[Modpack] Home Decor [git] [homedecor_modpack]

superschizo
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Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

by superschizo » Tue May 06, 2014 08:48

I must have had a corrupted file. I deleted it, then redownloaded it. It works fine now, thank you.
 

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Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

by Inocudom » Wed May 07, 2014 14:50

philipbenr wrote:Now, we can actually lay on beds and sit in chairs? Hopefully really soon... Nice work Brandon and Blockmen!

This post came from another topic, but it might be useful for this mod, unless the chairs in it are intended to stay as decorations.
 

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Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

by VanessaE » Thu May 29, 2014 23:13

Update: Added 3d nodebox-based bookshelf and empty bookshelf by way of "homedecor_3d_extras" sub-mod. These redefine default bookshelf and moreblocks empty bookshelf, respectively, to give them nice 3d shapes instead of boring cubes. Enjoy!

EDIT: Also, just added an "open frame" bookshelf - basically a half-depth bookshelf without the top panel. Craft it with four wood in the corners and 3 books across the center row. Yields 1.
 

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Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

by balthazariv » Fri May 30, 2014 22:29

Please,

I have this error

0:25:02: ERROR[main]: ========== ERROR FROM LUA ===========
00:25:02: ERROR[main]: Failed to load and run script from
00:25:02: ERROR[main]: L:\minetest-0.4.9\bin\..\mods\homedecor_modpack\homedecor_3d_extras\init.lua:
00:25:02: ERROR[main]: ...n\..\mods\homedecor_modpack\homedecor_3d_extras\init.lua:1: attempt to call field 'override_item' (a nil value)
00:25:02: ERROR[main]: stack traceback:
00:25:02: ERROR[main]: ...n\..\mods\homedecor_modpack\homedecor_3d_extras\init.lua:1: in main chunk
00:25:02: ERROR[main]: ======= END OF ERROR FROM LUA ========
00:25:02: ERROR[main]: Server: Failed to load and run L:\minetest-0.4.9\bin\..\mods\homedecor_modpack\homedecor_3d_extras\init.lua
00:25:02: ERROR[main]: ModError: ModError: Failed to load and run L:\minetest-0.4.9\bin\..\mods\homedecor_modpack\homedecor_3d_extras\init.lua


Thanks
 

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VanessaE
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Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

by VanessaE » Fri May 30, 2014 22:44

Your minetest is too old. Please update.
 

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Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

by balthazariv » Fri May 30, 2014 23:21

I'm still a novice and I do not know how to maintain update for my windows version.
Where can find an update for my windows version ?

Thanks
 

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VanessaE
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Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

by VanessaE » Sat May 31, 2014 02:51

Get one of the "Unofficial builds" from the main website (http://minetest.net/download).
 

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Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

by balthazariv » Sat May 31, 2014 09:37

Thanks Vanessa,

I have choose Blockmen version and it's now correct.
You do a good job.
 

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Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

by VanessaE » Sat May 31, 2014 17:16

Excellent. Enjoy :-)
 

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Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

by stormchaser3000 » Sun Jun 01, 2014 03:03

i am still getting the issue where the signs don't show up right.
 

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Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

by kaeza » Sun Jun 01, 2014 03:31

stormchaser3000 wrote:i am still getting the issue where the signs don't show up right.

Could you elaborate?
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Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

by stormchaser3000 » Sun Jun 01, 2014 04:26

kaeza wrote:
stormchaser3000 wrote:i am still getting the issue where the signs don't show up right.

Could you elaborate?


when i have the whole mod pack installed signs lib and all, when i place a sign a get the default sign not the signs_lib's 3d sign
 

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Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

by kaeza » Sun Jun 01, 2014 04:28

stormchaser3000 wrote:when i have the whole mod pack installed signs lib and all, when i place a sign a get the default sign not the signs_lib's 3d sign

Do you have any other mods that may be redefining the default sign?
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Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

by stormchaser3000 » Sun Jun 01, 2014 16:34

kaeza wrote:
stormchaser3000 wrote:when i have the whole mod pack installed signs lib and all, when i place a sign a get the default sign not the signs_lib's 3d sign

Do you have any other mods that may be redefining the default sign?

nope not unless the default mod from the latest minetest_game. or some other default mod
 

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Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

by VanessaE » Sun Jun 01, 2014 16:47

I use signs_lib by itself (that is, without the rest of the homedecor modpack) on my Mostly-Vanilla server, as well as the entire modpack on the Free-for-All server and it works perfectly in both cases, as well as everywhere else that I use them.
 

