[Game] Minetest NeXt (discontinued) (part of minetest_game)

Subgames that have been abandoned and no longer work properly with the latest version of Minetest.
User avatar
BlockMen
Member
 
Posts: 768
Joined: Fri Mar 01, 2013 17:24
GitHub: BlockMen

[Game] Minetest NeXt (discontinued) (part of minetest_game)

by BlockMen » Mon Apr 14, 2014 19:41

UPDATE: Minetest NeXt is revived. See https://forum.minetest.net/viewtopic.php?f=50&t=13383

INFO: NeXt got merged into minetest_game. Further development will take place at https://github.com/minetest/minetest_game


--- Original Post: ---
Hello everyone,
we present:
Image

Since minetest_game is no longer developed, this game will fill this gap, developed by various contributors, maintained by sfan5, nore and me.

Download:
Github: https://github.com/BlockMen/minetest_next/
Notice: for lastest git of Minetest, or builds from 2014-04-12 or newer
IRC: ##minetest-next

New Blocks:
- Dessert Cobblestone, -stairs, -slabs #250
- Desertstonebrickstairs, -slabs
- Sandstonebrickstairs, -slabs
- Glass door, Obsidianglass door, Trapdoor
- Glasspanes, Ironbars
- TNT (freeminer version)
- New soil: Desert Sand

New features:
- Upward digging for papyrus and cactus #223
- Additional mirrored recipes for axes #182
- Bookshelves have an inventory (for books) #180
- Furnace protection
- Commands: /sethome & /home (with privileg)
- Mese- and Diamondhoe
- Jungle is enabled by default
- Farming API (slightly changed behavior too)

Changed behavior:
- Craft output for stairs is 6 (instead of 4) #237
- Punch bones to pickup items, drop them if no space for bones
- Doors have sounds
- Other code tweaks (including #250)
- Tweaked player physics

Changed appearance:
- Cuboid wieldhand (Sam II) #249
- Fancy inventories
- Many new textures

Screenshot:
Image

Stay curious for new features and have fun with this game.
Last edited by BlockMen on Mon Oct 12, 2015 15:54, edited 6 times in total.
 

User avatar
Casimir
Member
 
Posts: 1101
Joined: Fri Aug 03, 2012 16:59

by Casimir » Mon Apr 14, 2014 19:54

Good to see more subgames coming to life. (What about your Minetest Plus?)
 

User avatar
BrunoMine
Member
 
Posts: 902
Joined: Thu Apr 25, 2013 17:29
GitHub: BrunoMine

by BrunoMine » Mon Apr 14, 2014 20:04

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
17:03:04: ACTION[main]:         .__               __                   __   
17:03:04: ACTION[main]:   _____ |__| ____   _____/  |_  ____   _______/  |_
17:03:04: ACTION[main]:  /     \|  |/    \_/ __ \   __\/ __ \ /  ___/\   __\
17:03:04: ACTION[main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  | 
17:03:04: ACTION[main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__| 
17:03:04: ACTION[main]:       \/        \/     \/          \/     \/       
17:03:04: ACTION[main]: World at [C:\Users\Bruno\Desktop\Minetest 0.4.9\bin\..\worlds\TEste next]
17:03:04: ACTION[main]: Server for gameid="minetest_next" listening on port 30000.
17:03:06: ERROR[main]: ServerError: ...0.4.9\bin\..\games\minetest_next\mods\default/player.lua:144: attempt to call method 'set_local_animation' (a nil value)
17:03:06: ERROR[main]: stack traceback:
17:03:06: ERROR[main]:     ...0.4.9\bin\..\games\minetest_next\mods\default/player.lua:144: in function <...0.4.9\bin\..\games\minetest_next\mods\default/player.lua:142>
17:03:06: ERROR[main]:     ...\Desktop\Minetest 0.4.9\bin\..\builtin/misc_register.lua:348: in function <...\Desktop\Minetest 0.4.9\bin\..\builtin/misc_register.lua:336>
My small square universe under construction ... Minemacro
Comunidade Minetest Brasil
www.minetestbrasil.com
 

User avatar
BlockMen
Member
 
Posts: 768
Joined: Fri Mar 01, 2013 17:24
GitHub: BlockMen

by BlockMen » Mon Apr 14, 2014 20:11

Casimir wrote:Good to see more subgames coming to life. (What about your Minetest Plus?)

I think i will drop backward compatibility for MinetestPlus now. And this game is a cooperation and more open than MT+ ;)

brunob.santos wrote:#some error code


This game needs lastest git version of Minetest, so either use sfan5's or my last build (if using windows) or compile the client from source
Last edited by BlockMen on Mon Apr 14, 2014 20:14, edited 1 time in total.
 

