PilzAdam wrote:ak399g wrote:I haven't played in a while. At some point, the shadowed areas of the world got so dark that they're actually black and I can't see anything. I recall they used to be desaturated and decontrasted, but not actually pitch-black. I used to be able to sorta kinda navigate around in the darkness. Now I can't. When did this change happen? Can I restore to old configuration?
There was a bug that made a part of the map completly black when a sapling grows to a tree. Try planting another sapling in that area and let it grow, or let flowing lava disappear on its own.
That's not quite what I meant. I'm not getting lighting /bugs/ per se. I just remember in 4.8, standing in a cave with no torches or anything. I could still see the walls. Yes they were gray and hard to see, but I could still see them. In 4.9, I can't see them at all. It's just too dang dark. Same goes for nighttime: it's really dark.
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Another question: I copied the "minetest_game" folder, renamed it "minetest_server", and changed a few of the builtin mods (namely removing bones and bucket). I have waving water, waving plants, and waving leaves enabled
In a "minetest_game" world, the water, leaves, and plants all wave like they're supposed to.
In a "minetest_server" world, the water waves like it's supposed to, but the leaves and plants do not.
Why is this?
EDIT: I think I've narrowed it down to the "moreblocks" mod that breaks it. No idea why.
EDIT: Moreblocks redefines all plants for some reason.
Code: [spoiler]
Original:
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- Code: Select all
minetest.register_node("default:dry_shrub", {
description = "Dry Shrub",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"default_dry_shrub.png"},
inventory_image = "default_dry_shrub.png",
wield_image = "default_dry_shrub.png",
paramtype = "light",
waving = 1,
walkable = false,
is_ground_content = true,
buildable_to = true,
groups = {snappy=3,flammable=3,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
})
Moreblocks:
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- Code: Select all
minetest.register_node(":default:dry_shrub", {
description = "Dry Shrub",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"default_dry_shrub.png"},
inventory_image = "default_dry_shrub.png",
wield_image = "default_dry_shrub.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
groups = {snappy=3,flammable=3,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-1/3, -1/2, -1/3, 1/3, 1/6, 1/3},
},
})
[/spoiler]
The redefinition lacks the "waving = 1" parameter, which would explain the problem.
I use an older version of moreblocks, though. I'll try with the newer version.