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Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

by stormchaser3000 » Sun Jun 01, 2014 16:48

how about on your creative and survival servers?
 

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Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

by VanessaE » Sun Jun 01, 2014 17:00

No problems with the signs on those servers either.
 

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Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

by stormchaser3000 » Sun Jun 01, 2014 22:03

VanessaE wrote:No problems with the signs on those servers either.

Hmmmmmmm what commit do you use?
 

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Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

by VanessaE » Sun Jun 01, 2014 23:54

I am at current git HEAD of minetest, minetest_game, dreambuilder, and homedecor.
 

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Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

by kaeza » Tue Jun 03, 2014 10:13

Here's a new feature now in homedecor:
Image

Enjoy folks :)
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Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

by Sokomine » Tue Jun 03, 2014 12:44

kaeza wrote:Here's a new feature now in homedecor:

WOW! That's nice. Hope young players will head the warning and use the colors in a sensible way :-)

Epecially with the colors, another background for the text would be fine. Perhaps the topmost background color as a small (half that wide) frame, and the brightest background color for the main display area.
 

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Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

by Inocudom » Tue Jun 03, 2014 14:50

Sokomine wrote:
kaeza wrote:Here's a new feature now in homedecor:

WOW! That's nice. Hope young players will head the warning and use the colors in a sensible way :-)

Epecially with the colors, another background for the text would be fine. Perhaps the topmost background color as a small (half that wide) frame, and the brightest background color for the main display area.

...Or the background color of the signs could be adjusted in some way.
 

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Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

by sajukimoto » Tue Jun 03, 2014 16:34

I try to install different mods, not all do this but many do...and i am not sure why it happens, I change the folder name, and it acts as though I didn't, and it is clearly changed in game...HELLLP
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Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

by kaeza » Tue Jun 03, 2014 19:09

sajukimoto wrote:I try to install different mods, not all do this but many do...and i am not sure why it happens, I change the folder name, and it acts as though I didn't, and it is clearly changed in game...HELLLP

You'll have to provide more information.

Please follow the steps outlined in this topic, but post here instead of creating a new topic.
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Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

by sajukimoto » Tue Jun 03, 2014 20:22

its windows 7 minetest, just installed it the other day, and I tried to install the home decor modpack, and got the error i posted above and I followed the instructions, and it happens to me with different mods, and I don't know why....
 

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Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

by kaeza » Tue Jun 03, 2014 20:32

sajukimoto wrote:its windows 7 minetest, just installed it the other day, and I tried to install the home decor modpack, and got the error i posted above and I followed the instructions, and it happens to me with different mods, and I don't know why....

That screenshot does not say anything about the error other than "an error occurred".

You need to paste the last 20 lines or so of your `debug.txt' file as explained in that topic.
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Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

by VanessaE » Tue Jun 03, 2014 20:36

Your copy of Minetest is probably out of date. As the first post indicates, this modpack only works with the current development version of Minetest, not the 0.4.9-release, which is outdated. Please update to a recent "git" development build, e.g. one of the "unofficial" builds on the Minetest website.

Also do not install this modpack from the mod store, the copy there is equally out of date.

If the problem persists, please pastebin your debug.txt. That screenshot does not show the real error.
 

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Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

by VanessaE » Wed Jun 04, 2014 02:03

Also, Sokomine and Inocudom: Actually I'm still not 100% satisfied with the texture used for the default sign background. So far every attempt I've made has either lost too much color of the wood, or came out too light, or too dark, etc. If someone can suggest a better one, I might consider it :-)
 

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Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

by Inocudom » Sat Jun 07, 2014 01:09

Have you ever seen the jukebox in BFD? I think it would be wonderful if your stereos could do something similar (and speakers to, in a sense.) Of course, I am referring to the playing of music either in a server's folder or a client's folder (or both, I suppose.)
 

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Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

by TenPlus1 » Tue Jun 10, 2014 08:12

I like the coloured text and bookshelf additions to your mod... I did notice that the lighting.lua nodes can bypass protection mods because of the way minetest adds instead of placing nodes when using minetest.rotate_node, so I changed each node to the following and it works:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
on_place = function(itemstack, placer, pointed_thing)
   if not minetest.is_protected(pointed_thing.under, placer:get_player_name()) then
      minetest.rotate_node(itemstack, placer, pointed_thing)
      return itemstack
   end
end,

Also, since you are using minetest.rotate_node, doesn't this mean you can remove the abm's in lighting.lua as it works ok without them ?
 

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