User avatar
webdesigner97
Member
 
Posts: 1307
Joined: Mon Jul 30, 2012 19:16
GitHub: webD97
IRC: webdesigner97
In-game: webdesigner97

by webdesigner97 » Mon Apr 14, 2014 20:23

Why is minetest_game no longer developed?
 

User avatar
hoodedice
Member
 
Posts: 1372
Joined: Sat Jul 06, 2013 06:33

by hoodedice » Mon Apr 14, 2014 22:18

Yaay, this is a very welcome development!
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
 

User avatar
lightonflux
Member
 
Posts: 384
Joined: Mon Nov 11, 2013 07:22
In-game: lof

by lightonflux » Mon Apr 14, 2014 22:56

webdesigner97 wrote:Why is minetest_game no longer developed?


And why wasn't there news about it?
 

User avatar
BrunoMine
Member
 
Posts: 902
Joined: Thu Apr 25, 2013 17:29
GitHub: BrunoMine

by BrunoMine » Tue Apr 15, 2014 00:41

BlockMen wrote:
brunob.santos wrote:#some error code


This game needs lastest git version of Minetest, so either use sfan5's or my last build (if using windows) or compile the client from source


I used dev-3rdpv2
My small square universe under construction ... Minemacro
Comunidade Minetest Brasil
www.minetestbrasil.com
 

Sokomine
Member
 
Posts: 2980
Joined: Sun Sep 09, 2012 17:31

by Sokomine » Tue Apr 15, 2014 01:46

Blockmen wrote:Currently there are included a few pulls from minetest_game already (like Desert Cobblestone) and more will follow.

Fine! The desert cobblestone texture looks very intresting.

Further wishlist:
* Glasspanes (normal glass and obsidian glass): When building with slabs, glass slabs do not always look well (especially not in combination with doors of any kind) - sometimes you just need a pane and not a cube. Especially if you're building your walls with slabs.

* Half a bookshelf. Most bookshelves are not of the 1 m^3 type. A half one looks great.

* Cheaper receipe for sandstone brick. 1 sandstone = 1 sandstone brick and 1 sandstone brick = 1 sandstone. We want people to build nice looking homes - not devastate the landscape while digging insane amounts of sand. Of course if technic is installed this is not an issue as sand can be gained from cobble.

* Consider choosing a new texture for wooden planks. One with 4 planks per wood block might look nicer than the current 3-planks one. However, this requires discussion.

* Get rid of that "feature" which hides the content of locked chests from other people than the owner. This causes delay on the client side when trying to access a chest and is a terrible annoyance. Make a special secret chest if you think it's needed.

* Change the screwdriver or add another tool for changing facedir. Problem here: How to tell the player which setting (all 4x6 ones ought to be offered in a formspec) will have which effect?

* Consider offering straw roofs. Those are very basic for simple huts.

* There are probably further issues I forgot :-)

For the glasspanes and the half bookshelf, I can send you the code (or perhaps a pull request). That's not terribly complicated. No new textures will be needed.
A list of my mods can be found here.
 

User avatar
Krock
Member
 
Posts: 3598
Joined: Thu Oct 03, 2013 07:48
GitHub: SmallJoker

by Krock » Tue Apr 15, 2014 05:43

brunob.santos wrote:
BlockMen wrote:
brunob.santos wrote:#some error code


This game needs lastest git version of Minetest, so either use sfan5's or my last build (if using windows) or compile the client from source


I used dev-3rdpv2

3rd Person View 2 is not the latest git version. It's just a version in between both and doesn't contain all new features.

My wishlist (dear Santa Claus)
- Protected furnaces, onlythe onw which can edit the area gets access
- Simple type of nature (ex. Cobble -> Mossycobble if near water)
- Punch bones to pick up
- Writing on the current paper item
- A work-around for levecooling to protect from "Sound Driver Fail" or whatever when the memory there overflows
- I'm sure I forgot something
Last edited by Krock on Tue Apr 15, 2014 05:49, edited 1 time in total.
Newest Win32 builds - Find a mod - All my mods
ALL YOUR DONATION ARE BELONG TO PARAMAT (Please support him and Minetest)
New DuckDuckGo !bang: !mtmod <keyword here>
 

User avatar
JPRuehmann
Member
 
Posts: 334
Joined: Fri Mar 21, 2014 21:40

by JPRuehmann » Tue Apr 15, 2014 09:16

Hello
You´ve looked for mods?
I´ve not tested that through enough but this is what I have.
- Protected furnaces (locked_furnace)
- writing on Paper (memo, memorandum)
and I believe there are more to fulfill your needs.
I have somewhat more then 700 mods now, all from this Forum.
Tillthen,
JPR
 

User avatar
Casimir
Member
 
Posts: 1101
Joined: Fri Aug 03, 2012 16:59

by Casimir » Tue Apr 15, 2014 09:30

The fancy inventory looks really good. And I'm happy to see my "dig_up" included now.



