
paramat wrote:The appletrees perhaps need a little height variation and i'm considering adding some larger trees too.
paramat wrote:I've considered rivers but this may be difficult, if i can work out how to do these i'll add them since rivers really add so much to a mapgen.

13:28:27: ACTION[main]: Server for gameid="minetest" listening on port 53428.
[noisegrid] searching for spawn 1
[noisegrid] spawn player (-1072 34 528)
13:28:28: ACTION[ServerThread]: singleplayer [127.0.0.1] joins game. List of players: singleplayer
Font size: 8 15
[noisegrid] chunk minp (-1168 -48 512)
13:28:30: ERROR[main]: ServerError: /usr/share/games/minetest/mods/noisegrid/init.lua:231: bad argument #1 to 'abs' (number expected, got nil)
13:28:30: ERROR[main]: stack traceback:
13:28:30: ERROR[main]: [C]: in function 'abs'
13:28:30: ERROR[main]: /usr/share/games/minetest/mods/noisegrid/init.lua:231: in function </usr/share/games/minetest/mods/noisegrid/init.lua:141>
13:28:30: ERROR[main]: /usr/share/games/minetest/builtin/misc_register.lua:330: in function </usr/share/games/minetest/builtin/misc_register.lua:318>paramat wrote:I have been intending to work on generative architecture. ...




minetest.register_node("noisegrid:lighton", {
description = "Light",
tiles = {"noisegrid_light.png"},
paramtype = "light",
light_source = 14,
groups = {cracky=3,oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults(),
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