ranta wrote:some recipes dont seem to show for me i dont know if this is a unified invetory issue or a technic issue as only the technic recipes(specificallythe lv grinder which someone helped me with, the silicon doped wafer recipes, and the stainless steel recipe) are affected i thought id post here first running 0.4.9
RealBadAngel wrote:ranta wrote:some recipes dont seem to show for me i dont know if this is a unified invetory issue or a technic issue as only the technic recipes(specificallythe lv grinder which someone helped me with, the silicon doped wafer recipes, and the stainless steel recipe) are affected i thought id post here first running 0.4.9
doped wafer and stainless steel are not craftable items, they can be cooked using alloy furnace.
UI shows the method for each recipe.
ranta wrote:RealBadAngel wrote:ranta wrote:some recipes dont seem to show for me i dont know if this is a unified invetory issue or a technic issue as only the technic recipes(specificallythe lv grinder which someone helped me with, the silicon doped wafer recipes, and the stainless steel recipe) are affected i thought id post here first running 0.4.9
doped wafer and stainless steel are not craftable items, they can be cooked using alloy furnace.
UI shows the method for each recipe.
that what i mean its not showing the alloy funace recipe for them at all it just brings up a blank crafitng grid with no alternate pages
cHyper wrote:RealBadAngel wrote:sfan5 wrote:There is just waypoint functioniality, you need a mod to actually utilize them.
Here you go: https://github.com/minetest-technic/unified_inventory/tree/waypoints
waypoints are a great awesome feature...
JPRuehmann wrote:Hello
is there a way to Search after Enter?
Thanks,
JPR
JPRuehmann wrote:I´ve got a problem with unified Inventory and creative_mode.
JPRuehmann wrote:I can only use the first 9 Fields and cant interchange fields.
JPRuehmann wrote:Thanks for the Info.
And how make it work?
Thanks,
JPR
cHyper wrote:waypoints do not work with the mod 4itemnames.
the overlay-informations of waypoints disappears on the screen.
cHyper wrote:waypoints do not work with the mod 4itemnames.
the overlay-informations of waypoints disappears on the screen.
local wield = {}
local huds = {}
local dtimes = {}
local dlimit = 3 -- hud will be hidden after this much seconds
local airhudmod = minetest.get_modpath("4air")
local function get_desc(item)
if minetest.registered_nodes[item] then return minetest.registered_nodes[item]["description"] end
if minetest.registered_items[item] then return minetest.registered_items[item]["description"] end
if minetest.registered_craftitems[item] then return minetest.registered_craftitems[item]["description"] end
if minetest.registered_tools[item] then return minetest.registered_tools[item]["description"] end
return ""
end
minetest.register_on_joinplayer(function(player)
minetest.after(0.0, function()
local player_name = player:get_player_name()
local off = {x=0, y=-70}
if airhudmod then
off.y=off.y-20
end
huds[player_name] = player:hud_add({
hud_elem_type = "text",
position = {x=0.5, y=1},
offset = off,
alignment = {x=0, y=0},
number = 0xFFFFFF ,
text = "",
})
print(dump("item hud id: "..huds[player_name]))
end)
end)
minetest.register_globalstep(function(dtime)
local players = minetest.get_connected_players()
for i,player in ipairs(players) do
local player_name = player:get_player_name()
local wstack = player:get_wielded_item():get_name()
if dtimes[player_name] and dtimes[player_name] < dlimit then
dtimes[player_name] = dtimes[player_name] + dtime
if dtimes[player_name] > dlimit and huds[player_name] then
player:hud_change(huds[player_name], 'text', "")
end
end
if wstack ~= wield[player_name] then
wield[player_name] = wstack
local desc = get_desc(wstack)
dtimes[player_name] = 0
if huds[player_name] then
player:hud_change(huds[player_name], 'text', desc)
end
end
end
end)
some_table[nodename].description
minetest.registered_nodes[nodename].definition.description
Marshall_maz wrote:I can't figure out how to make waypoints work.
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