Sorry for offtopic.
PilzAdam wrote:We have a semi-official agreement that we dont modify minetest_game much anymore, so this wont go in.

celeron wrote:minetest_game's only purpose now is to serve as a base for people who like to mod the hell out of something

here: https://github.com/minetest/minetest_game/pull/232
My opinion to that: Include more subgames in the next release. Now there is no reason not to do.

Sokomine wrote:* Half a bookshelf. Most bookshelves are not of the 1 m^3 type. A half one looks great.

Some days ago I removed the half and quarter bookshelf from my game - didn't thought anyone would use them. In general you can always use stairsplus.
Last edited by Casimir on Tue Apr 15, 2014 09:33, edited 1 time in total.
 

alcipri
Member
 
Posts: 15
Joined: Sat Apr 12, 2014 15:27

by alcipri » Tue Apr 15, 2014 10:12

Are you going to include Better Hud in it? Can be played in linux based systems?
 

User avatar
Krock
Member
 
Posts: 3598
Joined: Thu Oct 03, 2013 07:48
GitHub: SmallJoker

by Krock » Tue Apr 15, 2014 11:54

Hybrid Dog wrote:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
13:44:36: ERROR[main]: ServerError: ...minetest/games/minetest_next/mods/default/player.lua:144: attempt to call method 'set_local_animation' (a nil value)

brunob.santos wrote:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
17:03:06: ERROR[main]: ServerError: ...0.4.9\bin\..\games\minetest_next\mods\default/player.lua:144: attempt to call method 'set_local_animation' (a nil value)

BlockMen wrote:This game needs lastest git version of Minetest, so either use sfan5's or my last build (if using windows) or compile the client from source
Newest Win32 builds - Find a mod - All my mods
ALL YOUR DONATION ARE BELONG TO PARAMAT (Please support him and Minetest)
New DuckDuckGo !bang: !mtmod <keyword here>
 

User avatar
Evergreen
Member
 
Posts: 2131
Joined: Sun Jan 06, 2013 01:22
GitHub: 4Evergreen4
IRC: EvergreenTree
In-game: Evergreen

by Evergreen » Tue Apr 15, 2014 12:05

Was all the stuff from minetest_game pulled over to here? (to begin with)
"Help! I searched for a mod but I couldn't find it!"
http://krock-works.16mb.com/MTstuff/modSearch.php
 

proller
Member
 
Posts: 185
Joined: Sat Jan 26, 2013 15:22

by proller » Tue Apr 15, 2014 16:34

freeminer will use this game as base of default game https://github.com/freeminer/default
 

twoelk
Member
 
Posts: 1092
Joined: Fri Apr 19, 2013 16:19

by twoelk » Tue Apr 15, 2014 18:00

can the sethome command be included in this game? Maybe with a privilege needed, so that it can be easily excluded when the intended gameplay is such.
 

User avatar
Jordach
Member
 
Posts: 4412
Joined: Mon Oct 03, 2011 17:58
GitHub: Jordach
IRC: Jordach
In-game: Jordach

by Jordach » Tue Apr 15, 2014 18:17

twoelk wrote:can the sethome command be included in this game? Maybe with a privilege needed, so that it can be easily excluded when the intended gameplay is such.
I've got one here that works in Singleplayer and Multiplayer, no privs needed.

http://www.mediafire.com/download/kebraill5xeaosx/jsethome.zip

( ͡° ͜ʖ ͡°) ( ͡o ͜ʖ ͡o) [$ ( ͡° ͜ʖ ͡°) $] ( ͡$ ͜ʖ ͡$) ヽ༼ຈل͜ຈ༽ノ



My image and media server is back online and is functioning as normal.
 

User avatar
sfan5
Member
 
Posts: 3636
Joined: Wed Aug 24, 2011 09:44
GitHub: sfan5
IRC: sfan5

by sfan5 » Tue Apr 15, 2014 20:23

Sokomine wrote:For the glasspanes and the half bookshelf, I can send you the code (or perhaps a pull request). That's not terribly complicated. No new textures will be needed.

