jenova99sephiros wrote:This is very cool
beautiful world
but me is dont know the "Lord of the ling"...
fishyWET wrote:jenova99sephiros wrote:This is very cool
beautiful world
but me is dont know the "Lord of the ling"...
http://en.wikipedia.org/wiki/The_Lord_of_the_Rings
Do u saw film or read book ?jenova99sephiros wrote:fishyWET wrote:jenova99sephiros wrote:This is very cool
beautiful world
but me is dont know the "Lord of the ling"...
http://en.wikipedia.org/wiki/The_Lord_of_the_Rings
Thank you
It's splendor seems to be very
AMMOnym wrote:Do u saw film or read book ?jenova99sephiros wrote:fishyWET wrote:http://en.wikipedia.org/wiki/The_Lord_of_the_Rings
Thank you
It's splendor seems to be very
AMMOnym wrote:http://i.imgur.com/AyaFwql.png
Words arent needed.
ohh okfishyWET wrote:AMMOnym wrote:http://i.imgur.com/AyaFwql.png
Words arent needed.
Read main post, click on spoiler "Known Bugs", read bullet number 2
17:58:03: ERROR[main]: set_mapgen_params(): flagmask field is deprecated, see lu
a_api.txt
minetest.set_mapgen_params(MapgenParams)
^ Set map generation parameters
^ Function cannot be called after the registration period; only initialization and on_mapgen_init
^ Takes a table as an argument with the fields mgname, seed, water_level, and flags.
^ Leave field unset to leave that parameter unchanged
^ flags contains a comma-delimited string of flags to set, or if the prefix "no" is attached, clears instead.
^ flags is in the same format and has the same options as 'mg_flags' in minetest.conf
# Map generation attributes. Currently supported: trees, caves, flat, dungeons, light
# Flags that are not specified in the flag string are not modified from the default.
# To explicitly turn off a flag, prepend "no" to the beginning, e.g. nolight.
#mg_flags = trees, caves
# Map generation attributes specific to Mapgen V6. Currently supported: biomeblend, jungles, mudflow
#mgv6_spflags = biomeblend
Amazing and funny :D. Chicken can be killed only with hand ? AndfishyWET wrote:Update: Version 0.1.5
Changelog Here
Read on how to use the potions or armors in the wiki.
Btw, be sure to go to mordor and craft a mithril sword and mithril block. There will be a tiny surprise.
https://cloud.githubusercontent.com/assets/4390945/2581810/c8d890ea-b9bc-11e3-996c-607628cdc153.png
EDIT: Bugfix 0.1.5.1, fixed some tiny bugs.
fishyWET wrote:Version 0.1.6 (LOTT 1st Anniversary Special Update)
Changelog
http://i.imgur.com/mhLFqCr.pngAll April Fool's Jokes have been removed.
- Find Party Stuff by digging a "LOTT Chest" in LOTT Anniversary Temples which spawn in Mordor!
Hint: They look like roman structures...- Place the Cake on the table and cut it with a cake knife to get 4 cake slices that grants full health each!
- Get some Party Armor and be fancy and protected at the same time!
- Get your very own paxel and use it to mine, chop, kill & dig!
Inocudom wrote:It looks like there is a server for this game. Where is this server?
:DAMMOnym wrote:You are Gods for me . AWESOME
Amaz wrote:If you've not seen this already go here: https://forum.minetest.net/viewtopic.php?pid=137308#p137308 It should make your day!
Inocudom wrote:I would appreciate it if holiday items stay in the mod, even if the holiday is over. You can change how common they are, but do consider leaving them in the mod, at least for creative mode.
Sokomine wrote:Good to see the rabbits beeing used :-) AspireMint did a very nice model for them. And this easter addition also seems very decorative. Those eggs ought to be available for other versions of Minetest as well :-)
paramat wrote:This uses a modified paragenv7? i rewrote that mod in voxelmanip form for faster chunk processing, in case you want to switch to that and modify it https://forum.minetest.net/viewtopic.php?f=11&t=7366
Inocudom wrote:I would appreciate it if holiday items stay in the mod, even if the holiday is over. You can change how common they are, but do consider leaving them in the mod, at least for creative mode.
Mikerhinos wrote:Just tried LOTT and it's pretty cool.
Mikerhinos wrote:Mobs sometimes attack me, sometimes not though.
Mikerhinos wrote:Mobs sometimes attack me, sometimes not though.
Mikerhinos wrote:Mikerhinos wrote:Mobs sometimes attack me, sometimes not though.
Some mobs are friendly & did not attack you. However sometimes evil mobs may also hesitate to attack you, that's because of a bug. A fix for it is already planned, but meanwhile the bug already creates an extra feature making not all hostile mobs hostile.
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