+
experiment timer
a timer working off the same code as my aniwool mod
as an exploration of how the animation speeds of vertical frames work:
github
animation={type="vertical_frames", aspect_w=*, aspect_h=*, length=*}
the aspects are simple (frame size) but the length is confusing
I found:
for 1fps and a texture 10 frames long you need a vertical frame rate of 12 and the textures might not load at the start (0)
I know I could of used a block switching system but that would mean the 00:#0 number is different to the 00:0# number.
licence:WTFPL
--edit--
this was wrong I will repeat experiment at a later date.
whilst learning to code I will upload mods that are made as by-product of experimenting.
as an exploration of how the animation speeds of vertical frames work:
github
animation={type="vertical_frames", aspect_w=*, aspect_h=*, length=*}
the aspects are simple (frame size) but the length is confusing
I found:
for 1fps and a texture 10 frames long you need a vertical frame rate of 12 and the textures might not load at the start (0)
I know I could of used a block switching system but that would mean the 00:#0 number is different to the 00:0# number.
licence:WTFPL
--edit--
this was wrong I will repeat experiment at a later date.
whilst learning to code I will upload mods that are made as by-product of experimenting.
+
lightbomb
this will fill a room with light nodes, the light is set at 15 and will only replace air. If placed outside a sealed location the world map will fill, the process will continue after the bomb is destroyed. The only way to stop the detonation is a deactivation of the abm's in the lua file, if the mod is deleted the light nodes will become unknown blocks. this is a pure experement and not designed for general use
licence: WTFPL
licence: WTFPL
[/spoiler]