Kodiologist wrote:Oh my goodness, you people are embarrassingly lazy.
limited numbers of signs (or was it just unlimited because I was in creative mode)
indestructible markers (it took me a little while to realise you have to fill in the hole from the first time to redig it when you find the marker again - guess who didn't read the readme)
Since each game will often cover a small area, would it be feasible to just start the player in a different location each time, rather than having to create a new world each time.
Also final stats (eg distance covered, % time on target (or average angle from target), number of markers and prizes, etc
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