MrElmux wrote:Nice work especially the graphics, you could merge the zombies with animals modpack, their graphics are not that nice at the moment
RHR wrote:Nice mod! It makes lot's of fun to play!
Here are some suggestions:
Raw rotten flesh should harm you and cooked rotten flesh should give you HP back.
Swords get damage, but pickaxes, axes and shovels don't get damage by using them as weapon, that shoud be changed.
Ghosts could drop strings, white flowers/white dye or glass fragments
Could you add bones dropped by zombies. (for bonemeal-mod: https://forum.minetest.net/viewtopic.php?id=5429 )
AMMOnym wrote:http://i.imgur.com/STlKkM7.png In night i could find only this. But when day began that mummies transform into ghosts and zombies. So i think than its not compatible with pyramids mod.
BlockMen wrote:Please give Feedback and ideas for improvement
dethegeek wrote:Hi
I'm trying minetest since a few days, and I created a dedicated server to have fun with it. I'm searching and adding mods to make my world a survival game.
Several mods are already here. When I enable your mod, and join the game to see your creatures (they are really great !) I have a bug issue with framerate. The game renders at less than 1 FPS. After several tries, I found there are very huge amount of creatures around me, probably a hundred of zombies. I even tried on a computer with a new Georce GTX 660.
It seems I'm the only guy having this issue, so I guess there is a incompatibility between your mod and an other. I noticed I had no luck until now : I always joined the game at night, and there was no other player in the world. This may be useful to reproduce my issue. I'll try to join the game at day.
What can we do to fix my issue ?
Thanks for your mod !
EDIT : Add a screenshot : after playing the whole ingame night : all these zombies were near my house, but the sun began to rise...
Excalibur Zero wrote:-snip-
And it would be good if there was more of a benefit to defeat mobs than just outrunning them. Currently the zombies drop a new item, but there is currently no use for it, so some sort of use for it would be good. It would be interesting to have mobs that only have a chance of dropping a special item, so you'd have to defeat more of them to acquire it.
-snip-
BlockMen wrote:
Next Mob will be friendly:
https://dl.dropboxusercontent.com/s/n0beq3gbcgfky6d/screenshot_578212654.png
BlockMen wrote:dethegeek wrote:Hi
I'm trying minetest since a few days, and I created a dedicated server to have fun with it. I'm searching and adding mods to make my world a survival game.
Several mods are already here. When I enable your mod, and join the game to see your creatures (they are really great !) I have a bug issue with framerate. The game renders at less than 1 FPS. After several tries, I found there are very huge amount of creatures around me, probably a hundred of zombies. I even tried on a computer with a new Georce GTX 660.
It seems I'm the only guy having this issue, so I guess there is a incompatibility between your mod and an other. I noticed I had no luck until now : I always joined the game at night, and there was no other player in the world. This may be useful to reproduce my issue. I'll try to join the game at day.
What can we do to fix my issue ?
Thanks for your mod !
EDIT : Add a screenshot : after playing the whole ingame night : all these zombies were near my house, but the sun began to rise...
Well, obviously there shouldn't be that much zombies. Do you use Minetest 0.4.9 stable or a current indev version? And the spawning code needs to be improved anyway so this should be fixed in some of next releases.Excalibur Zero wrote:-snip-
And it would be good if there was more of a benefit to defeat mobs than just outrunning them. Currently the zombies drop a new item, but there is currently no use for it, so some sort of use for it would be good. It would be interesting to have mobs that only have a chance of dropping a special item, so you'd have to defeat more of them to acquire it.
-snip-
Good Point. A rare drop of special items wouldn't be wrong i guess. (For ghosts too then ofc)
--
Next Mob will be friendly:
https://dl.dropboxusercontent.com/s/n0beq3gbcgfky6d/screenshot_578212654.png
BRICK wrote:excellent AI
BRICK wrote:smoothly
BRICK wrote:I'm running a creative server, and whenever night falls, the zombies and ghosts spawn by the hundreds.
BRICK wrote:498 zombies in the same place
BRICK wrote:change the spawn rate of the zombies so that there's less of them
4aiman wrote:AI is not excellent. It took like 10 seconds for a zombie to jump on a block. It tried but failed so many... many many many many times... ((c) Dr. Neo Cortex)
I haven't looked at the source, but if not this should be configurable:
- limit for total and each species number
- speed, attack and defence of a mob
- instant despawn if a mob has spawned with X mobs of the same kind/any kind inside Y radius of a position where it has spawned %|
thetoon wrote:Not that it's an intended behaviour (I can't tell : I'm not the author), but I guess it's not that bad for a zombie after all :)
4aiman wrote:You see, I'm suffering from imprinting syndrome. Minecraft was the first sandbox game for me.
4aiman wrote:You see, I'm suffering from imprinting syndrome. Minecraft was the first sandbox game for me.
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