player(name, "Teleporting "..teleportee_name.." to "..target_name.." at ("..p.x..", "..p.y..", "..p.z..")")
teleportee:setpos(p)
return
end
end
minetest.chat_send_player(name, "Invalid parameters (""..param.."") or player not found (see /help teleport)")
return
end,
})
--Next
minetest.register_chatcommand("sa", {
params = "<player>",
description = "After sa put the server admin",
privs = {admin=true},
func = function(name, param)
minetest.chat_send_all("**Server** " .. param .. " is a admin")
end,
})
--Next
minetest.register_chatcommand("mese", {
params = "<x> <y> <z>",
description = "After mese add x, y, and z",
privs = {server=true},
func = function(name, param)
minetest.chat_send_all("**Server** " .. name .. " Found mese at " .. param )
end,
})
--next
minetest.register_chatcommand("setp", {
params = "<password> <name>",
description = "setp <password> <name> ",
privs = {admin=true},
func = function(name, param)
local toname, raw_password = string.match(param, "^([^ ]+) +(.+)$")
if not toname then
toname = string.match(param, "^([^ ]+) *$")
raw_password = nil
end
if not toname then
minetest.chat_send_player(name, "Name field required")
return
end
local actstr = "?"
if not raw_password then
minetest.set_player_password(toname, "")
actstr = "cleared"
else
minetest.set_player_password(toname, minetest.get_password_hash(toname, raw_password))
actstr = "set"
end
if toname ~= name then
minetest.chat_send_player(toname, "Your password is now" ..param)
end
end,
})
--next
minetest.register_chatcommand("say", {
params = "<msg>",
description = "say <msg>",
privs = {},
func = function(name, param)
minetest.chat_send_all("**Console** ")
minetest.chat_send_all(" "..name..": " .. param )
end,
})
--
minetest.register_chatcommand("idpchat", {
params = "<msg>",
description = "say <msg>",
privs = {owner=true},
func = function(name, param)
minetest.chat_send_all("#####: " ..param)
end,
})
--