Multi-tabs in chat zone ?

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jp
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Multi-tabs in chat zone ?

by jp » Wed Jan 22, 2014 09:46

Hello.

When we are 10 or 15 players on a server, it's sometimes very difficult to follow a conversation with an other player. When many players are writing, the messages scrolls too fast and we have no time to read.

So, I thought to a solution : multi-tabs in chat zone. One for the public chat. The others for private chat. Like in IRC. He just needed a command to open a private chat with another player.

Image

Your opinion ? Suggests ?
Last edited by jp on Wed Jan 22, 2014 18:25, edited 1 time in total.
 

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by hoodedice » Wed Jan 22, 2014 10:21

Welcome to the Minetest forums, jp! That is indeed a very good idea! Why didn't I think of it earlier? But then again, the chat IRC mod, I think does the same.
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by Krock » Wed Jan 22, 2014 16:14

This is a good idea but the F10 key is already useful to follow a conversation or to see the full "/help all" list.
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by rubenwardy » Wed Jan 22, 2014 16:24

Good idea.

Freeminer adds coloured chat: is, the messages are different colours. This could be useful to solve this problem.
 

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by jp » Wed Jan 22, 2014 18:10

Well, F10 hide the half of the screen-game (horrible). And colored messages do not avoid the fast scrolling, at least he allow a bit better concentration...

In my opinion, my idea is a good ergonomic / simple & light / "all-in-one" solution. No need to have a table as in my screenshot, just the names in tabs in highlighting.
 

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by Sokomine » Wed Jan 22, 2014 20:50

Colored chat would be great. At least as long as players can't set colors themshelves (they tend to exaggerate).

Mods work only client-side, so a mod that wants to present the chat in a diffrent way would have to store the messages (including private ones?) and display them upon request. Searching that data would be possible, and moderators might even be able to scroll back to before they logged in. The mod would have to do all the storeing and display of the data, while the client would require no modification at all. A player would have to e.g. type "/hist" to see it and then use the formspec menu from the mod.
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by rubenwardy » Wed Jan 22, 2014 21:37

Mods work only server side.

Coloured text is in Freeminer. Set by mods.
 

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by GingerHunter797 » Wed Jan 22, 2014 23:07

I think its a good idea. But I never have any conversations with people so it wouldnt really benefit me...
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by jp » Thu Jan 23, 2014 10:12

I fear that colored messages would be too "tinsel" on the screen. At least, there should be one type of colored message (ex.: red) when your nickname is mentionned.

That is a solution. Mine is an other...
Last edited by jp on Thu Jan 23, 2014 10:12, edited 1 time in total.
 

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by Novacain » Sat Jan 25, 2014 00:44

I like the idea of setting colors... for other people. Just as an idea, it would be cool to be able to say "player Miner48er:red, player cheapie:orange, player VanessaE:pink, etc." through the client. This is useful as most players use the same name on multiple worlds, and you don't have to worry about people going crazy about their own names. unassigned names could simply remain white. A little bit of seperation makes it easier to follow a conversation with a specific person

Also, as a side thought, is it possible to have client-side mods? Or is it only possible by creating an entirely seperate build?
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