Casimir wrote:Oh, thank you (fixed).
Btw. For those who don't know. With the name change your old worlds will not appear in the main menu. You have to go into the directory of the world "/minetest/worlds/yourworld/", open "world.mt" and change the gameid to "gameid = Voxelgarden".
andersje wrote:Thanks, that seems to work a LOT better :)
Casimir wrote:The next thing I want to add would cause big changes in gameplay, so I would like to have some opinions on this. With the mod in the attachment you can test it. Create a new world and enable the mod before you enter it. To make stone tools you first have to find rocks. Later you can craft nine cobble into one rock. Also, no more punching trees with the bare fist.
Casimir wrote:Right click with a tool places the node that is right to the tool in your inventory. Useful for exploring caves with a pickaxe and torches.
Casimir wrote:Instead with modularity, polished mods and stairsplus it offers the freedom to be creative (creative like create not decorate). In fact, there are many mods you don't need because you can build the same using only a few nodes and your fantasy.
Casimir wrote: Good textures by default, forming an overall consisted style.
Casimir wrote:Self planting saplings. No need to collect them. Forests will spred
The modular door system is very well done. It might be worth offering that as a standalone mod.
The highland pools also seem pretty nice. I think those ought to be part of the default game.
Torches that fell down after their stone has been digged seem to replant themshelves. That's nice!
Stack size seems to be reduced to 90. That's bad.
It would be good if the server would get more advertisement (presence in server list, short description, more articles here) so that more players can take a look.
Casimir wrote:Right click with a tool places the node that is right to the tool in your inventory. Useful for exploring caves with a pickaxe and torches.
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