Bas080 wrote:Do the plants also grow when in sunlight?

8 Core Intel(R) Xeon(R) CPU X5450 @ 3.00GHz
Physical RAM : 62.49 GiB
Graphics: [AMD/ATI] Cayman PRO [Radeon HD 6950]
tbillion wrote:i have a couple suggestions for this mod, and i have done extensive hydro and aeroponics in my life.
if its going to be aeroponics you need to include airstones and air pumps into the mix, make an airstone part of the craft recipe for the trays, then without an air pump connected to the trays they wont become full and work, aeroponics relys on both air and the flooding of the chambers.
tbillion wrote:you should also come up with a way to detect the light that is shone on the plants then you can come up with serious lighting, like high pressure sodium and standard CFL i have seen many setups and the light head is the most changeable thing, it would be cool if the light could be mesecon powered or ran off technic batteries :)
tbillion wrote:as for both hydro and aeroponics you should have a tank or a device that the water goes through first that has the "nutrient" in it, have a few recipies for craftable nutrient, and when it runs out the plants dont auto spawn anymore. and then you should have "waste" out from the trays and either an option to recycle it through a still which boils out the water and gives you back a component that can be used for more fertilizer or just dump it out a nozzle :) i dont know enough about lua yet or id do it myself.
mauvebic wrote:zimg and ompldr went offline and i never really bothered to put anything back up, so i refer them to the nearest mod.
mauvebic wrote:zimg and ompldr went offline and i never really bothered to put anything back up, so i refer them to the nearest mod.
rubenwardy wrote:I loved this mod. I preferred it to farming or farming_plus. I still have a copy, if any one want it.
Neuromancer wrote:rubenwardy wrote:I loved this mod. I preferred it to farming or farming_plus. I still have a copy, if any one want it.
Mauvebic, Cornernote, and JoradanIbanez wrote some of the best mods. Now all we have left are the fragments.
8 Core Intel(R) Xeon(R) CPU X5450 @ 3.00GHz
Physical RAM : 62.49 GiB
Graphics: [AMD/ATI] Cayman PRO [Radeon HD 6950]
JPRuehmann wrote:Hi
Have you looked at the clean mod https://forum.minetest.net/viewtopic.php?id=2777?
8 Core Intel(R) Xeon(R) CPU X5450 @ 3.00GHz
Physical RAM : 62.49 GiB
Graphics: [AMD/ATI] Cayman PRO [Radeon HD 6950]
tbillion wrote:JPRuehmann wrote:Hi
Have you looked at the clean mod https://forum.minetest.net/viewtopic.php?id=2777?
er nope? why would i want to delete unk known nodes? I have two different computers running two different versions of minetest, sadly the older version is better tho, becasue everything works, i am having a heck of a time with some mainline mods.
as far as aeroponics goes though i am looking at bringin this mod back if its ok with the creator, a fork or whatever its called. i figure ill work on it right after i get the TBM mod all customized.. although when im done i might call the improved TBM a strip miner or a bulldozer, becasue it functions more in those two manners now versus a tunneling tool. and in the huge caverns i create i wanna put in alot of hydro/areoponics. but this mod is gone so is a couple other good ones, like lava catalyst and water catalyst.
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