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DeepGaze
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by DeepGaze » Sun Mar 02, 2014 23:39
sorry if in the wrong location of the forum
I was trying to make a texture for my glasses mod and found it impossible to shade/tint the glass without either it becoming opaque or oblique: why?
and can this be fixed?
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PilzAdam
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by PilzAdam » Mon Mar 03, 2014 00:25
You need to change the nodedef for that. Search for "use_texture_alpha" in the api docs. Its rather glitchy, though.
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