local planet = true -- Planet sphereNovacain wrote:this has been discussed before. you can refer to this thread for ideas on what to do.
hmm... except that a world is approx 64,000 x 64,000 nodes for x and z.aFoxNamedMorris wrote:We were thinking the wrapping could start at maybe 6,275,410 metres/blocks, and then starts loading chunks from the opposite side of the map, counting back to the start. :3
Novacain wrote:hmm... except that a world is approx 64,000 x 64,000 nodes for x and z.aFoxNamedMorris wrote:We were thinking the wrapping could start at maybe 6,275,410 metres/blocks, and then starts loading chunks from the opposite side of the map, counting back to the start. :3
thetoon wrote:"Bowed" horizon would only make sense on a spherical world. Not a donut-shaped one like what you suggested.
aFoxNamedMorris wrote:
Um... I never said "donut"

thetoon wrote:aFoxNamedMorris wrote:
Um... I never said "donut"
And you didn't have to. What you describe (wrapping a plane around X, then Y ; or the other way around) doesn't make a sphere, it makes a donut. The technical word is "torus", though.
http://upload.wikimedia.org/wikipedia/commons/6/60/Torus_from_rectangle.gif
Enke wrote:And y as well. ~64000*64000*64000.
Novacain wrote:Enke wrote:And y as well. ~64000*64000*64000.
I thought there was only a limit on the lower y.
rubenwardy wrote:The game goes to 32,000 on each axis.
thetoon wrote:aFoxNamedMorris wrote:
Um... I never said "donut"
And you didn't have to. What you describe (wrapping a plane around X, then Y ; or the other way around) doesn't make a sphere, it makes a donut. The technical word is "torus", though.
http://upload.wikimedia.org/wikipedia/commons/6/60/Torus_from_rectangle.gif
LionsDen wrote:It is around 64,000, each axis of x, y and z goes from around -32,000 to 32,000.

[/spoiler]Krock wrote:LionsDen wrote:It is around 64,000, each axis of x, y and z goes from around -32,000 to 32,000.
Wrong.
Proof:
http://i.imgur.com/p6ywgIY.png
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