Create multiple (like 5) extra textures for each node.
The nodes would, at runtime, be randomly assigned a texture from their node type.
A stone example with only one extra texture, and a poor one at that:


That is a good idea.PilzAdam wrote:It could be done like soundfiles: Texturepacks can provide <texture_name>.n.png, where n is 1 - 9.
PilzAdam wrote:It could be done like soundfiles: Texturepacks can provide <texture_name>.n.png, where n is 1 - 9.
PilzAdam wrote:It could be done like soundfiles: Texturepacks can provide <texture_name>.n.png, where n is 1 - 9.
stu wrote:+1 I like this idea too, however, doing this like sound files (ie randomly) could result in different tiling each time a scene is rendered.
Perhaps using the node coords as a seed would ensure the same texture will always be used at any given location.
True, but it would still be best to do what stu said.John1 wrote:stu wrote:+1 I like this idea too, however, doing this like sound files (ie randomly) could result in different tiling each time a scene is rendered.
Perhaps using the node coords as a seed would ensure the same texture will always be used at any given location.
I don't see why this would be a problem, the textures should be similar enough to not make any sort of noticable difference.
PilzAdam wrote:It could be done like soundfiles: Texturepacks can provide <texture_name>.n.png, where n is 1 - 9.
Users browsing this forum: Google [Bot] and 2 guests