Tedypig wrote:Is there a way to (without buying a faster machine)? I keep running into non-loaded chunks, and it's sort of annoying. If there's no way to fix it, then OK, but if there is, please tell me.
Jordach wrote:Tedypig wrote:Is there a way to (without buying a faster machine)? I keep running into non-loaded chunks, and it's sort of annoying. If there's no way to fix it, then OK, but if there is, please tell me.
My original fix was to start a localhost server and then connect to that with a client, as two threads are better than one.
Hiradur wrote:I consider my computer to be powerful (i5 4570) but I often experience slow chunk loading, too. Guess it is an optimization problem.
TenPlus1 wrote:Add these lines to your minetest.conf file and that should help server speed when loading the map:
disable_fire = true
pause_fps_max = 15
disable_anticheat = true
max_simultaneous_block_sends_per_client = 10
max_simultaneous_block_sends_server_total = 200
active_block_range = 1
dedicated_server_step = 0.1
sqlite_synchronous = 0
default_privs = interact, shout
max_clearobjects_extra_loaded_blocks = 16384
max_block_send_distance = 2
max_block_generate_distance = 3
time_send_interval = 3500
viewing_range_nodes_max = 100
client_unload_unused_data_timeout = 300
server_unload_unused_data_timeout = 28
server_map_save_interval = 90
cache_block_before_spawn = true
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