This is a mostly frozen copy of the Minetest forums through 2017. If you know phpBB3 and would like to host any G-rated forum here, you can email: me@minetest.org
If the email doesn't work, find out who's taken over Final Minetest from OldCoder and email them to get write access or an admin account.
I should have set this up years ago. But it's no tale of woe.
Whether the temperature is high or low, regardless of cold winds blow,
away we go like Edgar Allan Poe, on now with the show. BTW rhymes are welcome.
Im looking for a toggle pvp mod that works with the protector mod where you could do /togglepvp to turn pvp off and again to turn it on again. It would also only toggle pvp in the space that the protector covered. Is this possible?
Hmmm... maybe this thing should be introduced into protector mod... Remote deactivation of a given protector node for a certain person for specified amount of time (0=eternity) invoked on chat command sounds like a good idea :)
Probably I can, but it's better to ask protector mod authors. I have my own privacy mod called shared_autoban and if I'm to write/rewrite a protection mod, I'm likely to add features there. But there's no pvp disabler at all in my mod. It only forbids placing and destroying nodes within defined areas if there's a node placed by someone else. Also the version that's publicly available is broken.
Just search the forums, you'll find protection mods as well as their respectable authors.
mcfan wrote:I PM the guy who made the protector mod but I haven't got a reply yet.
I looked through the minetest lua api and couldn't find any function which gets used when a player gets hurt by "object". Function status: not integrated, your project/idea seems to be currently impossible.
To disable damage, just keep setting any players within the area to 20 hp / 10 hearts. I think there is also a way to remove the health bar from the head-up display.