minetest or minetestserver ?

crissc
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minetest or minetestserver ?

by crissc » Thu Jan 02, 2014 11:59

Hello,

I'm trying to understand what I'm doing.
I had to upgrade from minetest 0.4.3 to minetest 0.4.8.
In fact, following piece of advice that brought me to compile from sources.
I followed these procedures :
https://github.com/minetest/minetest (part Compiling on GNU/Linux: of the readme.txt).

It seems that this procedure provides minetestserver, and not minetest !
It may be right and ok, but I need to know if with that 0.4.8 release, minetest is now minetestserver ?

I just would run minetest as standalone game.

By reading some threads, it seems there's a different between minetest and minetestserver.

Could someone help by explaining the real difference between both, and how to deal with.
Is there a procedure to install (build) minetest and not minetestserver ?

I posted (here) https://forum.minetest.net/viewtopic.php?id=8135 the evolution in the "build procedure" and "game launch".
 

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sfan5
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by sfan5 » Thu Jan 02, 2014 12:05

minetest is the playable game
minetestserver is a server without GUI interface
You use the same procedure to build minetest and minetestserver, just make sure BUILD_CLIENT is enabled in CMake too.
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Minetest builds for Windows (32-bit & 64-bit)
 

crissc
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by crissc » Thu Jan 02, 2014 12:59

Thanks sfan,

I do not know how to enable BUILD_CLIENT in cmake !
Is there a procedure, or is it a parametre to change in any file ?

I tried to change
//Build client
BUILD_CLIENT:BOOL=0

to
//Build client
BUILD_CLIENT:BOOL=1


in the file CMakeCache.txt
but it doesn't seam to change anything.
 

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sfan5
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by sfan5 » Thu Jan 02, 2014 13:55

If you run the cmake command just add -DBUILD_CLIENT=1
Like this:
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cmake -DRUN_IN_PLACE=1 -DBUILD_CLIENT=1
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Minetest builds for Windows (32-bit & 64-bit)
 

crissc
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by crissc » Thu Jan 02, 2014 14:18

Thanks to you sfan5

I think now it's working, the gui (?) appeared ! :)

I will test the gameplay to see if everythings' ok.

Thanks once more.
 


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