Dreambuilder is my attempt to give the player pretty much everything they'll ever want to build with, and all the tools they should ever need to actually get the job done. This modpack was, for most of its life, maintained as a subgame based on minetest_game, minus a couple of mods that I don't like, with a number of minor things changed, and a number of extra mods added on. Since then, many things have changed, from game content to packaging format. Read on!
This modpack is in use on my Creative server and on my Survival server, which also has a few extra mods installed for its specific needs. It should give you a pretty good idea nonetheless. Expect lag, as it's a significantly-developed multiplayer server, after all.
What's changed?
- Being that this was originally based on an old version of minetest_game, it retains the light-colored user interface theme despite having since been updated, because I don't like feeling like I live in a cave when I open a formspec.
- The complete Plantlife Modpack along with More Trees and Vines mods add a huge amount of variation to your landscape (as a result, they will add mapgen lag). Active spawning of Horsetail ferns is disabled by default, and I've added papyrus growth on dirt/grass with leaves (using a copy of the default growth ABM).
- This modpack includes RealBadAngel's Unified Inventory mod, which overrides minetest_game's default inventory to give you a much more powerful user interface, with crafting guide, bags, and more, and it also means that if you're using this modpack in creative mode, your stacks are NOT infinite (and they shouldn't be).
- The default bones and TNT mods have been disabled (by way of "empty" mods, to trick the dependency resolver into skipping the real ones). They're not exactly useful for building stuff with.
- Stu's split-limb player model replaces the default one.
- The default hotbar HUD holds 16 items instead of 8, taken from the top two rows of your inventory. The first 10 slots can be accessed by number keys 1-9 and 0, the rest via your mouse wheel. You can use /hotbar ## to change the number of slots from 1 to 23.
- The default lavacooling code has been supplanted by better, safer code from my Gloopblocks mod. That mod also provides stone/cobble --> mossy stone/cobble transformation in the presence of water.
- An extensive selection of administration tools for single-player and server use are included, such as areas, maptools, worldedit, xban, and more.
- A few textures here and there are different.
- The mapgen won't spawn apples on default trees, nor will they appear on a sapling-grown default tree. Only the *real* apple trees supplied by the moretrees mod will bear apples (both at mapgen time and sapling-grown). While on that subject, apples now use a 3d model instead of the plantlike version.
- A whole boatload of other mods have been added, which is where most of the content actually comes from. To be a little more specific, as of April 2016, this modpack had a total of 158 mods (counting all of the various sub-mods that themselves come as part of some modpack, such as mesecons or home decor) and supplied over 13,000 unique items and nodes (counting everything that isn't displayed in your creative inventory/craft guide)!
What's it look like? Screenshots or it didn't happen!
Dependencies:
This modpack is intended for use with a development build of Minetest from 2017-01-23 or later, and a corresponding copy of minetest_game. Anything too old will likely either crash, show nodes with the wrong shape, throw nonsensical warnings/errors, or open up wormholes. Please consider updating your Minetest build or using the old Dreambuilder version linked below.
Hardware requirements:
This modpack defines a very large number of items and produces a well-detailed landscape, and so it requires a significant amount of resources compared to vanilla Minetest game. At least a 2 GHz dual core CPU and 2.5 GB free RAM are required for good performance. A faster-clocked CPU would be beneficial for the map generator. You'll need a decent graphics card/GPU as well, but anything less than 10 years old or so should be fine (newer is better, of course :-) ).
This modpack is not recommended for use on mobile devices.
Downloads:
As a tarball: https://daconcepts.com/vanessa/hobbies/ ... ck.tar.bz2
... or get it as a ZIP from Github: https://github.com/VanessaE/dreambuilde ... master.zip
... or browse the git repository: https://github.com/VanessaE/dreambuilder_modpack
For an older build that works on 0.4.15-stable, get this ZIP file instead. Note that this older build is more RAM-intensive due to lack of support for hardware coloring.
Install:
From the tarball: Just extract it.
From the git repository: git clone https://github.com/VanessaE/dreambuilder_modpack.git
...then rename the resultant directory to "dreambuilder_modpack", if necessary, and move it to your Minetest mods directory. Then select and enable it for the world you want to use it in. Depending on the condition of the world you are using, this modpack may take as much as 2 minutes to start, during which time you may see the hotbar and hand, but all-grey window content where the world should be. Just wait it out, it will eventually start.
Users who had this as a subgame will need to delete that copy, or move it out of Minetest's reach, and then follow the above instructions. For a world that used the subgame, open that world's "world.mt" in a text editor, change the "gameid" line to "gameid = minetest", save, and then start Minetest and look for it under the minetest_game section (you will no longer see the old Dreambuilder "house" icon).
License:
Each of the base mods in this modpack retains the standard licenses their original authors assigned, even if the license file is missing from the archive. All changes and any supplemental content made by me is WTFPL unless explicitly stated otherwise.
Open Source Software
This modpack is open source, or at least as much so as I have control over. Since it started from the standard minetest_game distribution, you'll want to look at that. You can find it at its usual Github repository, here:
https://github.com/minetest/minetest_game
An online copy of the archive of mods the modpack is built from can be found here (with full git histories, including my changes and any files that went missing from the completed modpack, where applicable):
http://minetest.daconcepts.com/my-main-mod-archive/
Notes:
For best results, I recommend adding the following to your minetest.conf (perhaps to a secondary copy of that file that you only use when playing worlds with this modpack):
- Code: Select all
enable_item_drops = false
enable_item_pickup = true
remove_items = -1
disable_fire = true
enable_mesh_cache = false