Pull requests are always appreciated.
Mods: Mesecons | WorldEdit | Nuke
Minetest builds for Windows (32-bit & 64-bit)
 

User avatar
BlockMen
Member
 
Posts: 768
Joined: Fri Mar 01, 2013 17:24
GitHub: BlockMen

by BlockMen » Tue Apr 15, 2014 21:28

alcipri wrote:Are you going to include Better Hud in it? Can be played in linux based systems?

Can't say yet. And it can be played on all system minetest_game is playable, so yeah.

Evergreen wrote:Was all the stuff from minetest_game pulled over to here? (to begin with)

If you mean whether the complete minetest_game is included, then yes.

proller wrote:freeminer will use this game as base of default game https://github.com/freeminer/default

Good decision ;)

twoelk wrote:can the sethome command be included in this game? Maybe with a privilege needed, so that it can be easily excluded when the intended gameplay is such.

Jordach wrote:I've got one here that works in Singleplayer and Multiplayer, no privs needed.
http://www.mediafire.com/download/kebraill5xeaosx/jsethome.zip

Nice idea, but can't say yet wheather it will or not...
 

User avatar
webdesigner97
Member
 
Posts: 1307
Joined: Mon Jul 30, 2012 19:16
GitHub: webD97
IRC: webdesigner97
In-game: webdesigner97

by webdesigner97 » Wed Apr 16, 2014 10:34

Sokomine wrote:
Blockmen wrote:Currently there are included a few pulls from minetest_game already (like Desert Cobblestone) and more will follow.

Fine! The desert cobblestone texture looks very intresting.

Further wishlist:
* Glasspanes (normal glass and obsidian glass): When building with slabs, glass slabs do not always look well (especially not in combination with doors of any kind) - sometimes you just need a pane and not a cube. Especially if you're building your walls with slabs.

* Half a bookshelf. Most bookshelves are not of the 1 m^3 type. A half one looks great.

* Cheaper receipe for sandstone brick. 1 sandstone = 1 sandstone brick and 1 sandstone brick = 1 sandstone. We want people to build nice looking homes - not devastate the landscape while digging insane amounts of sand. Of course if technic is installed this is not an issue as sand can be gained from cobble.

* Consider choosing a new texture for wooden planks. One with 4 planks per wood block might look nicer than the current 3-planks one. However, this requires discussion.

* Get rid of that "feature" which hides the content of locked chests from other people than the owner. This causes delay on the client side when trying to access a chest and is a terrible annoyance. Make a special secret chest if you think it's needed.

* Change the screwdriver or add another tool for changing facedir. Problem here: How to tell the player which setting (all 4x6 ones ought to be offered in a formspec) will have which effect?

* Consider offering straw roofs. Those are very basic for simple huts.

* There are probably further issues I forgot :-)

For the glasspanes and the half bookshelf, I can send you the code (or perhaps a pull request). That's not terribly complicated. No new textures will be needed.

I'd really like to see some of the features of your cottages mod here!
 

User avatar
philipbenr
Member
 
Posts: 1665
Joined: Fri Jun 14, 2013 01:56
GitHub: philipbenr
IRC: philipbenr
In-game: WisdomFire or philipbenr

by philipbenr » Wed Apr 16, 2014 14:22

webdesigner97 wrote:
Sokomine wrote:
Blockmen wrote:Currently there are included a few pulls from minetest_game already (like Desert Cobblestone) and more will follow.

Fine! The desert cobblestone texture looks very intresting.

Further wishlist:
* Glasspanes (normal glass and obsidian glass): When building with slabs, glass slabs do not always look well (especially not in combination with doors of any kind) - sometimes you just need a pane and not a cube. Especially if you're building your walls with slabs.

* Half a bookshelf. Most bookshelves are not of the 1 m^3 type. A half one looks great.

* Cheaper receipe for sandstone brick. 1 sandstone = 1 sandstone brick and 1 sandstone brick = 1 sandstone. We want people to build nice looking homes - not devastate the landscape while digging insane amounts of sand. Of course if technic is installed this is not an issue as sand can be gained from cobble.

* Consider choosing a new texture for wooden planks. One with 4 planks per wood block might look nicer than the current 3-planks one. However, this requires discussion.

* Get rid of that "feature" which hides the content of locked chests from other people than the owner. This causes delay on the client side when trying to access a chest and is a terrible annoyance. Make a special secret chest if you think it's needed.

* Change the screwdriver or add another tool for changing facedir. Problem here: How to tell the player which setting (all 4x6 ones ought to be offered in a formspec) will have which effect?

