[Mod] Beds [beds]

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BlockMen
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by BlockMen » Wed Apr 24, 2013 12:32

PilzAdam wrote:Well, I really change the position of the camera and not just the pitch (in fact I dont change the pitch at all). I also disallow moving away, so it isnt real fake laying.


You change the position of the player (which sometimes falls down when using bed in second floor) So its also no real lying, its fake too, but maybe a better one. ;)
 

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by Traxie21 » Wed Apr 24, 2013 12:34

Oh, I thought you actually set the camera position. As opposed to player position.
 

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by PilzAdam » Wed Apr 24, 2013 14:27

Traxie21 wrote:Oh, I thought you actually set the camera position. As opposed to player position.

Ehm.... I do set the camera position.

BlockMen wrote:
PilzAdam wrote:Well, I really change the position of the camera and not just the pitch (in fact I dont change the pitch at all). I also disallow moving away, so it isnt real fake laying.


You change the position of the player (which sometimes falls down when using bed in second floor) So its also no real lying, its fake too, but maybe a better one. ;)

I have no idea how the player can fall down when the gravity is set to 0. Maybe network latency :-/
 

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by kpo » Wed Apr 24, 2013 19:47

PilzAdam wrote:
Traxie21 wrote:Oh, I thought you actually set the camera position. As opposed to player position.

Ehm.... I do set the camera position.

BlockMen wrote:
PilzAdam wrote:Well, I really change the position of the camera and not just the pitch (in fact I dont change the pitch at all). I also disallow moving away, so it isnt real fake laying.


You change the position of the player (which sometimes falls down when using bed in second floor) So its also no real lying, its fake too, but maybe a better one. ;)

I have no idea how the player can fall down when the gravity is set to 0. Maybe network latency :-/


No it has nothing to do with network latency. I tried this placing a bed on the 2nd floor and I fell through the floor and then have to log out and in again to be able to move :-) Something is not quite right in the code. This is on latest git on local machine.
To me it really looks like the player is moved 1block or ½ a block down, then falls through the floor.
 

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by onpon4 » Thu Apr 25, 2013 13:45

Is there any way you could add a link to download the latest version that worked with 0.4.6 until 0.4.7 comes out? Would that be http://github.com/PilzAdam/beds/archive/4cf28c00dc51b95ab5649d5f69c371fc781dbe9b.zip (4cf28c00dc)?
 

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by PilzAdam » Thu Apr 25, 2013 13:49

onpon4 wrote:Is there any way you could add a link to download the latest version that worked with 0.4.6 until 0.4.7 comes out? Would that be http://github.com/PilzAdam/beds/archive/4cf28c00dc51b95ab5649d5f69c371fc781dbe9b.zip (4cf28c00dc)?

Done.
 

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by CalumMc » Sat Jun 29, 2013 17:42

I'm having some problems with this mod and I'm wondering if you could help. The first problem is that when lying in the bed, the camera is actually inside the bed itself. Also when leaving the bed, if there is a wall on the right hand side I get stuck in it. How can I have beds only accessible from the left? Thanks!
 

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by CrafterZ123 » Sun Jun 30, 2013 03:11

it does not work for me my minetest version is 0.4.7
 

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by kaeza » Sun Jun 30, 2013 03:34

CrafterZ123 wrote:it does not work for me my minetest version is 0.4.7

Try renaming the folder to 'beds'.
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by mindbuster » Mon Jul 01, 2013 19:45

this mod work with 0.4.4 version? thank you
 

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by PilzAdam » Mon Jul 01, 2013 20:17

mindbuster wrote:this mod work with 0.4.4 version? thank you

Try it, but I dont think so.
 

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by ak399g » Tue Aug 06, 2013 22:20

BUG: I slept in my bed a couple times. Now, whever the sun is about to set, even if I'm not in my bed, the time skips over the night and resets to morning. This is terrible!
Last edited by ak399g on Tue Aug 06, 2013 22:20, edited 1 time in total.
aka SAFR
 

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by Bas080 » Wed Aug 07, 2013 01:44

ak399g wrote:BUG: I slept in my bed a couple times. Now, whever the sun is about to set, even if I'm not in my bed, the time skips over the night and resets to morning. This is terrible!


I had the same issue once.
 

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by thefamilygrog66 » Thu Aug 08, 2013 20:30

ak399g wrote:BUG: I slept in my bed a couple times. Now, whever the sun is about to set, even if I'm not in my bed, the time skips over the night and resets to morning. This is terrible!


You can reset the beds if you go to the folder for your world (i.e. minetestpath\worlds\worldname\) and delete the file named:

beds_player_spawns

After that, you will spawn at spawn, as opposed to your bed, until you sleep in a bed at night time.
 

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by Silent-Hunter » Thu Nov 07, 2013 20:38

kpo wrote:I tried this placing a bed on the 2nd floor and I fell through the floor and then have to log out and in again to be able to move :-) Something is not quite right in the code. This is on latest git on local machine. To me it really looks like the player is moved 1block or ½ a block down, then falls through the floor.


I have the same problem! I don't know LUA, but I might look over the code and see if I can fix it.
 

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by Jordach » Thu Nov 07, 2013 20:40

Silent-Hunter wrote:
kpo wrote:I tried this placing a bed on the 2nd floor and I fell through the floor and then have to log out and in again to be able to move :-) Something is not quite right in the code. This is on latest git on local machine. To me it really looks like the player is moved 1block or ½ a block down, then falls through the floor.


