woha!
thanks to all that responses on this i need a short time to read all responses and write answers to that :)
rubenwardy wrote:Can you make it so it is impossible to rotate the z axis?
Currently, the character spins out of control when I try to rotate by y axis
You could link it to an option.
.option could use some padding too.
go back to page x boxes (and go forward to page x boxes) have too much height, and would be better outlined in grey.
its possible to define more than just one viewpoint and switch between that. i made some experiments with that but without success
to that page boxes: my plan was it to make it like google images. scrolling down and than even more skins displayed automatical. but until this ill add this to the todo list
Krock wrote:I feel like a nub but I don't get it done to load a skin into that-I-think-it-should-be-a 3D viewer.
This is what I see:

EDIT: This is the 300th post of me
Krock wrote:rubenwardy wrote:Right click, inspect element, click the console tab of the thing that appears and tell us the content.
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
Refused to set unsafe header "Connection"
http://minetest.fensta.bplaced.net/x3dom.swf
Failed to load resource: the server responded with a status of 404 (Not Found)
data:image/png;base64,[object HTMLImageElement]
Failed to load resource
http://www.x3dom.org/download/.1/x3dom.swf
Failed to load resource: the server responded with a status of 404 (Not Found)
Refused to set unsafe header "Connection"
8
chrome-extension://gofhjkjmkpinhpoiabjplobcaignabnl/content.js:1
Uncaught TypeError: Cannot read property 'style' of undefined
GET data:image/png;base64,[object HTMLImageElement] main.js:32
hmm normaly the Flash element should only loaded if the browser dose not support X3Dom, but its in alpha and may dose not work sometimes.
i uploaded it now so you can try again but there are other things that are a bit odd.
eg. look at that images: normaly the shouldnt be draw so smoth the should be "pixelated" do you use the Google Chrome browser or a fork of it?
AMMOnym wrote:Hey addi how can i delete my skin from it .
there is currently no way to delete skins.
1. its because i cannot verify if you are realy the creator/uploader of it. so it would be posible for evrybody to delete evrybodys Skins.
2. you uploaded it under a public license. that means the skin keeps under that license.
3. but if you click on the report button and select stolen skin here and write as comment something like "i have stolen this skin from a minecraft user wich dose not alow it to share it under this license, im so sorry, please remove it" than i may remove it ;-)
AMMOnym wrote:Pitriss wrote:Ammonym: You are trying to win prize for best spamer on MT forums?
Díky Pitrissi, ale doma už jednu takú cenu mám a na další ma už nominovali tak my drž palce a možno dostanem aj druhú XD In english : Thanks Pitriss, but i have one at home indeed, and I have been nominated to next so u can keep me fingers and maybe i get a second XD sorry i will be careful
*rofl* :-P
ShadowNinja wrote:This is very nice, and it would be nice if it became the official skins DB for Minetest (Under skins.minetest.net or something like that).
However, I think there should be an option for servers to download the whole skins DB and use it for setting skins on their server. That way there could be a centralized skins DB.
In order for that to work the skins will have to be associated with an account. You will also have to add a way for servers to download the skins, and preferably a method to only download new/changed skins and delete old skins. Does that seem doable?
Integrating with the forum would be nice, but I don't think the forum offers a API, so that is probably impossible.
This would require a seperate updater script, written in python, that would send a POST request to the server containing a list of the available local textures, and the server returning a list of skins to download and remove.
i think too it would be great to see that as a "official Minetest Skin database" but it does not bother me whether it is now "officially" or called "unofficially".
yes there exists a API where mods are able to get the skin information and the skins base64 decoded or as Hex. its also possible to get a single binary file.
Zeg9 also have a branch of his skins mod wich uses python to load the skins from the database
https://forum.minetest.net/viewtopic.php?id=4147i made some experiments on the King-arthur test server to get the skins using Luasocket
http://luaforge.net/projects/luasocket/but i stopped continue this since Zeg9 made his fantastic branch
the whole api returns JSON objects.
the documentation for the api is here:
https://bitbucket.org/kingarthursteam/mt-skin-db/src/9b38800cbe466ef3b383558e0f02266d8027d857/api/apidoku.md?at=masterthe methods to delete old skins and update skins is a feature that can be done using a timestamp when it runed the last update. from this timestamp a list wich actions the server have to do can be generated.
the integration into the forum is difficult thats right.
Inocudom wrote:If only the legs, arms, and core bodies of Minetest models had a second layer (second mesh) on them just like their heads do. That would be absolutely heavenly.
make a blender model wich supports it without breaking the old skins and than its possible to convert it to that page too. :-)