There are many settings that I do not know why they are there for. Can someone please explain them?
First of all I would like to know what middle column is there for(mip-mapping, Anisotropic Filtering, Bi and Tri-Linear Filtering) Bi and Tri linear filtering makes the game look ugly and mip mapping and anosotropic filtering I cant tell a difference of when they are on or off.
Second, Preload visual items. It makes my game load faster when it is off but what does it do?
Third, Finite Liquid. Is this supposed to make the water look more realistic?
Fourth, Bumpmapping and Parallax Occlusion. I have no idea why these are here.
Thank all of you for any answers in advance! I appreciate it! :)