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Ackirb
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by Ackirb » Sun Apr 06, 2014 01:20

The problem has been resolved
Last edited by Ackirb on Wed May 21, 2014 18:48, edited 3 times in total.
Ackirb is the name, Anti-Griefing mods are my game.
 

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Krock
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by Krock » Sun Apr 06, 2014 08:46

bla bla to make it unbreakable, you just need the following codes:
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Code: Select all
minetest.register_node("test:ackirb_block", {
    description = "Ackirb's Test Block",
    tiles = {"ackirb_block.png"},
    drawtype = "fencelike",
    paramtype = "light",
    --sunlight_propagates = true,
    walkable = false,
    groups = {igniter=1},
    damage_per_second = 1,
    sounds = default.node_sound_stone_defaults(),
})

The groups = {cracky=1} makes it possible to dig that node.
walkable = false allows walking through it, to get damage.
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Calinou
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by Calinou » Sun Apr 06, 2014 09:32

You probably want to add "unbreakable=1" to the groups, to allow destroying by the Admin Pickaxe With Drops from Map Tools. Else, only the standard Admin Pickaxe may dig it, which can dig any pointable node regardless of the groups.
 

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Ackirb
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by Ackirb » Sun Apr 06, 2014 15:54

Calinou wrote:You probably want to add "unbreakable=1" to the groups, to allow destroying by the Admin Pickaxe With Drops from Map Tools. Else, only the standard Admin Pickaxe may dig it, which can dig any pointable node regardless of the groups.



The problem is that the mod will not launch on the game at all. I am familiar with the groups and other components of the table, but I just cannot figure out why the mod will not launch.
Ackirb is the name, Anti-Griefing mods are my game.
 

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Krock
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by Krock » Sun Apr 06, 2014 16:07

Ackirb wrote:he problem is that the mod will not launch on the game at all. I am familiar with the groups and other components of the table, but I just cannot figure out why the mod will not launch.

Check out the "Configure" button when you created a world.
Newest Win32 builds - Find a mod - All my mods
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New DuckDuckGo !bang: !mtmod <keyword here>
 

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ak399g
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by ak399g » Sun Apr 06, 2014 18:26

run the world with the mod enabled and post the error message generated in debug.txt

Also: Do you intend the node to start fires when torches are placed near it?
Last edited by ak399g on Sun Apr 06, 2014 18:34, edited 1 time in total.
aka SAFR
 

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Ackirb
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by Ackirb » Mon Apr 07, 2014 18:34

Krock wrote:
Ackirb wrote:he problem is that the mod will not launch on the game at all. I am familiar with the groups and other components of the table, but I just cannot figure out why the mod will not launch.

Check out the "Configure" button when you created a world.



I do. I configure and enable the mod and all, however when I click "Start Game" after doing so, the game displays an error message saying that it could no load and run the init.lua file from my mod.
Ackirb is the name, Anti-Griefing mods are my game.
 

paramat
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by paramat » Mon Apr 07, 2014 19:21

Copy and paste the error message here, it will probably descibe what is wrong with the mod.
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