
^ Another screenshot of the lua mapgen that was developed for this world.


function paragen_pinetree(x, y, z, area, data)
local c_tree = minetest.get_content_id("default:tree")
local c_pgneedles = minetest.get_content_id("paragen:needles")
local c_snowblock = minetest.get_content_id("default:snowblock")
for j = -4, 13 do
if j == 3 or j == 6 or j == 9 or j == 12 then
for i = -2, 2 do
for k = -2, 2 do
if math.abs(i) == 2 or math.abs(k) == 2 then
if math.random(5) ~= 2 then
local vil = area:index(x + i, y + j, z + k)
data[vil] = c_pgneedles
local vila = area:index(x + i, y + j + 1, z + k)
data[vila] = c_snowblock
end
end
end
end
elseif j == 4 or j == 7 or j == 10 or j == 13 then
for i = -1, 1 do
for k = -1, 1 do
if not (i == 0 and j == 0) then
if math.random(7) ~= 2 then
local vil = area:index(x + i, y + j, z + k)
data[vil] = c_pgneedles
local vila = area:index(x + i, y + j + 1, z + k)
data[vila] = c_snowblock
end
end
end
end
end
local vit = area:index(x, y + j, z)
data[vit] = c_tree
end
local vil = area:index(x, y + 14, z)
local vila = area:index(x, y + 15, z)
local vilaa = area:index(x, y + 16, z)
data[vil] = c_pgneedles
data[vila] = c_pgneedles
data[vilaa] = c_snowblock
endparamat wrote:I still hope you will make a space game and server in future.
mauvebic wrote:well my idea was not to pre-generate areas, but to prevent random players from generating several chunks for nothing. That way, they'd be limited to making use of what's already there, and the admins/moderators of the server could be charged with generating more map as the need arises :-)
twoelk wrote:but I guess I am too slow for your servers anyways as I never got anything finished before it got wiped.
I do understand your arguments for restricting this and that, ... but ... still ... </sigh>
mauvebic wrote:this time, people will have to register before signing on, they'll get one protected island (and/or seabed) and won't get more until they've used it.
mauvebic wrote:As you might have noticed from our recent screenshots, we get more done when we're not running a daycare.
Sokomine wrote:I've seen how overrun servers can be with new players who have neither clue nor control nor the desire/capabilities to make the world nicer, and it was quite bad on your last server.
Sokomine wrote:A way to re-establish trust in the continued existence of a map/server would be to copy those buildings from the previous map over that where worth it (comparable quality to what you build) provided those buildings can be made fit in in some way.
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