hoodedice wrote:Thank you very much for your valuable contribution Nate.
However, I'm looking at something that goes on a larger scale - I want schools to use Minetest, if at all, for teaching instead of spending money on proprietary solutions. The main purpose of this thread was to see if there was enough spark and commitment in the community to let this project move up. I think that we are pretty laid back at the moment, and everyone is busy with their lives. However, I request everyone to give it a try, see if your local school wants to adopt video gaming for educating kids, and ask them to consider minetest.
On how it can be used, here is my two cents - Apart from the elementary kids using minetest to broaden their creativity, this could also be used in middle schools to teach basic coding to 8 to 13 year old kids. Minetest's modding API is very easy to pick up, and yet is just as expansive and robust as many other APIs I've seen (I've not seen many).
I am actually waiting for Necrosomething to post here - That guy has some neat ideas for expanding minetest.
rubenwardy wrote:You know that mc worlds stretch to 4,000km along the xy plane, compared to mt's 31km?
Morn76 wrote:rubenwardy wrote:You know that mc worlds stretch to 4,000km along the xy plane, compared to mt's 31km?
But vertically it's limited to 256 meters, which isn't a lot. That huge tower on the Karsthafen map could not be done in MC.
rubenwardy wrote:You know that mc worlds stretch to 4,000km along the xy plane, compared to mt's 31km?
rubenwardy wrote:rubenwardy wrote:You know that mc worlds stretch to 4,000km along the xy plane, compared to mt's 31km?
* From the origin
dmonty wrote:Watched minetest in action in Elementary classrooms and discussed it with teachers. Some feedback from staff:
dmonty wrote:* Needs a set of nice looking blocks with numbers printed on them: 0 1 2 3 4 5 6 7 8 9
* Needs some operator blocks: + - x / = > < ( decimal . )
* Needs some ABCDEFG... blocks.
* The above blocks used in some lesson plan maps. e.g.
4 + 4 = ____ (build your answer)
10 - 2 = ____ (build your answer)
2 x 3 = ____ (build your answer )
4^2 = ____ (build your answer )
4^3 = ____ (build your answer)
2 + ___ = 10 ( build your answer )
2 4 6 8 __ ( what comes next - build your answer )
20 15 10 ____ ( what comes next - build your answer )
dmonty wrote: 10/2 ( draw a row of 10 blocks. Split the 10 into two groups of ___ )
* Fill in the missing letters ( inventory has I F B W... ) map has A _ CDE _ G... etc
dmonty wrote:* An easy way for teachers to pick and deliver lesson maps to the kids. ( kids can work in groups )
dmonty wrote:* An inventory that is alpha-numeric friendly. ( 10 digits, mouse wheel through the alphabet or a word crafting table - make word blocks - not just signs )
dmonty wrote:* A treasure hunt map that requires answering questions while on a quest - solve linguistic and mathematical problems along the way. If they get the answer right then the teacher give them the next clue.
dmonty wrote:* Reward for finishing the lesson maps is free build time.
dmonty wrote:* One last note - not many teachers or students enjoy programming - programming to some is like a spelling test where you get an automatic fail ( crash ) when there is a single mistake. We still have teachers teach programming by drawing a GUI in VB6.
dmonty wrote:Apologies for the mistakes in MC vs MT world size. Anyways I gathered some more classroom feedback...
Watched minetest in action in Elementary classrooms and discussed it with teachers. Some feedback from staff:
Primary/intermediate kids are learning the letters/numbers and symbols to grow their communication skills (ie: math, language, reading, writing):
* Needs a set of nice looking blocks with numbers printed on them: 0 1 2 3 4 5 6 7 8 9
* Needs some operator blocks: + - x / = > < ( decimal . )
* Needs some ABCDEFG... blocks.
* The above blocks used in some lesson plan maps. e.g.
4 + 4 = ____ (build your answer)
10 - 2 = ____ (build your answer)
2 x 3 = ____ (build your answer )
4^2 = ____ (build your answer )
4^3 = ____ (build your answer)
2 + ___ = 10 ( build your answer )
2 4 6 8 __ ( what comes next - build your answer )
20 15 10 ____ ( what comes next - build your answer )
10/2 ( draw a row of 10 blocks. Split the 10 into two groups of ___ )
* Fill in the missing letters ( inventory has I F B W... ) map has A _ CDE _ G... etc
* An easy way for teachers to pick and deliver lesson maps to the kids. ( kids can work in groups )
* An inventory that is alpha-numeric friendly. ( 10 digits, mouse wheel through the alphabet or a word crafting table - make word blocks - not just signs )
* A treasure hunt map that requires answering questions while on a quest - solve linguistic and mathematical problems along the way. If they get the answer right then the teacher give them the next clue.
* Reward for finishing the lesson maps is free build time.
* One last note - not many teachers or students enjoy programming - programming to some is like a spelling test where you get an automatic fail ( crash ) when there is a single mistake. We still have teachers teach programming by drawing a GUI in VB6.
sfan5 wrote:Here is a video of the mod I'm working on right now: https://mediacru.sh/ph_GCppPdO5C
Inocudom wrote:The three mods below might be useful teaching tools:
https://forum.minetest.net/viewtopic.php?id=730-Monorail
https://forum.minetest.net/viewtopic.php?id=2538-Technic
https://forum.minetest.net/viewtopic.php?id=628-Mesecons
dmonty wrote:sfan5 wrote:Here is a video of the mod I'm working on right now: https://mediacru.sh/ph_GCppPdO5C
This is perfect! Awesome!
I can't wait to demo this to some of our math co-coordinators.
sfan5 wrote:Heres the source code: https://github.com/sfan5/minetest-teaching
sfan5 wrote:Heres the source code: https://github.com/sfan5/minetest-teaching
dmonty wrote:sfan5 wrote:Heres the source code: https://github.com/sfan5/minetest-teaching
init.lua line 192 is missing "D"
local s = 'ABCEFGHIJKLMNOPQRSTUVWXYZ0123456789'
local s = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789'
I love this teaching mod!
dmonty wrote:...
Not sure if this forum should morph into a TODO Action list to track: done, in-development, todo.
...
- Articles must be related to Minetest.
- Content from mods other than those in minetest_game is allowed, ...
sfan5 wrote:Here is a video of the mod I'm working on right now: https://mediacru.sh/ph_GCppPdO5C
dgm5555 wrote:I would also vote for creating an 'educational' board on the forum (or at the very least a sticky), this would dramatically increase the visibility as an educational tool, and therefore speed development along this route.
Inocudom wrote:I don't know if the mod linked to below could have any educational value, but kids might like it:
https://forum.minetest.net/viewtopic.php?f=9&t=8777
It it still in development, but it seeks to have clothing behave like armor does.
dmonty wrote:textures/teaching_lab_util_divide.png is a colon insetad of division Obelus symbol.
http://en.wikipedia.org/wiki/Obelus
dgm5555 wrote:sfan5 wrote:Here is a video of the mod I'm working on right now: https://mediacru.sh/ph_GCppPdO5C
I like the idea of sfan5's teaching game, but I dont think the system of placing named bricks to interact is very user-friendly. Note how you had to go back into the inventory just to get a number, and how much worse would it be with letters.
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