I have the same problem! I don't know LUA, but I might look over the code and see if I can fix it.
I've had the bug too, but it solves going down stairs or a ladder every morning! ;)

It's an unintended feature of a bug...

Fixing it is pretty trivial:

player respawns should be,
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
x = player .. _x
y = player .. _y + 1
z = player .. _z

The Y axis is the up and down, not Z like that other voxel game.

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My image and media server is back online and is functioning as normal.
 

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by Silent-Hunter » Thu Nov 07, 2013 21:15

Actually, I fixed it by changing line 118 of init.lua from
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
                pos.y = pos.y-1

to
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
                pos.y = pos.y-0.5
 

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by Jordach » Thu Nov 07, 2013 21:16

Silent-Hunter wrote:Actually, I fixed it by changing line 118 of init.lua from
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
                pos.y = pos.y-1

to
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
                pos.y = pos.y-0.5
Well, I only made an estimate and not a full figure... :D

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My image and media server is back online and is functioning as normal.
 

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by Silent-Hunter » Sat Nov 09, 2013 07:37

Oh! I guess I didn't realise we were talking about the same bit of code. *derps*
 

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by BrunoMine » Tue Dec 17, 2013 18:21

work in version 0.4.8?
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by PilzAdam » Tue Dec 17, 2013 18:25

brunob.santos wrote:work in version 0.4.8?

works in version 0.4.8
 

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by spillz » Fri Feb 14, 2014 16:10

A few bed issues (using github master):

1/ If someone breaks your bed while lying in it, you are stuck
2/ Objects placed to right side of beds cause problems when you get out (end up stuck in whatever it is)
3/ Any way to improve on character positioning? In multiplayer it looks really odd to see characters standing up in the ground below their bed!
4/ How does passage of time work? Does the time actually change to day the second you go to "sleep" in the bed at night? Some visual indication of what is happening would be good here (e.g. see how minecraft does it).

Otherwise thanks for a nice mod.
 

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by HolyPhoenix » Fri Feb 14, 2014 18:25

On 4.9 I also had an issue. I will try taking a video of it in action and post it when I get home.

Basically, when I lay down in the bed my character kept floating down for a while. I went way into the first floor of the house I had made and could not move. I used /home to try and get out of the predicament. It put me at my home location. But I still could not remove. Exiting the game and re-entering allowed my character to move again.
 

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by sawik » Sun Apr 06, 2014 17:16

I have the same problem as HolyPhoenix. I also can't sleep after game reload.
 

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by 4aiman » Sun Apr 06, 2014 17:42

spillz wrote:A few bed issues (using github master):

1/ If someone breaks your bed while lying in it, you are stuck
2/ Objects placed to right side of beds cause problems when you get out (end up stuck in whatever it is)
3/ Any way to improve on character positioning? In multiplayer it looks really odd to see characters standing up in the ground below their bed!
4/ How does passage of time work? Does the time actually change to day the second you go to "sleep" in the bed at night? Some visual indication of what is happening would be good here (e.g. see how minecraft does it).

Otherwise thanks for a nice mod.


1. It should be possible to add some meta to a bed and a check for it on_dig. If someone's laying on a bed, then there should be some meta and then we'll need to "release" our dear player.

2 & 3. It should be possible to find_node_near that is air and check if there's air above it. Then teleport our dear player to a given pos (having detached him/her beforehand).

4. It should be possible to add some semi-transparent texture using HUD which would be "fullscreen". Then we need to add 2, 3, 4, etc layers of the same texture until it would be pitch black. In the morning a reversed procedure would be necessary.
 

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Re: [Mod] Beds [beds]

by Rajacon » Thu Jun 19, 2014 04:54

For some strange reason, I download ANY of your mods, and I always receive an error, saying the game is not able to read them. I'm using 0.4.9
 

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Re: [Mod] Beds [beds]

by Krock » Thu Jun 19, 2014 10:35

Rajacon wrote:For some strange reason, I download ANY of your mods, and I always receive an error, saying the game is not able to read them. I'm using 0.4.9

Welcome! Have you read this sticky post yet?

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Re: [Mod] Beds [beds]

by knottyboy589 » Tue Jun 24, 2014 11:47

I get this issue aswell, and I did install the mod correctly, because I followed the instructions on that sticky post that u sent rajacon, and all other mods work fine! Please help! Pilz adam does the best minetest mods, and yet I can't get any of them! :'-(
 

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Re: [Mod] Beds [beds]

by kaeza » Tue Jun 24, 2014 11:55

knottyboy589 wrote:I get this issue aswell, and I did install the mod correctly, because I followed the instructions on that sticky post that u sent rajacon, and all other mods work fine! Please help! Pilz adam does the best minetest mods, and yet I can't get any of them! :'-(

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Re:

by Baggypants » Mon Aug 25, 2014 17:45

thefamilygrog66 wrote:
ak399g wrote:BUG: I slept in my bed a couple times. Now, whever the sun is about to set, even if I'm not in my bed, the time skips over the night and resets to morning. This is terrible!


You can reset the beds if you go to the folder for your world (i.e. minetestpath\worlds\worldname\) and delete the file named:

beds_player_spawns

After that, you will spawn at spawn, as opposed to your bed, until you sleep in a bed at night time.


I'm getting this as part of the Carbone game. Can it be fixed without deleting stuff on the server?
 

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