[Mod] Micronodes [0.1.0] [micronode]

User avatar
stu
Member
 
Posts: 737
Joined: Sat Feb 02, 2013 02:51
GitHub: stujones11

[Mod] Micronodes [0.1.0] [micronode]

by stu » Mon Apr 07, 2014 19:26

Screenshot
Image

Minetest version: 0.4.9-dev (current dev)
Depends: default
Download: version 0.1.0
Browse Code: github

Adds miniature node-like objects, purely for fun and decoration.
Micronodes can be placed on any pointed node or other micronode face,
they will automatically snap to the closest grid position.
Just like ordinary nodes, use right-click to place and left-click to dig.

This mod is probably best suited to creative mode, however an optional
micronode cutting laser has been added for those wishing to use this in
a survival game.

Issues

Servers can get upset if they find too many active objects in one place
and may randomly remove stuff. If you have problems then try increasing
max_objects_per_block in minetest.conf

Note: Requires a recent development build that includes the following commits
#1b5b6fe: Pass pointed_thing to on_punch and minetest.register_on_punchnode callbacks
#c9b6420: Fix error when calling minetest.node_punch without a pointed_thing
These should be present in most windows builds by now.
Last edited by stu on Mon Apr 07, 2014 20:35, edited 1 time in total.
 

User avatar
hoodedice
Member
 
Posts: 1372
Joined: Sat Jul 06, 2013 06:33

by hoodedice » Mon Apr 07, 2014 19:29

OOh, stu delivered!

Nice mod, like always =D
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
 

User avatar
Krock
Member
 
Posts: 3598
Joined: Thu Oct 03, 2013 07:48
GitHub: SmallJoker

by Krock » Mon Apr 07, 2014 19:49

Horray! The Micronodes are here!
Newest Win32 builds - Find a mod - All my mods
ALL YOUR DONATION ARE BELONG TO PARAMAT (Please support him and Minetest)
New DuckDuckGo !bang: !mtmod <keyword here>
 

User avatar
CraigyDavi
Member
 
Posts: 565
Joined: Sat Aug 10, 2013 13:08
GitHub: davisonio
IRC: davisonio or CraigyDavi
In-game: davisonio or CraigyDavi

by CraigyDavi » Mon Apr 07, 2014 20:10

This is brilliant! Thanks for another great mod stu!
 

User avatar
RHR
Member
 
Posts: 214
Joined: Mon Jan 27, 2014 20:07
GitHub: RHRhino

by RHR » Mon Apr 07, 2014 20:28

stu wrote:Just like ordinary nodes, use left-click to place and right-click to dig.

Are we playing the same game ... ??? o.O

BTW: I love this mod. ^^
 

User avatar
stu
Member
 
Posts: 737
Joined: Sat Feb 02, 2013 02:51
GitHub: stujones11

by stu » Mon Apr 07, 2014 20:37

RHR wrote:
stu wrote:Just like ordinary nodes, use left-click to place and right-click to dig.

Are we playing the same game ... ??? o.O

BTW: I love this mod. ^^


Oops! well spotted (updated)

Thanks for all the encouraging comments so far guys,
 

User avatar
Evergreen
Member
 
Posts: 2131
Joined: Sun Jan 06, 2013 01:22
GitHub: 4Evergreen4
IRC: EvergreenTree
In-game: Evergreen

by Evergreen » Mon Apr 07, 2014 20:38

Absolutely incredible! It has it's issues, but that is to be expected. I never though you could do something like this in minetest.
"Help! I searched for a mod but I couldn't find it!"
http://krock-works.16mb.com/MTstuff/modSearch.php
 

User avatar
RHR
Member
 
Posts: 214
Joined: Mon Jan 27, 2014 20:07
GitHub: RHRhino

by RHR » Mon Apr 07, 2014 20:49

Just an idea:
Would it be possible to add something like 3D crafting. Using micronodes for crafting nodes and items in a 3x3x3 grid? Although 2x2x2 would even be enough for all moreblocks stair-like nodes.
 

User avatar
stu
Member
 
Posts: 737
Joined: Sat Feb 02, 2013 02:51
GitHub: stujones11

by stu » Mon Apr 07, 2014 20:55

Evergreen wrote:Absolutely incredible! It has it's issues, but that is to be expected. I never though you could do something like this in minetest.

Thanks, it was mostly written as a technical exercise and because others said it could not be done ;-)
If nothing else there are some useful routines in there that others may find helpful.
 

User avatar
stu
Member
 
Posts: 737
Joined: Sat Feb 02, 2013 02:51
GitHub: stujones11

by stu » Mon Apr 07, 2014 20:57

RHR wrote:Just an idea:
Would it be possible to add something like 3D crafting. Using micronodes for crafting nodes and items in a 3x3x3 grid? Although 2x2x2 would even be enough for all moreblocks stair-like nodes.

Love this idea but I think I will leave that for someone else to implement ;-)
Last edited by stu on Mon Apr 07, 2014 22:48, edited 1 time in total.
 

User avatar
davidthecreator
Member
 
Posts: 179
Joined: Mon Aug 18, 2014 19:48
In-game: DavidDoesMinetest

Re: [Mod] Micronodes [0.1.0] [micronode]

by davidthecreator » Sat Sep 13, 2014 16:26

Omg omg omg micro nodes wow sooo cool
 

User avatar
AMMOnym
Member
 
Posts: 682
Joined: Tue Sep 10, 2013 14:18
IRC: AMMOnym
In-game: AMMOnym

Re: [Mod] Micronodes [0.1.0] [micronode]

by AMMOnym » Sat Sep 13, 2014 18:01

    Image
I Like It !
 

User avatar
Minetestforfun
Member
 
Posts: 936
Joined: Tue Aug 05, 2014 14:09
GitHub: Darcidride
IRC: Darcidride + MinetestForFun
In-game: Darcidride + MinetestForFun

Re: [Mod] Micronodes [0.1.0] [micronode]

by Minetestforfun » Sat Sep 13, 2014 19:06

Good work ! :)
 


Return to WIP Mods

Who is online

Users browsing this forum: No registered users and 8 guests

cron