[The extension lua has been deactivated and can no longer be displayed.]
local ents = {}
local storedPoses = {}
for dx=-tnt_range,tnt_range do
for dz=-tnt_range,tnt_range do
for dy=-tnt_range,tnt_range do
--local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
----------------------------------------
local dist = (dx^2) + (dy^2) + (dz^2)
dist = dist^(1/2.0)
if dist < tnt_range and dist + 1 >= tnt_range and dist~=0 then
local dir = {x=dx, y=dy, z=dz}
--local totalnum = math.abs(dir.x)+math.abs(dir.y)+math.abs(dir.z)
--dir = vector.normalize(dir)--vector.divide(dir, vector.new(totalnum, totalnum, totalnum))
dir.x = dir.x / dist
dir.y = dir.y / dist
dir.z = dir.z / dist
--local p = {x=pos.x, y=pos.y, z=pos.z} -- {x=0,y=0,z=0}--
local blast = tnt_range / 3
for i=1, dist do
-- i = i - 0.5
local pp = {x=dir.x*i, y=dir.y*i, z=dir.z*i}
local p = vector.add(pp, pos)
p.x = math.floor(p.x)
p.y = math.floor(p.y)
p.z = math.floor(p.z)
for i=1, #storedPoses do
if p.x==storedPoses[i].x and p.y==storedPoses[i].y and p.z==storedPoses[i].z then
--print("p: "..dump(p) .. " storedPoses: "..dump(storedPoses[i]))
p = nil
break
end
end
if p==nil then break end
--local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
--vector.add(p, dir)
----------------------------------------
-- local p_node = area:index(p.x, p.y, p.z)
-- local d_p_node = nodes[p_node]
local node = minetest.get_node(p)
-------------------------------------------------------------
blast = blast - (tnt.force[node.name] or 3)
if tnt.accl[node.name]==true then
storedPoses[#storedPoses + 1] = {x=p.x, y=p.y, z=p.z}
local stored = minetest.get_meta(p):get_int("blast") or 0
blast = blast + stored
end
if blast <= 0 then
if tnt.accl[node.name]==true then
minetest.get_meta(p):set_int("blast", tnt.force[node.name] + blast)
end
break
end
-------------------------------------------------------------
-- if d_p_node == tnt_c_tnt
-- or d_p_node == tnt_c_tnt_burning then
if is_tnt(node.name)==true then
--nodes[p_node] = tnt_c_tnt
minetest.remove_node(p)
boom_id(p, 0.5, player, node.name) -- was {x=p.x, y=p.y, z=p.z}
elseif not ( d_p_node == tnt_c_fire
or string.find(node.name, "default:water_")
or string.find(node.name, "default:lava_")) then
--if math.abs(dx)<tnt_range and math.abs(dy)<tnt_range and math.abs(dz)<tnt_range then
destroy(p, player, ents)
--elseif pr:next(1,5) <= 4 then
-- destroy(p, player, ents)
--end
end
end
--------------------------------------------
end
--------------------------------------------
end
end
end
for name, val in pairs(ents) do
drop_item(pos, name, player, val)
endif is_tnt(node.name)==true then
--nodes[p_node] = tnt_c_tnt
minetest.remove_node(p)
boom_id(p, 0.5, player, node.name) -- was {x=p.x, y=p.y, z=p.z}
elseif not ( d_p_node == tnt_c_fire
or string.find(node.name, "default:water_")
or string.find(node.name, "default:lava_")) then
--if math.abs(dx)<tnt_range and math.abs(dy)<tnt_range and math.abs(dz)<tnt_range then
destroy(p, player, ents)
--elseif pr:next(1,5) <= 4 then
-- destroy(p, player, ents)
--end
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