LandMine wrote:So the question is...what would make a good server?
Good idea, and in maze can be bigblue from mobf as minotaur .DeepGaze wrote:a labyrinth server that spawns you in a glass box overlooking a maze made of cloud: walk into a tube that falls into a puddle of water (to avoid player damage). when you are out of the maze you can build a house or more maze's.
this is one idea and would require little to no mods saving on price of hosting and would weed out the players from the pansies
Sokomine wrote:Reliability/longlivity.
LandMine wrote:Definitely a good server is one that last a long time and by reliability i suppose one that is never down and has great uptime which is exactly what im looking fo
LandMine wrote:something that would make players still come back after a long time,
LandMine wrote:the idea here would be to make some sort of RPG server, or a server with a purpose that makes it co-op something
BrandonReese wrote:I think an RPG type server is a great goal, that's my eventual goal. There are still lots of pieces missing for a traditional fantasy RPG:
Quests
Character Levels
Experience System
Skills
Spells
My Affects mod is a framework I started for implementing the effects of potions, spells, poisons, etc...
Skills will probably be the next thing I will work on
rubenwardy wrote:I want a city vs city server, which is the main reason behind the capture the flag game.
webdesigner97 wrote:rubenwardy wrote:I want a city vs city server, which is the main reason behind the capture the flag game.
My dream server would extend this a bit: A war server with an incredible amount of weapons :D Explosions, collapsing skyscrapers, etc. Some kind of GTA online, but fully destroyable and city vs. city.
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