Krock wrote:This mod looks nice, how did you make those nodes?
They do not look like those from nodebox codes.
Krock wrote:Let us put stuff into the barrels :)
Krock wrote:That door on the bottom are really cool, go on with this project.
twoelk wrote:aaand now all we need is turning dirt roads or one side edges. Maybe similar to the way rails adjust when placed in angles?
twoelk wrote:Different materials are cool. So what happens if I hit an obsidian anvil with a diamond hammer?
twoelk wrote:I have always wondered why when I use desert stone I do not get redish tools or a desert stone furnace.
Sokomine wrote:Krock wrote:Let us put stuff into the barrels :)
That's someting that still needs to be done. The fermented bevrages mod is something I wanted to prepare my barrels for for some time.
valhalla wrote:And now that the new version of cottages is out, I will look at the new barrels and resume working on fermented beverages (in a few weeks, when I'll have a bit more time).
jp wrote:- your mod provides a cute old-style farming stuff, and the 'cottages' name isn't enough significative in this theme. I'm afraid that it doesn't help people who try to find it in searching in this theme. Could change a bit the title, please ?
jp wrote:- the pictures has disappeared in your 1st post, can you update them ?
jp wrote:You can keep cottages as title and just add 'farm' or 'CountryLife' in tag...
Sol wrote:It's in random_buildings.
lightonflux wrote:It is really annoying that the anvil spams the chat. Would it be possible to use the notification above the hud instead?
local throwing_hud = player:hud_add({
hud_elem_type = "text",
position = {x=0.6,y=0.5},
text = "Reloading...",
number = 0xFF0000,
})
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