sfan5 wrote:The world is (pretty much) endless, it has 64000 blocks in each direction.
If you walk around the map around you generates, the map you have will expand over time when you explore more stuff.
twoelk wrote:you cannot make a map that big at the moment. The position 0,0,0 is at the center of an addressable cube roughly 64km x 64km x 64km large.
And yes the single chunks of the map are ussually only generated on demand such as when a player is in an area as well as all the adjoining chunks he can see with his view settings.
Mapgenerating may produce some lag if a player triggers the generating of new parts of the map, to avoid this in the beginning it is a good idea to generate a larger area near spawn at the beginning so that the players experience no extra lag while playing in the spawn area.
Sokomine wrote:The entire map would be far too big. Just generate the area around spawn before you open your server. 1-2000m in each direction ought to be enough for a start.
Sokomine wrote:The entire map would be far too big. Just generate the area around spawn before you open your server. 1-2000m in each direction ought to be enough for a start.
linushsao wrote:let me guess,if I travel to the end of west,I will appear to the east?
/teleport 30000,50,30000sfan5 wrote:Sokomine wrote:The entire map would be far too big. Just generate the area around spawn before you open your server. 1-2000m in each direction ought to be enough for a start.
*picks up IRC log from yesterday*
- A complete minetest world would have 16384000000000 MapBlocks
- It would be 1 281 738 GB big
- You would need about 43 465.19€ worth of 4TB HDDs to store it
- To use all those HDDs you would need a mainboard with 313 SATA ports
- all HDDs would consume 1877W power
LazyJ wrote:
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World Generation and Map Making
The map only generates where you have been. So if you teleport to the farthest corners, only the area around you will be created. Not everything between where you left and where you teleported too. Once generated the areas remain. If you use a minetestmapper program to produce overview maps of your world you will see what parts of the world have and have not been created.
If you are using Linux, there is a python version of minetestmapper in the .../minetest/util directory. The minetestmapper.py is very slow and takes a lot of RAM to use.
The better option is the c++ version; much faster and more efficient use of RAM; Linux and Windows. The c++ version also allows you to add 'geometry' - a ruler scale of x and z coords along the left and top sides of the map to aid navigation.
Here is the link:
http://forum.minetest.net/viewtopic.php?id=2896
I use the c++ version to generate several different sectional-maps of our server. If you would like to see examples of what the c++ minetestmapper can do, please check-out our thread's first post (it's really long so you will have to scroll down a bit before you see the maps).
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Word Generation Lag
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'Explore' mod link:
http://forum.minetest.net/viewtopic.php?id=2950
Using the 'Explore' mod and an overview map can help you plan-out regions better.
The downside of using the 'Explore' mod is when you add landscape-altering mods later, they will not take effect in existing parts of the world (parts 'Exlpore' caused to generate or where players have already been). You will have to travel to regions that have not been generated yet for the landscape-altering mods to produce what they are supposed to.
I hope some of this helps ;)
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