ShadowNinja wrote:The color machine should not depend on texture names, it should use the texture from minetest.registered_nodes[node_name].tiles[1].
That's right, it's possible to get the texture names from the node names. There's more to it regarding the colormachine though. It was quite a lot of work adding all the diffrent cases and versions existing mods used at the time I wrote the mod. When a new mod shows up, it's far easier to let that mod follow a naming convention instead of implementing just another exception.
ShadowNinja wrote:That said, I've changed the texture names to match the mod. You may have trouble with hardenedclay:hardened_clay using the hardenedclay_regular.png texture file though. (Oh, you also shouldn't depend on the file being a png file, if you do)
Thank you for changing the names! I'm sure oOChainLynxOo will be glad that his mod is supported now. And yes, hardenedclay_regular.png will not work.
The colormachine depends on texture names, specificly ones ending in .png. With the amount of diversity regarding object and texture names, one has to draw the line somewhere. It's not as if they'd all stick to the same name for the same color or something like that. It's amazing of how many names there can be for a "dark green" color...