A few updates (sending them here was easier than via PN as that allows no attachments):
Trees and mushrooms can now be re-grown from saplings. The nodes for the saplings are created in case they're not defined yet. There are no textures for most of the saplings so far; Chinchow has promised to add them :-) Almost all trees grow only on dirt of their native biome - except for the gray trees. Those are used to so few ressources that they can be grown on any soil.
Perhaps you do know the allfaces_tree or all-sides-grassblocks from other mods. These exist now for the diffrent dirt with grass types of the ethereal biomes, are called "moss" and can be crafted by combining dirt with frost leaves, red mushroom top, dry shrub (fiery), snowygrass (gray) or jungleleaves (green). The moss does not change color and can be used as a block for building.
In order to get something to craft the moss blocks with, and because some biomes are a bit plant-less, I've added dry shrub for the fiery biome (normal dry shrub turned reddish) and snowygrass (normal junglegrass turned white and made smaller). Both types of plant are fire-resistant in order to avoid costy bushfires.
I hope this will be approved and included in the main version. Until then, you can include it by adding
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
dofile(minetest.get_modpath("ethereal").."/saplings.lua")
dofile(minetest.get_modpath("ethereal").."/all_faces_grass.lua")
to the init.lua in the ethereal folder.