* Consider offering straw roofs. Those are very basic for simple huts.

* There are probably further issues I forgot :-)

For the glasspanes and the half bookshelf, I can send you the code (or perhaps a pull request). That's not terribly complicated. No new textures will be needed.

I'd really like to see some of the features of your cottages mod here!

stu's Armor too. ;D
"The Foot is down!"
 

paramat
Member
 
Posts: 2662
Joined: Sun Oct 28, 2012 00:05
GitHub: paramat

by paramat » Fri Apr 18, 2014 05:34

This is a good opportunity to change the mapgen v6 parameters, are you already working on this? i'm thinking of playing with these myself to improve and show the potential of MGV6. Remember MGV7 is about to be radically rewritten so don't depend on that.
Thanks for adding my wieldhand :)
Last edited by paramat on Fri Apr 18, 2014 05:49, edited 1 time in total.
I rely on donations to help provide an income https://forum.minetest.net/viewtopic.php?f=3&t=14935
 

paramat
Member
 
Posts: 2662
Joined: Sun Oct 28, 2012 00:05
GitHub: paramat

by paramat » Fri Apr 18, 2014 08:17

A radical suggestion ... change the grass side texture to be completely grass, this was the first change i ever made to Minetest, lines of dirt along the sides of every grassy hill look so bad to me =/ I seem to remember BlockMen is the only other modder other than me to do this.
Last edited by paramat on Fri Apr 18, 2014 10:44, edited 1 time in total.
I rely on donations to help provide an income https://forum.minetest.net/viewtopic.php?f=3&t=14935
 

User avatar
TenPlus1
Member
 
Posts: 1874
Joined: Mon Jul 29, 2013 13:38
GitHub: tenplus1

by TenPlus1 » Fri Apr 18, 2014 08:43

Would it be possible to add different mgflags to the New World form so you can tick/untick jungles, caves, flat, nolight etc. within the actual game itself and without editing files... ?
Last edited by TenPlus1 on Fri Apr 18, 2014 09:04, edited 1 time in total.
 

User avatar
hoodedice
Member
 
Posts: 1372
Joined: Sat Jul 06, 2013 06:33

by hoodedice » Fri Apr 18, 2014 08:55

TenPlus1 wrote:Would it be possible to add different mgflags to the New World form so you can tick/untick jungles, caves, flat, nolight etc. within the actual game itself... ?


That would probably be a core engine change, not a modding side change
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
 

User avatar
TenPlus1
Member
 
Posts: 1874
Joined: Mon Jul 29, 2013 13:38
GitHub: tenplus1

by TenPlus1 » Fri Apr 18, 2014 09:08

hoodedice wrote:
TenPlus1 wrote:Would it be possible to add different mgflags to the New World form so you can tick/untick jungles, caves, flat, nolight etc. within the actual game itself... ?


That would probably be a core engine change, not a modding side change


Shame, I was looking through the minetest files and noticed quite a few .lua files for the game front-end itself... *hopeful*
 

User avatar
PilzAdam
Member
 
Posts: 4026
Joined: Fri Jul 20, 2012 16:19
GitHub: PilzAdam
IRC: PilzAdam

by PilzAdam » Fri Apr 18, 2014 12:55

paramat wrote:I seem to remember BlockMen is the only other modder other than me to do this.

Havent you seen screenshots of Nodetopia yet? https://forum.minetest.net/viewtopic.php?pid=124740#p124740
Last edited by PilzAdam on Fri Apr 18, 2014 12:55, edited 1 time in total.
 

User avatar
hoodedice
Member
 
Posts: 1372
Joined: Sat Jul 06, 2013 06:33

by hoodedice » Fri Apr 18, 2014 13:00

PilzAdam wrote:
paramat wrote:I seem to remember BlockMen is the only other modder other than me to do this.

Havent you seen screenshots of Nodetopia yet? https://forum.minetest.net/viewtopic.php?pid=124740#p124740


I still wonder why you keep that game so "underground". Release it formally, have a party, man! I'd played it and I've liked it.
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
 

paramat
Member
 
Posts: 2662
Joined: Sun Oct 28, 2012 00:05
GitHub: paramat

by paramat » Fri Apr 18, 2014 14:04

Ahh cool ... =) i had forgotten that screenshot, the grassy sides are one reason it looks so good.
I rely on donations to help provide an income https://forum.minetest.net/viewtopic.php?f=3&t=14935
 

Next

Return to Old Subgames

Who is online

Users browsing this forum: No registered users and 1 guest

cron